THE all inclusive Blackheart thread

It’s c.lk at the same time as sent-a. You don’t want to get in the habit of trying to call your assist b4 you even start attacking unless you already know it’s going to combo. It’s not a matter of getting more hit, it’s a matter of getting things to combo a certain way every time so that you can get the same combos and cancels to happen.

Blackheart has a ground infinite…But, you obviousy have to connect with the demons. BH/Spiral/ or Thanos. Huh? Yeah, he has one. Just throw demons, wait…roll under to the other side, jab/spiral ground type. While shes connecting, wait for a while, then throw the demons out again, then repeat again. With Thanos, demons/roll under w/bubble assist, then demon again, repeat these steps. It may help secure the infinite by jabbbing until the bubble connects, thats what I usually do. Another cool combo with BH is w/spiral ground assist. Just like before, but instead of throwing demons, you throw the bats or flaming birds or…psssst, whateve…While spiral’s connecting, jump and throw the bats towards the opp. It’ll hit, and you can launch them up into a air combo. Just some additional stuff to add to BH’s telegraphed tactics…

You can only do one assist per combo, and it’s been awhile, but I’m pretty sure demons keep the combo meter going.

Hi, there! I’m a player from the Philippines, and I’ve been maining Team Duc for years, but recently switched to BH/Cab/Cyc or BH/IM/Cyc for fun.

I would like to thank BHK for those videos he put up, because it really changed how I look at BH completely. I’ve never felt more inspired to learn a character, though I must admit that nearly 10 years into the game, and I still can’t ROM, so I guess that makes me a very slow-fingered player. I honestly doubt I’d be doing that SJ-cancel stuff anytime soon.

Anyways, I’m still having trouble with two things, maybe you guys can help me with it…

  1. RH Demon guardbreaks into Cyclops. I still can’t seem to get the timing right, whether in the corner or mid-screen.

  2. Connecting FP Demons into the infinite. I’m always off, and because of that, I have problems keeping the nj-infinite on Sent and other big characters going.

Anyways, an observation when using IM/BH/Cyc…

It’s actually possible to do infinite with IM, THC, then pick up the opponent again while he’s flying in the air after the Inferno explosion for more infinite goodness. Of course, you have to watch the hit counter for the undizzy, but in Level 1 damage (The standard in PH), this is a godsend.

I was wondering if you can do the blackheart infinite (setup and everything) without the help of an assist

is it possible to do the infinite and have blackheart be the only character alive?

As practice I’ve just been doing s.lp s.mp to launch then s.hk and they bounce but what exactly do I do after that?

After they bounce I got them a few more times in the combo (up to like 14) but that was just from me doing random things

Basically I’m looking for some help on how to do the infinite without the help of an assist and maybe even a string of buttons to press in order like the ROM infinite

You’re more than welcome.

  1. For the easiest, most consistent timing you should be SJing right as the dying character is hitting the ground. Throw the RH demons when you reach your peak and are beginning your desent. Land and immediately jump back (watching for if they took the hit or blocked) and jp+cyc-B at the peak of your normal jump. Follow-up should be easy.

  2. This is something you just have to practice. Once you get it though, it becomes easy no matter what. What you should aim to do is be looking to touch the ground at the same time as the character does on their FIRST bounce. You should be immediately jumping (normal jump) so that they bounce a little bit higher as well. At your peak, you’ll throw the FP demons so that they hit the character right b4 they land back onto the ground (around the same time as you land), and then you instantly jump again (this time super jump) so that they fly up high with you into your sj.RH demons. Dash back or forth and repeat.

  1. s.jp doesn’t combo into s.mp unless you’re hitting them when they’re off the ground.
  2. sj.RH won’t combo from BH’s launcher on it’s own.

You can get the infinite from the launcher but it requires connecting a sj.FP to an instant ad.F.RH. (pretty difficult). You can also get the infinitely by jumping in with FP demons and SJing in sj.RH demons right as the j.FP demons connect.
As for just doing the normal infinite… the idea is to tag them with you (s)j.RH while they’re in the air repeatedly. Assuming you get the start up, you want to be jumping with the character (around the same height) and throwing RH demons at the peak of your jump being ADing back or forth. You repeat that step upon landing. It’s pretty straight forward with plenty of vids to show you how to do it.

thanks man, I’ll try all that

also in your original post the red text said “drain life if your Fierce demons connect”

I was wondering how do you drain life? I was thinking with the FP throw but I didn’t see any life being drained

what does it mean to drain life with blackheart?

Go into training mode, hit the dummy with either a standing or jumping FP and don’t do anything else. Look at the health meter and you’ll see the initial damage from the demons hitting the dummy and the demons continue to do more damage while they’re attached to the dummy.

oh I knew about that

I thought when he said “drain life” it meant something that did damage while giving Blackheart some life as well

my mistake

Posted this in the Anakaris forum but it seemed dead there (ironic), but just wondering if people have experience with Blackheart/Anakaris/CapCom. I found Anakaris’s throw to be useful when you are pressuring and zoning an opponent. Off of the throw assist, I found you can combo into HoD. A better player might even be able to hit an infinite, but I would be the one to know one way or the other.

Any thoughts or experience with the team?

There’s a complicated but potentially dangerous game plan that you can do with this team. It’s pretty much a mix of run away and assist punishing with commando when you’re on defense and aggressive zoning with demons, replacing a demon toss with a calling of Anak’s grab assist to get through their guard. From the grab you can do standing RHs or jab infernos into HoDs. Or at point blank range at JD super.

Some cancels that I haven’t tested, but I think work are…
Poing blank JD into his giant mummy super or JD into the curse super (sorry I don’t know the names)

Has anyone had any consistent result with mashing out of Blackheart’s forced dash?

I don’t even bother trying. IMO it shouldn’t ever be an issue. Just don’t do mid-screen HoDs on Cables. There’s plenty of other ways to hurt him and throw his off of his game.

It’s not that I’m doing HoD’s on Cable. It’s when I face a rushdown/Cable/CapCom team, and they alpha counter Cable in when I’ve got HoD chipping them to death.

Use JD to chip when they have that option, not HoD… Unless they’re near the corner. Then you want them to try to counter Cable in. Free damage LOL

JD is completely safe against counterxxahvb. If they counter too early, the demons stop him completely. If they counter in off the last demon, you can already be at sj height to punish.

i’m sorry but i just started to play this game online and lots of people using blackheart and they just keep mashing that demon super on me which chips like a bitch.
How do u push block out of it?
i know this is a thread for making u a better bh user but i just want to know how to escape this super. THought i’d check the bh thread.

Any help would be greatly appreciated.

Very easy, unless they’re doing the jp inferno right (which is inescapable), you just pushblock the INFERNO and hold up-forward. You’ll jump right out as soon as the block stun ends, unless you were already towards the far end of the inferno, at which case you might still be picked off by the demons.

thanks man.

I have a question for BHKing if he’s still around.

How do you gauge the distance when low strong will whiff in a pinch?

I usually look at momentum and height.
It’ll connect as long as the jp connect, unless…

  1. Only the tip of the jab connects while you’re dashing back.
  2. They hit the to of your jp.
  3. They hit the lowest part of the jab while you’re dashing forward.

To be honest, I don’t use the mp stuff that much unless it’s a block string, in which case, the mp is more reliable.