You called yourself on most of the little details. Specific techniques, combos, setups, resets, etc. will come with time and muscle memory. I’m still working on actually getting them in live combat, too, and anyone who says they’ve got such things down so early in the game’s life is lying.
The major thing I saw was more a general “theme” than specific issues. The word I’d use to describe it is “impatience.” You (and almost everyone else) have a tendency to want to play Thor like a much faster character than he is, e.g. - constant jump-ins and air-dashes into normal pokes, looking for hit-confirms to combo. That’s how Magneto works, not Thor. With other slow characters, like Hulk and Haggar, this is obvious, since they don’t have a fraction of the mobility options Thor does. But people seem to forget about this when they try to play a character who has things like 8-way air dashes and flight.
Thor’s mobility options aren’t (IMO) for poking, but for spacing. As I’ve said elsewhere, Thor needs about a single character’s width of distance to actually mount an offense. If he tries to get in the range to poke the opponent with a jab, the opponent probably has a faster jab to poke him back with. But if he gets that distance, odds are he has something that can beat them out (usually it’s Mighty Strike, but it might also be Spark, Smash, or Hurricane/kara-cancel, or even one of his normals that moves him forward a good distance). Push block, and don’t forget how awesome Thor’s back-dash is, either. Thor has the most health in the game, now, so he can take a little chip damage while waiting for the right opening. Then, when you get it, hit with one of those high-priority options and use THAT as the hit-confirm. If you notice, almost all of Thor’s specials lead INTO combos, which is the opposite of almost every other character in the game. Of course, if your opponent starts to get complacent with the slower pace, sometimes it IS good to suddenly blitz in with some tri-dash’d jabs, but that’s just one option, not the rule.
This “patience” thing is really hard to master. I struggle with it all the time. I think it’s because the game is basically a race of who can drop the other person’s life bar first, so if the other person’s life bar isn’t dropping as OFTEN as yours is, even if the intervals it drops in are bigger, it can feel like you’re losing. Thor may be the slower runner in this race, but his damage and health effectively give him a large head-start. I try to play Thor with the attitude I think Thor would have: “I’m a god and the strongest mutha-****a on this battlefield. One way or another, I’m gonna win, even if I’ve gotta use my immortality to outlast till my opponent dies of old age or exhaustion. If I’ve gotta take a few hits on the way to victory, well… wenches dig scars.” :nunchuck: