Interesting… after watching UltraChen stuff, I started thinking about her grounded resets because she actually does have a lot with CADCing.
So after any of her BNB chains on hit, we usually go with the idea of “End the chain early to prevent scaling.”
But we can decide to let that shit rock and build as much meter as we want. We can do something stupid like j.HP s.LP [s.MP~s.LP]x2 ~ [s.MP~s.LK] ~ [s.MK~c.MP] ~ s.HK for a decent amount of damage. But the best part about this is that they take that damage and STAY GROUNDED. This string builds a ton of meter to boot. Where am I going with this?
On hit, s.HK xx EX Onikubigari xx Dash Cancel is theoretically +2 on hit. If you do c.LP/s.LP, you get a decent frame trap. If it hits, you’re +9. If it doesn’t, you’re +2 again. This is where it gets interesting.
If it’s blocked, if you do a late cancel you can theoretically hit them with a meaty EX Command Throw.
If it’s hit, you’re in prime position for a df.HK or c.LK / f.MP high low mixup. If you scare them with the counter hit or counters in general, you can even just go straight into the high-low mixup. Even on block, you probably can do this if you condition them before hand to stop pressing buttons with her Counter. For one meter, you can do a LOT more damage off a grounded reset and do about 500+ damage off one simple series.
If you decide to Counter and score with it, you add 170 damage to your previous combo, and if your chain deals more than 150 damage (which it probably would), you already get more out of your combo with a reset than just hit confirming into Upkicks.
And with 500+ damage off one series and them knockdown, you can scare the crap out of them on their wakeup and get a near kill. It uses a stock that’s important for her, but with such long Tekken strings, she builds meter REALLY fast. And if you get them to bait an Alpha Counter, if you train yourself to see the flash, you can Tag Cancel against the Alpha Counter and your incoming character will get a free punish.
You may be asking “Why do this off s.HK and waste a bar while you get the same mixup off of [s.MK~c.MP] CADC since she has a 3f jab?”
It’s because sadly, [s.MK~c.MP] is -1 on hit AND block, so block stun and hit stun doesn’t change much for her and regardless of hit or not, she will still be -2 off of CADCs and any 4 frame normal will beat her. With s.HK xx EX CADC, you have +2 which makes it a much more potent blockstring. Not enough to link a combo off of, but just enough to frame trap safely with rewards if it connects and a potential reset regardless.