The 3S:OE update has come

i came across your yun a few times in ranked! ggs

in the wee hours of the night before the patch Sakuranboy 24 sent me this

on a related note, I’ve never mentioned it before but I think Sakuranboy is a pretty cool dude. and he speaks english much better than I speak japanese.

is this about bukkake or 3rd Strike?

sure wish the patch had done something about those people that go into ranked matches and then leave their console on while they go to sleep

sigh

PS3 version is really lame, especially with the dropped sound and freezing. XBOX version is too legit to quit

360 issues I’ve been experiencing post-patch:

When a player drops out of a lobby you still lose your ready status.

If you’re next up and the countdown starts while in this invisible ready status then the countdown freezes at 0 and locks up.

If a lobby has private slots, all the open slots are filled and you try to join, the endless loading circle of doom will spiral forever and won’t let you join. Once this happens, even getting invited won’t let you join.

Played a tournament where one of the players quit mid match and it locked up the room. Stayed frozen at the head to head screen with the players names in boxes.

Sometimes pings will never load in a lobby and you’ll randomly drop after awhile.

Sometimes you’ll get an invite to a lobby and the invite will take you to the main screen where you’ll see the loading circle until a message saying the session no longer exists appears even if the lobby is still open.

Anyone else experiencing these? My connection seems to be good with just about everyone, but I’ve run into these issues way more post-patch than before.

UfcGym?

Played some 360 over the week post-patch to see what differences the new netcode would offer. Strangely enough, I felt 0 difference the entire time I played. Unless everyone I played was on wireless, I felt that frame skips were uniformly more evident. Not saying it got much worse post-patch, but the difference in the smoothness of the connection was very nonexistent compared to the PS3. Any thoughts?

as of today… haven’t been able to find a match, plus the replay browsing isn’t working neither (both consoles).

it’s definitely “smoother” but that’s hiding some of it’s lag. it’s best to go to ‘matchmaking’ under the ‘multiplayer’ tab and set delay to 1 and mess with other settings. i’ve been using 0 delay mostly but i’m sick of the teleporting/wrong animations/sounds bullshit that still occurs. i really hate being comfortable parrying easy shit and all of a sudden it’s not connecting because i’m reacting to an animation startup that changes suddenly. you can keep upping the delay but i don’t know how you’re going to hit confirm with half the cast. the best thing unfortunately is to be a scumbag and play with lag strategies in really bad scenarios. there’s no way to get an amazing online match unless your super close to your opponent or u live in japan or s. korea. GGPO on pc may be a better option for you.
another important thing to keep in mind is to open the proper ports/pinholes in your router. there’s probably different ones on ps3 than x360 so that’s something you’ll have to research. if you can, use wired connection.
BTW, 3s can be super fun even playing with one player who takes it seriously in a local match. you both just evolve rather quickly so if you can get a real life friend into 3s you won’t regret it!

my experience is that it really seems to vary on the day/players/consistency of the connection/how hard I press the buttons/how much dust is on my modem. yeah I dunno. I’ve really waffled back and forth on it because some days it feels great and some days it feels pretty shitty. there’s not a lot of consistency. that’s for Alaska though. best ping I ever play against is like 80ms, and most are in the mid-100s. maybe if you’re looking at 30-50 ping on a lot of connections it plays the way it’s supposed to.

I had a few matches post-patch against a friend in the same state that was a 55ms ping. It was pretty nice. Both of us could parry on reaction, dash headbutt worked, UOH Super worked, throw techs were a little shitty, but otherwise, everything seemed pretty decent.

The ping looked more normal on Xbox now. Seeing some under 100 finally, and not anywhere in the ‘added numbers on top of what it feels like’ range like before

For that large range, played my friend in France under 200 ping and he remarked that its almost kinda playable now, when before it was “Orange connection, shit sux” then I watched him low guard, high parry 360 me. And I parried out of one misplaced oro booger super setup. One round was really good once, but the speed of the game is still way faster than watching the replay again, but that dude does whatever he wants.

Nothing to do with online, but I did kinda give up on ShinSho, but hitting that now, I forgot all about the juggle timing. Did some practice mode but should do some more or ask anyone who knows more whats up with that. Hit everything eventually, only far strong didn’t work somehow, some of the stuff was pretty hard to time. Like Roundhouse Tatsu.

All the replays are gone now. From the in game server. Both consoles.

Thanks a lot biggggigiggigiesmellz :wasted:

Hmmmm…so it wasn’t just my imagination…

The PSN side still kind of sucks on my side, especially compared to PC GGPO; PSN seems to add 50-100 ping more than its PC counterpart. It’s also frozen for me twice during day 1. I’m done with 3SOE, done.

it doesn’t really add ping, it just doubles the numbers when reporting them. not sure why that is, but if you see 120 ping on PSN you can assume it’s actually 60.

PS3 version does still have those freezing glitches. really a shame because that stuff has been there on PS3 since the port came out. not sure why they didn’t address it. I guess when they were collecting feedback the 360 players were the loud majority, and since the 360 port is in generally better shape than the PS3 port, only stuff that was a problem on both consoles was addressed.

I feel like in the old OE vs GGPO debate, it’s whatever compromises you can live with. both have pros and cons, and you should definitely play on whatever you’re more comfortable with.

As mentioned previously in this thread, the browser replay feature isn’t working. You can only view your own ‘saved replay’, but nothing can be uploaded to match server:

That’s hard to believe because I’ve played the same friends, with the sole intent of testing connections post 3SOE update, and compared GGPO and PSN; PSN felt laggier all around with noticeable input delays even with the delay settings tweaked. I found myself having to play guesstrike more than I would’ve liked.

To be fair, It was definitely more playable than pre-patch when rollbacks were a common place during every match regardless of the quality of connections between players. Still, I couldn’t help but to suspect that devs upped the default GGPO delay settings to “fix” the lag without actually optimizing anything.

It finally makes sense. Every post by HAX is kinda like you’re walking down memory lane and a newspaper with breaking news slaps you on the face and you catch a glimpse of the first few words before realizing that there’s a lot more to this than his words would lead you to believe.