The 2nd KOFXII Thread (debuting at AM Show in September)

Why would anyone bother using a super after CC when the damage is pitiful compared to the CC combos they were doing? But I guess there were at optimum conditions so maybe you can only get off 3 hits or so normally.

So CC = instant charge moves and unlimited juggles? Cue everyone looking for the best launchers then!

Polarity is right, sadly.

Hey don’t get banned again, dude.

POLARITY!! missed you man

yayy

actually, i’m really inclined to agree

i was super excited for this game, thought all the DM/system stuff was a work in progress, really fine with the roster, style…

then they took out elizabeth so I no longer have a team (what the shit), didn’t fix clashing (anti-airs not working is the worst idea ever), and added CLARK and DAIMON (fuck stale ass grapplers; Clark is even MORE STALE BECAUSE HE’S JUST RALF WITH THROWS NOW)

holy fuck i’m pissed… Robert and Ash look awesome as always, and Kensou looks pretty sweet, that’s about it.

I await the inevitable sequel that will (HOPEFULLY) have good mechanics

It really isnt very different. I am looking for a Terry Bogard makeover vis a vis Fatal Fury to Real Bout kind of outfit change…:looney:

Falcon with the collaboration of Ono:tup:

I hope your stay here last more than a week unlike the last time

Mai’s gotta be in it (I don’t care about her…I want King up in there wearing something sleeveless). Too many japanese love her…same as why sf4’s Sakura is STILL pedo-bait. Think about it. Even there wasn’t a women’s team (has that ever happened?), there were always more than just 3 chicks in kof games.

Sees CC [LOL!] System vid

Okay, who though it would be a good idea to put the nearest equivalent to SFA2 Custom Combos in KoF? >:|

i would say you’re right, except almost every design decision shown has defied logic :confused:

And for free, out of a parry!

I love the fact that SNK is actually using the new bigger Sprite size to make characters different, not only in style but in proportions too. Big, small, short, fat, Muscular, slender, it looks there’s a fighter for everybody, and that’s what KoF is about.

kensou and joe look fucking boring, i really dont get this new system at all, where’s the risk? am i missing something?

Yes, you are missing something. A lot of you are. Read a book, seriously. Or at least read about how this ‘alpha 2 style custom combo system’ works.

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Because its NOTHING like alpha 2, AT ALL. Where is the risk, you ask? How about the fact that to start one of these, you need to clash a HARD attack with a SPECIAL MOVE at close range. You really dont see the risk in that?

do you really not see how that is retarded

All I know is that you think anything different is retarded. I like different. I have plenty of the same to play already.

Welp.

Crying about a counter system that’s nothing like SFA2 custom combos. And it’s not a parry. It’s more of a clash. :wink:

The risk is getting hit by a special, which may do like 10% damage and perhaps a knockdown, and the reward is doing half a bar of damage. Plus, with the way the system is right now, even if the parry misses, there’s the attack part which may clash with the special, reducing the risk even more. All this with no meter costs except if you do a super, which does way less damage than the custom combo so it really doesn’t matter.

So yeah, how is this not retarded and a desirable change?

Wow. It’s not half a bar of damage. The Ryo combo was corner only. If you bother looking at the other combos, they do no more than around 20%.

It’s not a parry.

Please tell me how that’s gonna be that big of a deal when it’s gonna be rare as hell in a real match.

add to that there’s almost NO reason to use fireballs now at all because you can just clash with them, and if you guess wrong, you eat CRITICAL COMBOOOOO

it does look really pretty though

and so the thread decends into a sea of speculation about a system feature which no one has even tried themselves or seen in actual competitive play since the game isnt even out or finished.

Not even surprised at this latest turn of events. I guess until the end of time people will bitch at something in a game they havent even played yet and use theory fighter to justify their point of view

Leebee Link: you really honestly believe that fireballs have no use anymore… Im sure in another universe where someone clashes 100 percent of the time with an opponent who always throws fireballs in range of their opponents fierce attacks maybe:confused: but yeah…WHO KNOWS maybe this will happen when the game comes out since everyone who will be playing this game has 100 percent perfect execution and mind reading skills…

And to compare this to A2 makes no sense at all. In addition even alluding to the fact that its “the closest thing to the A2” is nothing more than trying to instill fear in people because of the negativity the A2 CC system attracts. Not saying A2 is a perfect game but stop comparing it something which none of you even tried for yourself or seen in a competitive atmosphere just for the sake of comparing.

Hey I can move forward and combo anything into anything after counterhitting/clashing my opponents special move at close range for about 15-20 percent health maybe i can get more damage in the corner!", Damn this must be broken as the A2 CC system because I can move forward and combo anything! Even though I have to be close enough to my opponent and I have to hit Strong Punch or Strong Kick at the exact moment my opponent does his special move, guess I’m going to have to spam those 2 buttons when I’m in close and hope he does a random special move everytime!:rofl:

Stop it guys.

Stop it.

yes.

Good post about Critical Counters by SAB-CA in the poll MUSOLINI put up: