The Akuma Thread

Hey guys, I hope my fellow demons are well and ready for the update. :stuck_out_tongue:

Can I please get an opinion on where you rate Akuma in terms of a tier list? I rate him at a solid B, mainly because of his footsies, zoning, anti airs, underrated vortex and escape/switch cancel options.

Leave your opinion on him here!

yea that sounds about right. I dont really like tier talk that much since this game is still fresh and getting a new patch soon but yea hes solid.

btw did you know shotos still have their coward tatsu from pre AE? :smiley:

I never did actually use that ROFL Tatsu, lol.

I know it’s early days, but I want us to look back pre patch and think, ā€œthis character was really good/bad here.ā€ Thanks for your opinion. :stuck_out_tongue:

No problem I’ll give an opinion. I just don’t think that it would be really strong considering my match-up experience is pretty limited against most of the cast. That and tier talk isn’t really my thing.

That said, I don’t mind diving in on the tier list discussion. As a matter of fact, I agree with your placement.

Only thing which stops him from being higher up is his health. I can’t re-call the amount of times that I’ve really been annoyed with the idea of making one mistake and losing over half of my health because of it especially whilst I’m really controlling the match and then one jump in into death kills me.

Don’t worry, dude. I’m inexperienced with this too! It’s a learning experience for us all. :stuck_out_tongue:

I’m the same as you, I would love to rate him higher, but his low health is too off putting. Plus, Ryu seems a class above him. Although not by much.

So, question. What do you guys do when you throw a fireball and your opponent lands within footsie range but not AA range? I generally throw out a cr.mk xx hado to create pushback, or I may do a surprise dive kick. Wondering if I’m missing anything? I’ve been pairing him with Yoshimitsu and Raven as secondaries, though they need some work.

Also, gonna be throwing up lots of Akuma footage on my YT now that I can play. I’ve been stuck on 298 subs and its driving me nuts, hahah.

Depends on my opponent and character. If he’s impatient or has a character with a good jump in, I’ll let them hang themselves and jump. If my opponent won’t jump a lot or has a floaty character like Xiaoyu (songi :smiley: ), I’ll be chucking out more fireballs. Also Akuma’s fast walkspeed does allow you to walk up srk on jump ins that are a bit outside your range.

Having some issues with the Vega matchup. Hard to zone somewhat, impossible to play footsies with him. I feel like I should be more ā€œrandomā€ in this match and start jumping at him more.

I don’t bother footsies with him. I zone him with fireballs until I get the knockdown, then I start builing pressure. he has to take risks to get around fireballs. Never end blockstrings with fireballs or sweeps at his cr.mp range he can punish them on block. Don’t jump at him when he has super since it has super quick startup. If the Vega likes pressing cr.lp during your strings, show him pain with a well timed raw launcher.

One thing that got me wondering about the fireball nerf: I remember watching the 2013 matches with PR Rog, and he was able to move almost instantly after a backwards air hado. Is it possible that the nerf doesn’t have as much of an effect if you release the fireball when lower to the ground? He’s already walking before it hits the ground.

Perhaps but don’t let the people find out. :eek:

Wow, do I hate facing Juri and Cammy. I’m afraid to throw plasma because of Juri’s divekick and Cammy’s insane reach on her jump. Once they get in I get rushed down. I’m convinced they’re some of Akuma’s more difficult matchups. I thought Chun-Li was bad but she can be zoned well, though she kills Akuma inside. Honestly, Juri, Cammy, Chun-Li, Nina, Kazuya, Dhalsim, and Ogre are the only matchups I feel are truly bad. I feel the rest of the cast is fairly manageable, no?

Juri is -on divekicks so you dont have to always AA them. Just block and punish. She’s like -4 on divekicks so easy mode punish is srk. Just be careful if she spaces it correctly. Once you shut that down you got it easy. Akuma has better normals and walkspeed for footsies. Juri has crap defense once you knock her down too.
I do find Cammy tough since she has better normals and can punish fireballs and teleports on reaction with meter. Gotta play it safe in that MU. I perfer to get some damage in before she has meter. Walk up AA srk if she tries to jump at the range where if she doesn’t press a button, your srk will whiff. If it trades, you can get a 200-300 combo and make her bleed.

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Would appreciate a critique or two of my play. I think its safe to say I’m lamest Akuma playing SFxT (I challenge you to find someone lamer).

Good stuff a few things I’d say to work on are your punishes. Nina’s geysers and skull splinters are all -6 so lp into boost combo or sweep those moves on block. There were also a few times you could have punished harder like that blocked lili stomp or that whiffed srk from ryu.
Another thing is tag your partner in some more. You didn’t use yoshi once in that whole video. Tag him in on some AA srks or punishment combos for more damage and to refill akuma’s health.

I’m bad at punishing because I still don’t know what’s punishable and what isn’t. I swear, so many moves that LOOK punishable end up not. But you’re right, I lost tons of damage on some punish opportunities. I got Lars now so I’ll have some better damage extending opportunities. Anyway, overall I think I did a solid job of playing a classic shoto.

Use this :slight_smile:

How are you guys buffering into Misogi? So far I’ve got Cr.Mp, Cr.Hp (link) into Misogi. But I can’t confirm it off his Cr.Mp or Cr.Mk.

Pretty solid akuma and also the lamest one I’ve ever seen. :smiley:

You can’t combo into misogi from cr.mp or cr.mk unless you’re talking about some new juggle. On the ground you can only combo into it from, cr.hp, cl.hp, and cl.hk i think.

Thanks man, I tried to model my play-style after you. I realized I was relying on the backwards fireball too much, wanted to buff my ground game. The thing is, and correct me if I’m wrong: I don’t know how else to play Akuma in this game. In AE it was obvious with his vortex, here I don’t know? When I do blockstrings I don’t know what else to end with besides hadouken, and he doesn’t have any of the high-low bullshit that the Tekken chars have.

The 2013 update makes it more obvious that Akuma can now be played as more of a mix between zoning and rushdown, as the throw buff and roll nerf will bring back his wake-up divekicks. But I don’t know, sometimes I feel like I’m playing a different game from everyone else. Felt the same way with SF4.

EDIT: If any other Akuma players have an opinion…POST IT. Seriously, I need insight.

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Some games vs LordWilliam1234 on pc. Feel free to critique my play. :sweat: