The Asuka Combo thread

How many frames of invul does EX Falling Rain have?

Which ground normal (or special) gives her the most frame advantage?

10 Frames (1-10), it has 6 startup and 5 active

Ground that gives the most advantage on block I assume? Whiplash Toe Kick (b :mp: :mk:) is +3
:lp: is +2 on block
Whiplash Sacred Blade (f:mk: or b:mk: to d:mk:) is neutral on block but uncancelable

Everything else is negative, so cancel it into Oni or fish for counters (which is instant). Doesn’t work against your SRK reversals though

Ive been messing around with her and Im trying to find the best practical 1 meter combo…typically I use a variation of

j:hp: :mp: :lp: :dp: :lk: j:hk: :hk: xx :hcb: :hk: cr:hk: for the hit confirm…

You can cross cancel (?) the :hcb: :hk: to bring your partner in to finish the combo.

j:hp: st.:hk::dp: :lk: j:hk: :hk: xx :hcb: :hk: does 407

So depending on how good your partner finishes are this seems like a decent option. For instance my terrible guile runs in and does cr:mp: cr:mp:xx flashkick for 473. But some other chars with good enders could easily break 500…

Pretty sweet…tricky timing on the fall though lol.

Oh and for you guys with the guides…whats the frame disadvantage on double lift kicks?
And how exactly do the counters work? Is the ex counter throw invincible? (some guy wiffed a throw on me when i used it).

j:hp:st.:mp:st:lp::dp::k:j:hk:st.:mp::dp::p:cr.:hk: around 399 I believe. Also, in the corner you can change the st.:mp: into st.:hk: for more damage.

It seems to me that she is looking to be very good, her crossup j:hp: is the best in the game

b+ :mp: > :mk: > CADC > c. :lp: > upkicks > juggle finisher

good for getting in on the pokes and is safe after the second :MK: and you’re at big advantage after the CADC if it’s blocked.

…are we really gonna call this shit CADC? -__-

who really cares

anyway

b+:mp: > :mk: xx CADC > c.:lp: xx dp.:hk: > j.:hk: > s.:hk: xx HCB :hk: > c.:hk: does 354 damage meterless and builds about half a bar

whereas b+:mp: > :mk: xx dp.:hk: > j.:hk: > s.:hk: xx HCB :hk: > c.:hk: does 373 damage and builds about the same. so it’s better just to confirm into upkicks immediately (no surprise there) I just thought it was pretty interesting that you can combo after the dash like that.

whats the window for CADC … or whatever?
[i swear i’m going to start pressing :mp::mk: if that term continues]

like, how much frames is left for b.:mp: >:mk: xx Charge Cancel
also for different strings?

this is where that guide might come in handy. I hate gamestop for not stocking it when i was there

Seems pretty lenient. Probably 3 frames at least. It’s even easier to link s.LP but you have to cancel that into kicks very quickly.

yes information is needed! is it worth looking into df.:hk::hk: into either CADC / cancan depending on HC. same goes with c.:lp:, s.:mp:, d.:mp: > CADC / cancan

that would be sick if we can keep the pressure going with like a blockstring > cadc > ex sweep grab

so, have any of you been able to find a use for her over head? (f+HK) was going to throw it into a rotation if they block my jump in combo but I can’t seem to get anything to land after(not even sure if you are able to… (my ebgames had none of the guides) if its not useful what do you all do for mix ups since tick throws are not as good as they were in SF4.

delay the j.HK a bit, it will cause the character to juggle higher after the s.HK > hcb+HK giving you more time to link the cr.HK. I was having this issue as well until I did the delay, i get it 90% now for spending just 30 min in training mode.

Since it was asked earlier:
:mp:, :lk:, :mk:, cr.:mp: xx Super Art
:mp:, :lk:, :mk:, cr.:mp: xx Double Lift Kicks, :hk: xx Cross Art

isnt foward MP an overhead also? if so…you can link it.

It’s pretty easy to land a sweep after f.:hk: for 170 damage. Mixing that up with sweep throw on wakeup might be effective, if risky.

Speaking of risky, I’m curious how unsafe her :mp::lp: and :mp::lk: chains are. I use them to hit confirm after j.:hp: and haven’t been punished yet but I’m not sure they are the best option.

DF+ HK,HK CADC is indeed + frames on block,though not much. makes a nice frame trap.

When doing the double lift kicks, j.RH, s.RH xx Oni, sweep combo, if you are having trouble hitting the sweep at the end, it helps to delay the j.RH. You do want to jump as soon as possible of course, but hit j.RH a bit later. Try it, it works.

Please excuse me.

But what is CADC?

i’m guessing charge attack dash cancel? for asuka it would be :hcb:(hold):k: ff/bb

Thanks, I was spending way too much time troubleshooting this…