Thanos doesn't suck

Yeh ‘Gauntlet Boy’ knows how to make that meter do what it do lol. Keep it up.

Hey Thanos/Ironman-aa is no game lol

actually, I just like doing this combo b/c it looks so cool and makes stalling s.hp’s dangerous:

s.lp, s.mp (or is it s.mk), s.hp + Ironman-aa (rep blast juggles 2x), step back, bubble, whatever

and if a good Ironman catches you in a bubble…yeah. although he can set up his infinite off of tackle/dash assist as well; even launcher

but yea, I think Thanos does his main thing on the ground when paired with a decent assist. Alone, he has too many holes when w/o meter and has to be played sort of like Zangief in the game (meaning patiently and very smart, taking advantage of any small opportunity). You can’t sleep on him by floating around in the air all day either b/c if he has meter, the lightning will remind you of why he has the gauntlet (wish it were stronger actually…only REALLY good when DHCed out of into something nice)

edit: When I wrote ‘something nice’ here, I was only hitting the tip of the iceberg. Damn Augmint.

also, Thanos/Blackheart-aa provides for an annoying little holding power…really makes up for the little that Thanos can do in the air…and Blackheart can combo inferno xx HoD off of c.lk, c.mk into Thanos-launcher

Thanos/Ruby/IM

Posted this elsewhere
2 levels = death
Soul gem XX Ruby ball behind opp. - misses - aim down, tag in IM
Inf - keep calling thanos bubble to get meter.

I think Thanos d+Lp and IM repulsor blast, d+mp into his rock super combos too.

Quite a nasty idea Augmint. Way to go on how to make that lightning deadly. :looney:

edit: haha! That’s frickin sweet. I just did it in training. It’s not like it’s free b/c you have to get used to the little pause necessary in order to connect the tag out, but it’s not too hard either. Nice! :tup:

edit2:

Thanos/xx/IM

So, insert any character who has a quick DHC move that won’t hit, but will allow them to recover in time to tag in IM then infinite. Very creative. I can think of some other characters that would work even. Coooooool

looking at the character select screen and thinking of who else that would work with off-hand:

x = doesn’t work, but i thought would
name bolded = good as gold

-felicia x best i’ve gotten is an otg for IM
-mando x the game literally won’t let me tag out, even though it will let mando move as they are falling
**-wolvy **
-sabretooth x lucky to get an otg
-psylocke x
-b.b.hood x
-ken x
-akuma 4lvls lol
-gief x
-jugz x
-spidey x
-captain america x
-sim x
-hayato 4lvls and you have to 1st walk past the falling character, then tag out
-bison x
**-morrigan **
**-d.sakura ** 4lvls
-tron x
-doom x
-charlie
-cammy x
**-strider **
-jill x
-rogue x otg…
-sent x

Well, it’s good to see there is at least 1 decent aa in that roster.

edit3:

actually, now that i think about it (like it required a lot of thought), other characters besides IM could take advantage of that as well and possibly do their own whiff w/o needing a tag-out :confused: (or maybe just morrigan, although it is character-specific for her)

**
Augmint**, what have you gone and done??? lol good stuff though

Yeah soul gem has near instant start up - its quite good for people who stay in the air and IM doing his inf and calling the bubble (misses) gives thanos plenty of meter for later.

EDIT - That set up works real easy midscreen - I’ll work on one where soul gem hits near corner. Haven’t messed around with the powerball glitch personally… have to give it a try.

Also, no one posted follow ups from thanos’s corner throw.

Ha Ha, feel free. :slight_smile: I’m sure he has quite a bit more stuff to him, but I haven’t really dwelt on just Thanos. I touch on stuff here and there as it interests me b/c I have yet to finish up in the Akuma section with his crazy stuff. Thanos (and IM–old news–who I have recently jumped on) partner with Gouki very well in this game.

Messed around with the powerball glitch - when he comes back in - he loses it when you do a throw. Kinda sux.
The timing seems to be as soon as you see his hand go up and he has the small ring of circles you have a few frames to DHC b4 the ball gets big and passes by.

He can land d+Hk after his Hp throw in the corner, but his best option is qcf +P XX qcf +2K …gotta DHC as the last part doesn’t always connect.

RE mando part - after he does qcf+2K he still has his helpers (ninja? is the last on screen) just leaving the screen - prob why he can’t tag.

Lastly - d+ Lp and repulsor blast, d+MP, qcf +2K does combo - usually around 48 to 52 hits - around the same damage as Hk +IM, powerball.

I was referring to whiffing his qcf+:2k: super in order to tag out early for the IM connect into infinite.

