yuuki felt there may have been added delay to the connections too. we plan on testing that at some point, we’ve just been putting it off for a while. that should be an easy one to answer yes or no on eventually.
bolded for awesome
codswallop
Trollip?
petit-cheese: Lance3rd:it doesn’t really add ping, it just doubles the numbers when reporting them. not sure why that is, but if you see 120 ping on PSN you can assume it’s actually 60.
That’s hard to believe because I’ve played the same friends, with the sole intent of testing connections post 3SOE update, and compared GGPO and PSN; PSN felt laggier all around with noticeable input delays even with the delay settings tweaked. I found myself having to play guesstrike more than I would’ve liked.
To be fair, It was definitely more playable than pre-patch when rollbacks were a common place during every match regardless of the quality of connections between players. Still, I couldn’t help but to suspect that devs upped the default GGPO delay settings to “fix” the lag without actually optimizing anything.
codswallop
K.
is it just me, or is the connections with efveryone of my friends worse after the patch? all of them