Here it is.
The A.S. has it’s fair share of MvC2 players and tournaments and while rankings may change, I think everyone knows their relevant place in the MvC2 hierarchy and who is who and who plays with what team so I think it’s time the A.S. brought all their 3S players out into a cohesive group and start meeting and sharing tactics and ideas.
I was really inspired by the level of comp at the Charlotte , NC tournament this weekend and I think it’s time we elevated our skill to a higher level. Anyone who was there can profess the skills that Paulee from California exhibited as well as the VA players. I think it is time the A.S. players got together and planned some tournaments and gatherings and bring it all together.
I guess this is how things get started…kinda slow at first.
I am planning on holding gatherings at my house on a regular basis. For the most part it’ll be every Fri night but this is subject to change on a weekly basis.
juggrknott…
We all have a long way to go but hey…you had the ohhhh of the day finishes with your Dudley with the Counter strike kill and then the Rose taunt kill. Too good:lol:
Thanks for the kind words Ted, but my entire 3S tournament time logged wouldn’t = 10 seconds of the quality play I saw from any number of others in that game. I kinda feel like entering was a waste, in a way; should’ve just watched and learned.
Anyway, to try to get this thread off to a start more in keeping with its true purpose, I will say that evidently Dudley’s command “duck & rush” move (without the rising punch at the end) is a critical part of his mobility. I saw it used to great effect, and it appears to help give him the momentum you need so badly in 3S (witness my Dudley cowering in the corner getting rushed down & smothered).
Also, I recall Renegade from VA saying something along the lines of “3S didn’t make it the 1st time for a reason, and a lot of that reason is that at the highest levels the game degenerates into jab/short or throw, most other offensive sets are just too dangerous/parryable to use” (I’m paraphrasing, so forgive anything that got lost on account of that).
Anybody have any thoughts on this? Or does anybody have another aspect they’d like to see addressed?
I know how 3S can get really boring because if you have 2 high level players then all your going to see is jabs and throws. I love that game, but I know the truth about it. If you don’t like the old school type of game then don’t play 3S. It really boils down to who throws and lands a super. IMO normal throws are too strong in 3S. That’s my only gripe with the game. You shouldn’t get thrown out of 75% of your normal moves and some of your special moves.:bluu: But that is the only thing wrong with the game IMO. I hope capcom will never make normal throws a 2 button command throw anymore, because unlike A3 the normal throws are too good in 3S. A3 has the fairest throwing system for 2 buttons normal command throws. I have never seen someone normal throw someone out of a sweep in A3 like I have done or seen in 3S. But with all of the fucked up shit in all of the other new capcom games (RC’ing in CvS2 and tons upon tons of glitchy shit in MvC2) that are thought of as gameplay and not as glitchy bullshit really makes 3S shine as the best capcom fighting game ever made. I don’t see any capcom fighting game being better than 3S. Even if I will never beable to parry as good as the top players I will never stop playing 3S. I personally like 2nd impact better than 3S, but after playing 3S for awhile I understand why they made some characters weaker than they were in 2nd impact. Some characters were tooooooooo nasty. Capcom tried to make the 3 series a balanced fighting game. In sf3 next gen. Yun/yang and oro owned everyone in that game followed by necro and sean. Then in 2nd impact urien, akuma, hugo were too cheap. And now in 3S there is chun li. But over all 3S is the most balanced capcom game ever made, period. It’s been shown that you can play and win with every character in that game. Now some are too good (chun li) mainly, but we have seen skillz from 12 to Q. It’s not like MvC2 when you can only play with 10-15 of the character out of a roster of 40+. In CvS2 some characters are too strong (blanka, Cammy, Sagat, M.Bison) and people complain about crouching FP. Well now the way around that is a glitch (RC) that people accept because the japanese use it. Basically following japan like sheep, but that’s another story. So all I hear is without RC’s no one could use other characters because the top teir are too good. That is lame to rely on a glitch to get around normal gameplay. I’m sorry, but if i’m using blanka I shouldn’t beable to blanka ball through a fireball like I did a level 3 super.:lame: You can’t level 1 or level 2 super through a fireball, but I can glitch through one?!?!?:lame: No bullshit like that in 3S. So for all of you MvC2 players that think 3S is too slow of a game to pick up then keep playing your comic book fighter. Maybe ST is more balenced than 3S? Hell no, that game is all about Old Sagat, Dhalsim, Balrog, Vega, M.Bison. It’s fun, but it gets very dry after playing it for 3 hours.
