Personally I think ST is pretty broken. It’s good and mad fun but hella broken with the super invulnerabilities and such non-sense as Balrog rush patterns and O.Ken Jab DP proficiency. never said I didn’t like it but to say it’s balanced is sooo wrong.
Shinkuu…
Makoto with two meters is dangerous anywhere “DON"T STAY ON THE GROUND”
Eric…
you’re welcome here anytime
Leigh…
can white boys even play SF ???:eek: :eek: :eek:
The only thing you can’t “Quick Stand” (That’s the proper term sir) are supers. If you get hit by any super you will be planted on the ground. Even if all of the super doesn’t hit you. For Ex:
I’m using hugo and I do a Hammer Mt. while you jump in on me. The super will hit and juglle you for 3 hits. Not the standard hits hits you get when you are on the ground. You can’t “QS” out of any super that hit’s you, period.
Oh yea ted, when june throws you it doesn’t matter if you QS or not because if you do QS you wake up inside of the aegis Reflector.:bluu: Also another tip for you that I should give you but fuck it.:rolleyes: If someone jumps at you and you hit them with the strong punch FB in the air you can juggle them with 3 “Chariot Takles” (the shoulder ram move) to a standing FP. That takes about 50% I think.:eek: :bluu: And you get 1-1/2 super meters from that combo and they are in the corner ready for the sexy mirror trap. :eek: Start practicing that right now sir.
You guys knew I would post in here sooner of later.
It’s nice to know that other fellow A.S. members play 3S as well.
Sadly the state of 3S in Florida is very peculiar. All of the good players live too far apart and can’t play each other in a regular basis, or in some cases (such as Hannibal vs. Albert or Me vs. Mixup ahem ) haven’t even played each other yet.
Worst thing about the game is the fact that people do love it (Last 3S tournament held in a Miami Univeristy had 36 people, but you had to be a student to enter so I couldn’t go. :mad: ), but a majority of them aren’t even that good at it. I’d say out of the 40+ people who do play 3S here in Florida only 7 of them are worth playing, and about 3-4 of those seven have dropped 3S to focus on CvS2. Now to me that hurts ALOT. I’m one of the last remaining dedicated 3S players and it’s rather depressing.
I have plans on attending FR6 solely for the purpose of 3S. By then I should have a decent joystick in my possession and hopefully my Q will be in top performance. I’m really qurious to see how I stack up against my fellow A.S. 3S players.
BTW ShinBlanka,
You mentioned something about us (As in American players) copying everything we see off of the Japanese to be a “Totally different subject”. What do you mean by this? Are you saying that it’s a bad thing? I’m just curious.
I personally must admitt that I ripped of Riki’s style of play when it comes to Q and my game improved by leaps and bounds and also openned up many doors for me to experiment allowing me to create many other things.
So in my opinion copying off the of the Japanese is a good thing, but if you beg to differ that’s cool.
I agree with you ted. I like ST but it is not balanced in anyway. It’s very unbalanced, but I think that they made every character the best they have ever been in any other game. The only characters that are better in other games are as followed:
#1. blanka- EX2 and CvS2 are his best games followed by SF2 HF #2. Zangief- EX1 Gief was a boss in the arcade. You could do the stomp super and if the blocked it you could super cancel to the SPD super. Too good. But the best 2d Gief is A3 Gief!!! I’m learning how to play him as I type this post.:evil:
I was mainly talking about RC’ing in CvS2. basically everyone including people in cali were banning RC when it 1st came out. Then after a japanese player came on SRK and basically laugh at the USA for even thinking about banning the glitch was when everyone started to say that it wasn’t gamebreaking. I could careless, but after the ASS WHOOPIN the USA took in CvS2 at EVL2k2 some people started to hate on the game because of RC. I still like the game, but I will play the game the way it was supposed to be played. If I lose because i’m bullheaded and won’t use the glitch then fuck it i’ll lose. I won’t do something that makes the game lame and boring IMO. I like CvS2, but I won’t overlook a fucked up glitch and say everything is great in that game, because it’s not. I would like to see CvS3 in a year or 2 with P-groove having EX moves and super cancels. Then everyone will play P-groove. If I can’t level 1 or 2 super blanka ball through a fireball then why in the fuck should I beable to RC through it? Doesn’t make any sense does it? Hell to tha naw it don’t shawty.:bluu:
Oh yea, no more other games talk in this thread. I’m sorry and I will try not to clutter this thread with other game BS.:rolleyes: It’s all about the 3S baby!
