you should only use ex shoryu when a double contact touch you or in very specifical situation( to cheap a sagat player when i woke up etc etc)
every time you wasted ex with ex shoryu instead of a normal one FADC ultra.
just with this you could have made much more dommage.
this boxer is spaming lp. so just go for simple frame trape.cr.lp cr.hp hado.
the cr.hp should touch him.
if boxer do a ex punch from far you should react with cr.mk shoryu. it will beat all boxer ex move.
work on your AA , you never Shoryuken him as AA. If you don t feel confident, at least CR.HP.
you made some strange string too ( cr.lk cr.lp cr.mk sweep?) you should not try to sweep bozer, first he can punish with sweep or dash punch and second it better to put pressure with cr.mk as you can punish him if he jump over it.
Definitely looks better than the first set. Keep on doin what those guys said above and you’ll be solid. All the game takes is time and a brain really… I’m learning this more and more for myself. Keep at it, bro.
I will mention a couple things about the Akuma video though. Usually I don’t like trying to give advice because I feel I’m not at a level where I can really help anyone but I’ll try because I used to main Ryu and now main Akuma so I know a bit about both…
blocked LK Tatsu’s are at the least a free SRK if you’re on the ball
if someone does a Tatsu on you from anywhere but a combo, duck. If nothing else you avoid it completely. No risk punish is cMP but go for the SRK if you can.
I’m not sure of the exact range but if Akuma neutral jumps and throws a HP Air Hadoken you can dash underneath and cHK him. Free punish or at the least a trade in your favor AND a non-tech knockdown
that dude is a masher. Honestly, you gotta test everyone out to see when they’re going to try to SRK you. Not if, when. This guy did it all day on wake up. Just do focus, backdash until it stops working or cross ups (preferably tatsu)
you have a fireball pattern. It’s very clear. Almost everytime you block his fireball, you throw one back right away. This is SUPER dangerous, not just against Akuma but against anyone who wants to get past your fireballs. They’re looking for patterns in your gameplay. Sometimes a sLP or cMP is as effective as a poke even if it completely whiffs. You have to give both the illusion that you’re attacking them and also bait them to jump when you didn’t actually throw a fireball.
hit confirms are big in general. Keep it simple, they don’t have to be hard. When I mained Ryu I did cLK, cLP, SRK ALL DAY. Not 'cause I can’t do the other ones but this was reliable and easy. I was hitting that easy 8-9/10 in matches when other people try harder combos and drop them. 100 damage every time you try it is better than 150 when you have a bigger chance to fuck up. This also leads to FADC Ultra, gotta learn that one man. You’ll feel like the king of the world when you hit someone with it.
hard to tell sometimes when a person will wake up demon, but be safe and don’t poke like that when he has it. Against this scrub, yeah man… avoid it. He is a masher.
punishes man! You had that match! It was totally yours. You don’t need anything fancy here. Start with even a sweep or SRK. Again, 100 damage every time is better than 150 some of the time.
Could you explain the c.lp, c.mp, hadoken trap to counter his c.lp. When I play against him, his c.lp and Jump in are what get me the most. I just don’t know how to deal with balrog’s c.lp. Also after watching the video, I realized that I threw too many c.hk.
I don’t know why the hell I don’t anti air more, I just freeze. A lot of the time I saw it coming and didn’t do nothing about it. It’s a psychological thing, for some reason I freeze. Yesterday I was playing a blanka and I was about to win and he started spamming jump, c.lk, jump, c.lk, jump, c.lk and I lost to it. I was hair pulling MAD about losing that game!!!
I’ll work on some simple strings, I’ve almost got c.lp, c.lp, c.lp, c.hk, now I need some others.
Thanks for the comments guys.
Just to give you a background on what’s happening around here where I live. I’ve recently joined a group that plays SF4 competitively. The balrog that I’m playing is the one that introduced me to them. We have like a ranking system where you can challenge the position above you to a best of 10 matches. If you win you take his place and he takes yours, he can ask for a rematch after 7 days. If you loose you have to wait 15 days before you can challenge again. A lot of the guys there are ways better than me, for example, fran_gil(balrog) is #7, and i’m #29,
So anyways, position #30 challenged me and today is our match, wish me luck. :tup:
The idea behind cr.lp, cr.mp/cr.hp traps is simple.
cr.lp gives you +2 frame advantage on block and cr.mp/cr.hp start in 4 frames.
Balrog’s cr.lp is 3 frames startup.