Cool you got the glitch to work so smoothly. I’m beginning to wonder if it doesn’t work on xbox, but I don’t see why it wouldn’t. :confused: I’ll have a go at it again, I guess.

edit: Yea man, Thanos c.mp reminds me so much of Wolvys. I like to do little cross-ups by canceling it into his qcf+:p: for some slick stuff every now and then…and if you cancel his qcf+P into a super, it does it at the perfect speed. Just in time for him to turn around and aim it in the right direction (though you don’t have to worry about that with qcb+:2k:), but also not too fast where you opponent doesn’t have to turn around and block the other direction. They HAVE to block the opposite direction to not get hit. Just a little somethin if you can ever get the initial hit.

I know you meant whiffing it - he still has the ninja IIRC leaving the screen for a few frames after he recovers.

I got the glitch to work maybe 1 in 8 ? 1 in 10 on DC
Far from smooth :sad:- it’s harder than I first thought.

Really? Oh wow, I never noticed that. See now I have to check it out for myself :stuck_out_tongue: Thnx

edit: So, you did get the glitch on xbox? Ok, I just suck at getting this glitch then, b/c I can clearly see the rings swirl around his guantlet, and canceled it once as the ball was like JUST forming inside his sprite sorta, but still nothing. Still trying. I’ve done it before, grant you by accident, but this is a tad annoying lol…I’m about to watch ecz’s vid again to check my timing

edit2: ok, ecz dhcs like right as Nos’ is flinging it…well, as he starts to drag it around :db: area

edit3: ok, it’s not so much about WHEN you do it is what i am thinking now, but WHEN the game feels like giving it to you :confused: i DHCed at the almost exact same spot as ecz did in his vid and just laughed afterwards…i’m going to pick 3 Nos’ and just whore that DHC w/ inf meter

edit: Augmint, let me ask you something. You don’t happen to also have Charlie on your roster when you get it do you? And you don’t also just happen to be DHCing into Sonic Blitz? It just so happened when I got this glitch by accident, I DHCed from Thanos to Charlie’s SB :confused:

one way to get it without a headache is pick anak.

just dhc mashing back, forward and PP. brainless but still random though.

edit: thats prolly not gonna matter on pad though

Ah ok. I just finished up with Anak and still no go. I guess that would be useful if I was having DHC problems on my execution-end, but that’s not the issue. I’m going to step out on a limb and pick the same team I had when I did get it a while back by accident: Thanos/Charlie/Jugz. If it’s a no-go, I’ll move on to the dc. It’s not a big deal, it’s just that I would like to do some stuff with this glitch =) Gotta wield the POWAAAAA ahem

Ok, gentleman, so I finally jumped on my DC. Picked Thanos/Akuma/Ken. Tried it 3x with Thanos…and got the glitch. I did it over and over again and it will work consistently as long as you DHC in the early stage of the super :slight_smile:

I lost the attached Power Ball after:

-one time it released on time. i just stood next to the dummy and it just shot off of him
-one time it released when i did s.lp, s.mp (i think it released off of s.mp)
-and, as Augmint mentioned, after throws it is just gone
-it releases from his tackle ( qcf+:p:), as ecz takes advantage of in his vid via beta assist

So, is this not a glitch on the xbox? I think it may be safe to assume :confused:

DHC’ed from Thanos to Ruby - using DC … dreamcast.
Didn’t practice with anyone else.

And yeah, timing does seem kinda random.

The glitch can be attained somewhat consistently, but the timing has to be mastered to ensure it’s not just the executioner’s end. Train yourself to notice when Thanos just pulls his arm back to hold the Ball as it is forming. Another trick is to DHC as soon as his picture leaves, as this is just when he begins to form the Power Ball. If those don’t work, a timing trick would be to do the following: right after initiating his Power Super, tap down 4 times, then perform your DHC. That is about the time required to activate the glitch. For ease of reaction, I negative edge the DHC off of PP if the in-coming character gives the option to do so safely.

I’m going to note some ways to lose the glitch of your own accord for sure (some have already been noted):

-qcf+:p:
-after a throw (not sure if teching a throw would also cause this)
-on backwards dash
-s.:lp:
-after doing his qcf+:2p: super a certain number of times (this appears to be random…i have had it release on the 1st and then at other times on the 4th)

It doesn’t appear to work on xbox…also, on xbox, the Power Ball super itself does not have any homing properties as does the DC version.

That is about all that I have seen so far…

so Thanos is a bag of shit solo?

discuss

Well, as I think on how I play Thanos and how I have seen him played, and as I observe him for the most part here in training mode, I will say the following:

-i do not worry about Thanos in the regard of him dashing up on me fullscreen since his dash is so slow

-i do not worry about Thanos applying a quick hi/lo game when he has me on the defensive as far as block strings go

In regards to this, I am aware of his c.:lk: being SJC, but 1v1, the greatest threat this poses alongside his diving shoulder (d+:hk:) move is that into his qcf+:p: (Titan Crush) which is only about 30pts of dmg.

