That's So Raven -- The Raven Combo Thread

What are ideal jump loop starters? also I forgot to make a new combo thread, gimme ideas and I’ll throw it together and keep it organized.

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<div class=“QuoteAuthor”><a href="/profile/6167/Veserius">Veserius</a> said:</div>
<div class=“QuoteText”>What are ideal jump loop starters? also I forgot to make a new combo thread, gimme ideas and I’ll throw it together and keep it organized.</div>
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From what I’ve seen from vids, most likely stuff like Multi-hitting DPs, EX Shuriken, and EX (:LK:+:HK:) Alter Ego

<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/6167/Veserius">Veserius</a> said:</div>
<div class=“QuoteText”>What are ideal jump loop starters? also I forgot to make a new combo thread, gimme ideas and I’ll throw it together and keep it organized.</div>
</blockquote>

I play Rolento/Raven and from what I can tell the only ideal jump loop starters are from moves that:

  • put Raven and the opponent in the air at the same time.

  • air launcher moves (ie: Rolento’s EX Patriots Circle) long enough to get the jump loop started.

Switch cancel after a raw launcher is the most ideal way for any team. If done right you should get around 500 damage easily off of 4 reps then a HK Alter Ego. You can’t do it anymore after a boost combo, which I think really sucks that they took that out in this build.

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I had a meter inefficienct solo combo and a tag cancel from ken, was just hoping there was something I was missing.</span></font><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I really hate using bar with raven for ex moves most of the time because you really don’t gain enough damage from it.</span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”><br></span></font></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>Anyways I’ll probably make the new thread when I get home and can check damage/meter gain values. </span></font></div>

If you’re going for jump loops, I feel like Jin/Raven may be the best team for it since Jin’s raw launch switch cancel is safe if blocked and MLD tag also works for Raven jump loop. Like shin_akuma said, pretty much the only universal way to combo into Raven jump loop is raw launcher switch cancel for 485 dmg. Starting the jump loop is slightly easier on big bodies since the first jHK doesn’t have to be as close to the ground so there might be more tag options that allows for it. For smaller bodies, you’ll need a tag where you can land a jHK fairly close to the ground.<br><br>As for using meter with Raven, I usually just have Raven as a battery anyways. For combos, wind cross, crMP/MK, EX shuriken, jHK, clHP, H alter ego adds enough damage to be worth the meter.<br><br>Really though, my Raven uses meter more for things like alpha counter, EX alter ego reversal, converting a combo from sLK-sMP chain, or zoning with EX shurikens into dash up combo.<br>

Raven can jump loop in the corner for free with HP Median Line Destruction by the way since you brought up Raven/Jin.

Why does wind cross, cr.lp cr.hp CADC cl.hp xx hk alter ego work, but wind cross, cr.hp CADC cr.hp CADC cl.hp xx hk alter ego doesn’t?<br>

cr.HP burns up more Juggle points than cr.LP.  I’d wager 2.  So the previous combo would burn 3 JP before cl.HP where the latter would burn 4.

yeah thats it actually, when they nerfed cr.hp they made it use twice as many juggle points, which is why you can only do 2 of them after a launch instead of the previously auto corner carrying 4. <div><br></div><div>anyways making the new combo thread right now, sorry it took a bit, ended up going out the last few nights. Skeleton should be up in an hour or two.</div>

You can actually do far hk > c.hp > cadc > cl.hp > Hk Alter Ego. You just have to press the Hk earlier, so he’ll cancel the run and do far Hk.