This means that if you are pressuring, for example you score a KD and do a safe jump into string cr.lp, cr.hp xx FB or cr.lk/lp, cr.lp, cr.mp xx FP and the Balrog player happens to mash cr.lp during your string, chances are you will counter hit him with your cr.hp/cr.mp due to the frame advantage of 2 frames your cr.lp is giving you on block.
If you have trouble DPing characters with low jumps (Blanca, Balrog, etc) and they are constantly jumping at you then you can utilize neutral or back jumps. Neutral j.HK/MP and back jump HP/HK are especially good against Blanca J.MK. Your neutral j.HK in particular is very good vs constant jumping (it is very fast, 4 frames, and counter-hits close jump ins often).
pre-first… lol… frame traps just mean that you use block stun/distances as a way to get your opponent to think they have a chance to hit you. They press a button thinking their jab or c.mk will come out but instead its in start-up frames while your move is hitting them because what normally would work doesn’t due to the + frame advantage you achieved from an earlier hit. In other words for that given example just simply doing c.lp, c.hp, FB is just saying to do the combination as if you were combing… except your doing it on block. Because c.lp gives + frames, but c.hp isn’t a true block string if they try to attack you your c.hp will come out first before their attack is in its hitting frames and land a counter hit. The reason for using FB at the end is because if they simply block… then you get chip, and if the frame trap worked then they get comboed by c.hp, FB at which point if you can FADC you can get a nice combo out of it.
first off… luck. so you use a chair method… remind me of orchestra in middle school…lol.
second… Yea… you were using sweep too much. And its not a god sweep like akuma so that really isn’t a good thing to be poking with. To help you with ppl doing jabby jabby jump jump on you try starting to THINK they are going to jump and just keep your mind based around having your finger on that hp. You don’t need to SRK jump ins and its not even your safest choice in the manner you are speaking. the c.hp will block a cross-up attempt too. So just start out trying to go with the c.hp as your anti-air and forget the srk for now. Its better to be anti-airing at all than sweating about trying to get the srk out fast enough. You are already holding down… now just hit hp.
as for the actual vids… it can’t really be expected for life to completely change after a day or two of practice. It will take a while to get the image of what to do in your head so you can start to do it instinctively. So don’t feel too bad if progress doesn’t rain down.
anyway… you still are mashing srk on wake-up… don’t do it. Its honestly better for learning to simply say “i’ll never mash on wake-up” then to have it actually working be a crutch. Its the reason why some dude beat me twice in a row but then lost 15 times straight… because all he had done to win was mash on wake-up into ultra and mash through broken strings etc etc. It might work once or twice but good players…even mediocre players will catch on and start safe jumping you or dash blocking or simply srk you as an oki option to beat your srk.
EX SRK is very very situational. Unless you are trying to counter something else with a lot of invincible frames or need the extra range.
When you see rog zoom at you with EX, turn punch, or even a normal dash punch… learn to punish him harder than a simple EX fireball. Now… I don’t know if they were reactionary or lucky… but if they were reactionary you can just as easily crank out an extra QCF motion and throw out your ultra or super for good damage… also c.mk while buffering SRK works well. But the fireball is good enough for now I guess… but at LEAST try to think about using ultra in that situation.
Don’t waste your ex meter so willingly on EX FB just because you get scared. Between FADC, ex tatsu, and super ryu has a LOT of reasons to hold onto that meter. Way too often I see a mistake new or even semi-seasoned ryu players make is that they waste thier meter on EX FB at distance or on block when the opponent has shown NO sign of being willing to focus a block string FB.
work on your c.lp, c.mk link… its one of the most important basic shoto links in the game.
again… you need to look over frame data or something because you are trying to use things to punish or poke that are begging to be interrupted… even more so by the mashiness of this rog you play. It plays into the whole frame trap idea… although somehow I doubt your homie is thinking of it that way as opposed to “need…press…lp…”
You might wanna try… instead of JUST training mode… playing the machine on normal in versus. That way you still get the feel of the match… and the machine isn’t on STUPID mode (which is is on the higher modes… on higher modes it just spams ultras/fireballs/jump-ins/aa … so use medium). This way you won’t choke as much on your links as well as it will give you a nice way of getting yourself into the habit of using aa more often without there being a “ohh noes! I is going to b hit n I know not wat I do!!” to worry about. The machine won’t laugh at you for dropping a link and getting srk Ultra’ed for it
Try and get some play against someone NOT using Balrog. Playing a character that is less guile and more geif (less defensive and more offensive) might be good for you to learn to get your basics down. Balrog and other sit and charge characters can be hard to play against when you don’t have basics like aa and things down.
This is the area of the forum where we can post our match vids and ask for advice right? I have a few matches from a local tournament playing as ryu, I would appreciate any advice people can offer :wgrin:.