If Urien throw you into the aegis reflector setup… you can quick stand to avoid the setup. If you miss the quick stand, you have to parry towards Urien to escape the trap.
Ted… how’s about a Saturday after Turkey day meeting? That’s a good weekend for me to come down.
I’m pretty sure we can bring 4 people to a tournament at 3rd strike, but then again two of us only play on the pad, only plays on a joystick, and the other plays on a playstation controller.
I think we’re relatively good. I’m trynig to figure out how we can record some of our matches and post them on the internet. Like my red parry electric attack and get an S+ with Twelve. I know everyone would love to see that. Or maybe my A++ Twelve where i parry entire Makoto supers.
Hugo Technology - Universal overhead and if they block 360 that ass…unless they throw you first…
Chi
on AIM - [ilikebeingalive] in case you want to IM me and set something up
What?! Paul Lee retired Ken? After all the UCLA beatdowns he gave to my Ibuki… =( (Paul, I was the guy that was screaming OWWWW every 5 seconds, you HAVE to remember…). Ken is too cheap =(
That would be a great time for a SC 3S tournament if you ask me. Come on ted it up bro. If it’s a tournament or not i’ll be there. I got to try and not get perfect by paul again.:eek: :lol:
I did some research last night using the 3S training mode QS feature turned on, and there ARE some things that the CPU couldn’t QS on that aren’t super moves…
Chun-Li’s EX Hazan Shuu (HCB+KK): Even though this move in itself isn’t all that great, there is something you can use it for though. If you do and LK version of a Hazan Shuu or a Spinning Bird Kick, you will land to the other side of the opponent when they are getting up.
Alex’s Air Stampede (Both versions: Charge D, U +K): This gives you a good amount of time to set up your next attack, as well as attempt the Air Stampede cross-up mixups
Ibuki’s Radia: You can’t use this to set any kind of positioning since you both recover at the same time, but it does reset the match in a way.
Oro’s Niou Riki (HCB+P): It gives you a small amount of time to plan something, but since I don’t play with Oro I don’t know what…
Q’s Command throw (HCB+K): You can use it to taunt if you want, but why when you can do the combo right afterwards and then taunt?
Speaking of QS, I found a couple of instances where you can use the opponents QS to your advantage if you are close to them when they are on the ground. Dudley can use his command dash to go through the opponent while they are in their rolling animation, and do a super in the process.
Makoto can dash through the person and hit with the Karakusa or other stuff. The best moves to set up for it with her is ther F+FK, Her FP chop, and her EX Tsurugi. Best yet this can be used to switch places with them if they are near the corner. More pain from Makoto!:evil:
Well FR6 is for anyone that wants to come and compete, so I can’t tell you who are the favorites right now in 3S. But in the south IMO Eric Williams “Earwig” and June Ro “dooboy” are the best in the south at 3S hands down. I’m not good enough to put myself in the same class as them, but i’m 3rd in the ATL and they are 1st and 2nd. Ted King and Jae Purvis are SC best and very skilled also. Charlotte has some good players also. I never played against anyone from fla. besides Ozzie and he has gotten much better at 3S. He neeeds to stick with Akuma and don’t run to cable err… I mean chun li when he looses. that’s what happend at the ATL tournament he came to. He was doing better with akuma, but switch to cum li err… chun li because he lost to a chun li. You might want to play him and see how good he has gotten over the past few months. But in the south Eric and June are the top players IMO.
I don’t know if this is common knowledge or not but every character can “Cross-Over Dash” certain opponents on certain areas of the screen when they QS.
Let me give you an example:
Q knocks down Urien mid-screen. Urien falls down right next to Q. Once Q recovers from his attack animation you starting dashing as many times as possible. If Urien decides to QS while Q is dashing , Q will “cross over” Urien switching sides. So if Urien was originally supposed to be facing the left hand side of the screen when he QS he will know be facing the right hand side of the screen.
I hope this example comes across as being clear. If not I can try and explain it in better detail.
Anyways, every character can “Cross-Over Dash” certain opponents on certain areas of the screen.
For instance:
Q can only “Cross-Over Dash” the following Characters:
Urien - Mid-Screen Only.
Hugo - Corner Only.
Experiment with it whenever you have the chance. It can be a valuable tool in confusing your opponent on certain occasions.
Yeah, I know that thanks to Mopreme’s threads. It just seems to me that Makoto can benefit from it more than most others because positioning is more important for her…
…BTW I was messing around with Q, but it’s kinda difficult using him cause his normals are arkward. Got any pointers?
