The 2nd KOFXII Thread (debuting at AM Show in September)

Sorry dude you lose
it’s

Spoiler

sandwich:wgrin:

Sounds about right but…people seem to have forgotten about DLCs, and I don’t think that the added characters will have stuff that would seem uberbroken unless you have TESTED THOROUGHLY that they can be beaten, but otherwise, save this lame discussion til the game comes out on consoles.
Now where my Raiden ownage at?

We do have to have a vote…and one may not be enough…I mean I see the effect my Geese videos has had on things as a whole in determining peoples feelings about Geese in 2k2UM…and to think they didnt feel this way prior to me posting these vids up did they???

So yes time can change things…so what people may feel now may not be the same in a couple of months…

It won’t be a real debate…the poll will speak for itself…

All it is to it… You all can debate amongst yourselves…I’ll tally up the votes…thats all that matters.

http://b.mektroid.net/noooooooo.jpg
This is blasphemy!

You got a point. Those vids you posted definitely set things straight with all characters and showed what was/wasn’t broken in 2k2. (like how you showed the cheap Igniz? infinite if I’m not mistaken) I would go with you posting some vids putting your opinions and facts layed out. I really want to place a tournament for this game on launch if possible and I don’t want people bitching about cheap characters. I guess a vote is good, but sometimes even with democracy, justice isn’t done. Like you said before, there’s tons of people that hate Geese and want to ban his ass pronto. I just want to have proof to shut them the fuck up.

EDIT: I just hope SNK can make everyone tourney viable.

whats going to be the button format on the arcade machine???
:lp: :hp:
:lk::hk:???

seriously someone please tell me clark has more than one grab… please check and find… can’t have goro running all over clark now can we?

Haha oh wow.

As mentioned earlier, StrikeFreedom confirmed that he only has the Argentina Backbreaker as his only special throw.

Clark should be ok w/ SABB.

On Leona, is V-slasher her only super, and is f+B still a godly overhead?

v-slasher is only super but its good. fwd+b is an overhead, kind of slow, can combo after on ch as it doesn’t knockdown.

Forgot to mention Terry can juggle after an anti-air crackshot, probably with super. He also can combo light attacs after a connected crackshot on the ground.

does anyone knows if Duos teleport goes through fireballs like on 2k3? that shit was too fun and practical

Athena can turtle like in 98. I was just trying out her new stuff

It does not.

Can Duo lon do any of his good combos he had in KOF03? And does he have anything from 03 that made him good, in this game?

Umm no. haha. No infinite no rekkas off low jab. No command grab (at least not that I could find) none of that stuff. You can do rekka into teleport for mixup. But he is def nothing like you’ve played him before.

Yes

Forgot to answer dgs kara cancel question. You’ll notice that the counter cds (b+cd) aren’t the cds for people they are usually some animation from their other attacks, for instance raiden’s is his neutral D while ralf/clark’s are their df+a. These attacks cannot be interrupted kara cancel’d/canceled in anyway you press b+cd their is a little flash and then they do the move, thats all there is to it, unless there is something glitchy we haven’t found yet…

Hey DG im back. Screw not having SNK comp here anymore im play XII when it hits. I tried to search the thread, but i couldnt find a movelist. Is there one out there?

I thought they were going back to the ABCD in-line config? :confused: I read a couple dev. Q&A’s a while ago saying it was.

I hope that’s not the case and you’re right. I don’t have any sticks with 4 in a row.

They??? the great arcade conspirators who tell arcade operators how to setup their machines.

The game comes on taito x2 hardware, the full japanese release may come in a viewlix cabinet with a button layout like the one you have described but if an arcade operator just buys they kit they can line the buttons up however they want. So in the Tilts case we have the much superior

a c
b d

Basically what Im saying is you can setup the buttons however you want, since this game isn’t out in Japan yet we don’t know what the standard config for those cabinets are.

Here’s one, but it’s in Japanese and may not be complete: http://www33.atwiki.jp/kof12/pages/38.html

We need a machine in Socal.
Then this game is officially hype.

Can Clark do close C/D xx d/f+C xx command throw?