Me vs. Sakura [media=youtube]2rXZH35V7xE&fmt=22[/media]
Losers Finals Me vs. Sagat [media=youtube]eyDL8_O4PGc"[/media]
Losers Finals P2 [media=youtube]Fp5ImarGalg"[/media]
Grand Finals Me vs. Sagat [media=youtube]KXAvTVmXxZg"[/media]
Grand Finals P2 [media=youtube]XvIAVdcvTzU"[/media]
I noticed that you missed some opportunities to do damage because you weren’t prepared to follow up on your pokes with priority. You got hit by a few reversal TU’s because of it.
Work on hit confirming Cr.J - Cr.J - DP, it’s seriously your best friend.
Also, just straight up block more. You got hit by SOOOOOOOOO many random TU’s in those GF matches.
For your blocked TU’s, Sps - DP. You have enough time, but it seems like you’re not ready for it.
Punish as hard as you can, the sliver of damage you could have won with might end up being the sliver you lose by.
Sorry I’m new to Ryu and gawked at how you play… Good stuff man!
The only thing I noticed was during your tiger shot fireball wars… He just spammed them out at certain periods… Probably could have baited him. Should have FA’d Dashed and ultra’d to gained ground. You woulda taken 1 hit but hit the ultra on him.
Yeah, I know I need to punish massive openings like blocked TU with something beefier. I can land f+hp, cr.hp~mp~lp xx srk about 80% of the time in casuals, but at tournament time I usually just try to go with the quickest punish I can. I should do some training on the correct timing for f+hp punishes after blocked TU.
Thanks man :rock:! I need to work on buffering quicker ultras in midscreen fireball battles. You can see me fishing for it in a couple of my matches but I never land it.
Thank you for your advice, I appreciate it very much.
I know I overuse ex hado quite heavily vs. sagat. I need to get more comfortable with just NJing predictable midscreen LTS, rather than using meter to close the distance for footsies.
A lot of it has to do with being able to be more patient facing Sagat. I want to try to almost always stay at cr.mk range, and I burn meter to stay there. I need to build more meter for big combos and use less EX for hado.
mmmm, that rufus is super bad … no offense ad but that rufus seems like he doesn’t know what he is doing, too obvious dive kick, not many low dive kicks and mix ups, no spinning attack, ex messiah is barely used, i think he used it once properly no snake strike used, no rush down, only throw once if i count it correctly
you have nice combo execution i like it
if you are in the us and you are on psn and in westcoast, i suggest you play against TongariDan. his rufus will definitely gives you more challenges
ok I also thought so while watching the video. but this is considered one of the best rufus in switzerland… well we have a very good rufus here called louie431test or something like that. any advice how I could improve?
hi susu2k, i’m the italian Ryu in your friend list ;). I have to say like others: that Rufus was not competitive, i have encountered him sometimes and i don’t think it’s an advanced player despite of the many points he has. real dangerous Rufus have another kind of play style. The one you mentioned, Louie (a scandinavian player)…well…that’s a very though and prepared Rufus, but he’s been in competitive play for years as far as i know. I only played him online though, and for me online play only has a marginal meaning 'cause it will never be the same thing.
I’m taking advantage of this post to introduce myself. As i said i’m an Italian Ryu player, this is my first competitive sf game but i think I had good results by now considering this and that i started from totally zero. The italian community is growing bigger now, we have many offline tournaments and ranbats and also good players. some are new but others are around from years and they were very strong at previous games like 3s and ST
Maybe some of you heard of Shirl, an italian gouki player, who took the 2nd place in the recent Super Versus Battle 2009 in UK, defeating Ryan Hart.
I’m also posting this video of me fighting against an Abel player (he’s the best Abel in italy, he plays smart and has a terrific execution). It’s a final of the last ranbat tourny we had in Milan, as you can see I lost :sad:, so i’m here to get some advices on how to improve my play and the matchup.
I know i made some big errors related to the fact that i’m not so used at this matchup (like i always forget that Abel can FADC his rekkas and then roll away when i’m ready to punish…that brings to a whiffed srk :() and others related to bad execution (i’m not totally used to live tournaments yet so i get a bit nervous everytime)…apart from that i just wanted to know if I am missing something fundamental in this though matchup for me!
here’s the video [media=youtube]dCCgSzjFu68&feature=PlayList&p=BB4123F59C4C3DA7&index=3"[/media]
lol…quality it’s a bit rough i know
uh…and I want also thank Ranix for all his posts, i think they are PURE GOLD for advancing in Ryu’s knowledge…and…keep posting cool things from Japanese play dude!