I’ve played Ozzie once in a 3S tournament that I believe followed shortly after FR5.
I met him in the losers bracket and I must say he has potential. In the end the match result between us was 2-1. He beat me once with his Chun-li. His Akuma didn’t fair too well against Q but that was because he didn’t know Q had resets off of the command throw with pretty much meant 100% stun for Akuma. :lol:
Either way I’ve heard he’s improved by leaps and bounds since I last played him, hopefully I’ll get to find out real soon.
Silvergear is correct…
Once a character QS after a knockdown it is possible to dash over them and get to the other side. This isn’t much for most characters unless you need to escape a corner or like Makoto or Hugo could use the close-up confusion advantage. There is a vid floating around by moprene that shows this and other side switch techniques. It can be found in the strat and tactics section or if you need it I can send it vis AIM or check out the Go For Broke Productions Direct Connect hub and grab it there.
Oh and SilverGear I look forward to seeing your Turtle Q.
As for who is the favorite at FR6 I think ShinPoppa got it right. June and Eric are no joke but who knows what players might show up this year…too bad it’s console only.
Paulee…
I have several days off for Thanksgiving this year so we can arrange something for sure. I’m guessing that Sat will be fine but let me check with my families schedules before I commit to anything immediately.
On the topic of the wake up into Aegis…I’ve learned to watch for the QS and mix up the toward+FP and D+Fwrd. The set-up for the Aegis after the throw is soo good but I’ve not seen many vids of high level comp utilizing it. I typically go for an immediate cr.Frc to knock them into Aegis and then do a Fwrd Knee Dive. The Knee Dive knocks them into the Aegis for an additional hit and then they land under it and I’m right over them. Are there any other good set-ups besides mine?
Larry…
You know I’ll do everything I can. I would rather have a small gathering here or a tournament in Anderson. Too many people in the past makes it impossible for everyone to get around and get good play time especially since I moved averything around to a smaller room. BTW…I traded a Vampire Savior 2 for another CPS3 with SF3:NG for the other cabinet from Jarred. Now I need to find another 2I and we’ll be set.
About the Chun issue…
I think everyone in Atlanta knows about me playing Chun. I would like to think I even taught some people some good Chun tactics back when Larry was having bi-weeklies and it’s true that even though I’ve dedicated myself to Urien that I’ve turned back to Chun especially in the last Anderson tournament. The funny thing is that after I switched to Chun then Jae switched from makoto to Chun himself. I guess it’s natural to want the easy way out but I’m glad I stuck with Urien in Charlotte. I really wanted to switch when I played that turtle makoto just cause I could have ripped him a new one with Chunnie but I’m glad I stuck with Urien even if it cost me a match.
I would like a get together also man, but the wife might not want to come up for just a get together. Tournament traveling only for her and if she is off then, she will want to come. Also June will come if it’s a tournament, not just a get together. He’s pretty lazy if you didn’t know. He has been working none stop lately, so a tournament might be the only thing that will get him to come out of the city. Eric W. is down for the get together or the tournament. I vote for tournament at anderson Nov. 30. Isn’t that the Sat. after turkeyday? Well whatever you do ted I will be there hopefully.
I feel the sameway you do Ted. I could have use that hoe and gotten futher in the tournament, but then I wouldn’t have had as much fun as I did.
Although I wouldn’t exactly call him “Turtle Q” :lol: , I try to stay as far away from the corners as much as possible when I usually play. Especially when I go against Urien and Akuma.
But I’m sure you’ll see how I attempt to play him sooner or later.
Really look forward to meeting you and the rest of the crew come FR6.
I know what you mean. Many people are turned off by his unique normals.
Here’s the best pointers I can think of when using Q’s normals:
Use C. Jab, C. Short, S. Forward as pokes.
C. Strong is Q’s main anti-air normal.
J. Fierce is an excellent air attack when jumping AWAY from an opponent. Same could be said for J. Roundhouse to a certain extent.
J. Forward has good range and priority.
S. Strong is the main move you want to use for Kara-throwing.
C+F Roundhouse actually has great priority against other ground attacks will beat or trade with certain normals/special/supers.
Hold Back + Roundhouse can be buffered into Taunt, Specials, and/or supers. Use’s are limited but can be used to catch people off gaurd on rare occasion.
I could list more if I played around a bit , but this is just the stuff that comes off the top of my head. Experiment a little bit in your free time and you’ll find the uses to Q’s peculiar normals. Hope this helps.