Anyway, I’ve only been playing 3S seriously for about a year, so I’m still trying to catch up on tactics and stuff. The 3s Advanced Strats threads really helped, in addition to looking at a copy of the Midwest Dominance tape I recieved from Death From Aegis (That tape owns. I’ve also let a couple of people from Sav look at the tape, and now they are kinda interested in the game:) ). Unfortunately, I don’t have alot of access to good comp so it’s hard to test myself out and see what works and what doesn’t…
…So far I pretty good with Ryu, Makoto, Ibuki, Ken, and Chun(Ibuki’s my best, though), so I can try to help some people out with those characters. The things that scare me though are fighting against Urien and Yun. If any of you have any good advice I can use against them(especially defending against Aegis/Genei stuff), let me know…
You really can’t defend against the genei jin man. It’s has the shortest meter in the game and the super is used in combo’s. I think it’s one of the best supers in the game and that’s what makes him one of the best in the game. You combo cut on the super and take atleast 60% life. Then in a few seconds you have the super again. :bluu: All I can say is don’t get hit.:rolleyes: :lol:
Yeah i think 3s is the best fighting game out hands down. That’s just me though. But i haven’t had any addiciton to many other games like tht one. I think it’s jsut very solid. I do like CvS 2 a lot htough. RC or not I’ll still play it.
I’ll agree with Larry on the throwing issue with 3S. Luckily CAPCOM kept Tech hits so a good player who is awake can Tech a good many throws but then there are the throws that grab out of attack animations. I saw Jae (ShinRyuX) grab a Chun player out of 3 SA#2 supers in one set at the Charlotte tourney. He was doing the command grab (Kara-Karakusa or whatever it’s called…HCB+K I believe) and was pulling Chun out of the opening animations of her super something I’ve even done once or twice with a regular throw.
Many people have a problem with the parry issues of the game but really the parry can be used against someone if the set-ups are correct. Many times especially with Shotos an SF player will attempt to apply ground pressure to a waking opponet after a knock down with a low Forward xx Hadoken. If you think someone will down-parry your pressure moves after you’ve knocked them down then instead of the down forward go with some rapid-fire down shorts and see what happens. If your opponet thinks you’re doing down+forward he’ll think he can parry and go for the counter attack but if he parries the short and does anything other than block or down parry again he’ll get hit by the second down+short and that could lead to some serious dmg with subsequent down+shorts and a super. Parry opens up all kinds of mind games especially with jump-ins and wake up games and it keeps the game ever evolving in my opinion. I’m sure that on the most elite levels the Parry can get into very rediculous exchanges and I know that a marginal Parry player can get absolutely raped by an expert parry player but I suppose that’s why the game has so many haters.
I might not be able to do the 3S thing Fri night after all this weekend.
Looks like it will have to be Sat night.
Also , I was thinking of running a 3S tourney before the end of the year. Nothing major just some local comp. Would it be totally impossible to get anyone out to an arcade the Sat after Thanksgiving?
I’m dedicating the small amount of time that I do have to 3s. I really enjoy the game and I was sorry I couldn’t make the tournament on saturday due to some issues here at my home.
Anyway, I pretty much have to agree with everybody here on 3s. I think the mind games are sick, there’s so much to the game, and you truly get out of it what you get in. I’m very very new at the game but I’m willing to learn. This is the first game play experience I’ve had in SF in a long long time that’s actually felt fresh and new.
Ted, I’ll come on saturdays if I can catch a ride with whoever from A-Town is going. I’m in full support of us upping the comp level. Especially since some of us are relatively new at 3s and could benefit from some constant comp.
Remembers all the times Ibuki threw Ryu out of a point blank Shinkuu Hadoken :lol:
What you said about parrying is dead on. Almost nothing is guaranteed in 3S as far as anti-air/pokes are concerned, and that’s what makes it so fresh. And I guess it is fustrating to new players who aren’t used to parrying or try to parry too much (like I used to…), so it makes since that there’s less people who play 3S in general.
Also, the person waking up is naturally screwed in 3S, especially vs Makoto!:evil: Better quick recover!:lol:
Speaking of which, does anyone have a list or knows attacks that can’t be Q-recovered besides supers???
Better Q-Recover from Urien grabs too or it’s KO:cool:
Leigh…
You’re welcome anytime Bro but for the record don’t confuse us SC Thread members by throwing out A-town. To us A-town is Anderson and Atlanta is The-ATL:p
Shinkuu…
Are you asking if Q-recovery is impossible after certain knaock-downs? I don’t think there is anything that you can’t Q-R from but I’m willing to learn.
And about wake up games vs Makoto…The recovery games after her QCF+P is worse than anything you can face getting up:mad:
Hell I’m down for some 3S playing or A3 or ST or whatever. I do disagree with Larry about 3S being the best Street Fighter ever made. I tend to think that ST is a little bit better, but that maybe just our different preferences. Anyways, I’d really love to legitamately learn how to play 3S. Maybe I can make it down sometime.