The Asuka Kazama Thread

So much great info so far, thanks to everyone for all the notes,work and videos. I’m looking froward to picking this up later in the week( would love to pick it up tomorrow, but that would be bad for my exam on Friday). Hope to help contribute some once I get my copy.

So, in the opinion of people who have played her already, is Asuka a point character for starting combos, or an ender-type?

i think she’s a secondary character… y’know, tag her in that do that corner j.hp or f.mp overhead

also u can liftkicks > f.mp > m.k - d,m.p > falling rain > c.l for combo enders if ppl were lookin to end with falling rain.

this chick is fun!

scratch that: cancan > j.hk > mk > falling rain does more dmg

That was one of the combos I was using (my BnB has changed 9 times in the last three days), but nothing does more damage right now than
upkicks -> j HK -> HK -> Oniku -> sweep

and it lands everywhere and it’s easy as fuck to do.

Good shit to everyone with the good info. The game is official now so lets get it in.

im really liking asuka so far, alot of good mix ups to keep you guessing.

I wish her counter works against airborne moves to deal with Rufus the only character in SF i truly hate lol.

Has anyone found any good applications for her Thunder Fall Kick , (f. HK)

It is a forward-moving overhead you can use as a poke into a knockdown, from there you can connect another crouching fierce hit or tag cancel to continue a combo.

Compared to her other overhead it is slower but better against opponents who stick out attacks. It will hop over many normals when used at the right distance, while f+MP only works if you’ve trained them not to press buttons. Combined with f+MK and df+HK you have a safe high-low mixup at tip-range that brings you closer to the opponent where you can get into more offense.

Any chance that we can get a compile on the normals and how useful they are? I’m liking Asuka, but I feel there’s something lacking… Have not been able to experiment offline, but I when I was messing around with her normals 3 days ago, they felt a bit slow if anything.

I still gotta find a good reason to use her, I love her character design/combo’s but she seems to be a lesser-abel on first impression.

I’m gonna have a breakdown for all the normals/strings/specials in the MU/Strategy thread soon, just need the guide to get the frame data >.<

Have you been able to land that combo after a starter string like cr.lp, cr.lp cr.mp. I seem to always be too far for the sweep to land.

Edit: Nevermind, got it.

I love this character so much. Been stuck on trial 19 for like 25 minutes so far though =[. Anyone done it ? Seems like hitting the wall bounce just outside of corner is the best spot but Im not sure

found the vesper arcade video for her trials =]

[media=youtube]cmO-UkCMexE[/media]

which one was 19 again?

it was the one with the ex wall bounce that ended with the juggle sweep

I got that one pretty quick after starting it from midscreen like in the vid.

Trial 20 is giving me some trouble though. In the vid I dont even see where he does the Onikubigari after the juggle st HK o_0

ah that one, yeah just start in teh default positioning.

as for 20 you dont hit the Oniku, you charge cancel (think of it as a bootleg FADC) basically hold the move then dash forward and do the c.LP into whatever.

What is the timing and range of FR, and is it dependent on which punch one uses.

ahhh ok that makes complete sense now. thanks

TBH, I think she’s more of a point character since she does pretty good damage from meterless combos and it’s best to use EX in mixup situations or saving it for your partner.