We’ll see, but the notion of lost potential is scary to me. Really hope there’s some stuff that’ll show up that’ll reassure me in Clark again.
Sorry if this has been brought up already, but can Leona connect V-slasher after cl.d 2 hit, f+b?
Is that the preferred format for most players? I always thought the standard in one row ABCD was…
Guess it’s due to the influx of Capcom players…Personally I like the line format for the true Neo Geo feel.
Lots of places in the world have been playing on this arrangement since 94:
CD
BA
not sure I’lll try it out.
I can’t stand the arcade SNK layout. I’m going for the 2x2 grid setup myself.
i say allow console exclusives- and i actually think Ash will be high tier.
I’m thinking Raiden will be too
every week that goes by and this game is not in my possession i want to fucking go crazy. suggestions?
i go crazy too man…me too
Play 98UM and 2k2UM…Thats what they are out for…
-DG
true- you know, I wish they’d add some of the stages from 94/95’. like the elevator stage, or the waterfall or the smoke factory.
Its me or the collision detection is “weird”? it looks like a flash animation game where there is no pause in hits or stuff like that. Just to point out, not flame baiting.
Yeah, there’s hardly any hitstop at all, which is especially weird because the older neogeo KOFs (especially before 2k2) had a shit god damn to of hitstop on everything.
guys try some nice combos for me to see whats possible. for instance, can terry to a jump in, C, df+C, CD, crackshoot, rising tackle or powergeyser finish? theres more id like to know but i gotta go. ill ask some more tonight.
What was it like in XI? Was it as weird as 2k3?
Go to 4chan and lurk in /u/
I haven’t played XI in a while but I was playing 2k3 at a friends the other day and I don’t think anything is as weird as 2k3.
Oh shit, that’s just what a I need, “Psychoball!” being yelled out every 3 seconds. Does she have Akuma’s teleport too? Her reflector doesn’t work against ground projectiles, right?