-i do not worry so much about Thanos’ tick throw mindgames either as his light attacks stay on screen for a bit too long for it to come as a surprise, not even considering the slight distance he puts b/w you and himself afterwards

-normals: Thanos has decent range, and if he plays his pokes well, he can capitalize as best he can off of:
s.:lp: (Thanos could just do this repeatedly instead of even doing a full block string just to bait a jump in once he pushes you to the proper distance where you would usually think to jump at him…)

s.:mp: (basically 2 of the above…he could basically have you guessing as to whether he is going to do them both or cancel the first into a bubble or into a c.:lk: whiff that looks like it connects, then dash up c.:lk: when you think he is done or dash up repeat in attempts to get you to the corner or just pause and see if you stick something out so he can beat it with Titan Crush or whatever other appropriate punish for your response)

s.:hp: (good range and its hitbox even catches the tip of NJers)
j.:hp: (these 2 you will see a decent amount of before Thanos allows you to engage in close combat. coupled with a responsive j.:lp: into a delayed j.:hp: just as he falls to force you to block on the ground when you land or prevent you from rejumping as he lands…the trick here is he can just as well decide to let you rejump uf as he cancels his j.:lp: into his knee dive to cross you up for the c.:lk: or throw)

This is just a brief take on Thanos w/o meter. Thanos w/o meter plays a much more responsive game than Thano w/ meter, though that Thanos could continue to do the same and punish with it since he doesn’t quite expect to force mistakes.

I think I just hit it on the head. Thanos does not create as many opportunities for you to make mistakes as some of the other members of MvC2, but he does very well in punishing them with meter.

-i pay close attention to how I block when Thanos has me in the corner due to my prime positioning for his bubble (Death Sphere…and we’ve been calling it a bubble all this time :stuck_out_tongue: ) infinite

Some things about Thanos that deserve attention:

b+:hk: - nice anti-air
pushblocking - what he will be doing a lot of
qcf+:k: - what he will be mostly throwing from f/s and after connected supers just to see if you weren’t blocking which very well may allow him to fake into a dash up throw after his qcf+:2p: super into possible OTG
90% stamina, but a big target
Power - primary chip and combo into 1/2 life
Soul - expect mid-screen guardbreak attempts if he has meter to spare
( Death Sphere xx Gauntlet Soul vs NJ and hasty, careless, unobserving SJ)
diving shoulder (d+:hk:) - DO NOT LET THANOS LAUNCH YOU…NEITHER HE NOR YOU WILL KNOW WHICH SIDE HE WILL LAND ON IF HE CANCELS ANY PART OF HIS SJ MAGIC SERIES INTO THIS IF AT ALL. DO NOT LET THANOS CATCH YOU AIR TO AIR W/ SJ.:lp: AS HE CAN VERY WELL CREATE THE SAME SITUATION OFF OF IT. EVEN IF YOU TRY AND ANTICIPATE WHERE HE WILL BE WHEN YOU TWO LAND, THERE ARE TIMES WHERE I HAVE CAUSED THE CPU TO ATTACK THE OPPOSITE DIRECTION…AS WELL AS MYSELF WHEN I’M TOO HASTY :slight_smile: ALSO, THANOS COULD DOUBLE FAKE YOU AND DASH BACK HK BUBBLE…THESE ARE HIS SCARIEST OPTIONS ON LAUNCH WHEN SOLO AS I HAVE EVEN LANDED UP TO 3 REPS INTO DEATH IN PLAY VS MY FRIENDS

Responsive near mid-range w/o meter, and a bit more free with meter given his get-out-of-jail-free Power/Soul card. All just my opinion, but I’m not really working on Thanos yet.

could you go into that a little? sounds useful

Thanos can throw a :lk: Death Sphere and cancel it into his Gauntlet Soul. If you jump at him while he is doing this, you can block the Soul but it will push you back into the bubble. If you jump straight up from fullscreen, he can do the same. You can practice the timing on cpu dummy in training mode by setting the dummy to jump, all guard. Even if your timing happens to be off slightly, if they don’t pushblock the soul lightning and say air super you or stall before falling, it makes it safe.

^^

thanks, makes him a little more playable. i like that.

i haven’t even integrated Bubble (ya i said it) into my ground game yet at all, so i’ll see what it’ll do. Which if any god and top tier characters get caught up in “Death Sphere” infinite?

Hmm, well if you are able to pull it off mid-screen then you have something to work with. One hit from something like Psy-aa would mean Death Sphere connect into infinite. The only thing is, I can only manage it in the corner, so I usually guardbreak into it, then infinite. I have tried cancelling faster and faster and even using just the :hk: bubble, but I don’t know. The b+:hk: gives ample stun, but they recover in the time the bubble reaches them b/c of the pushback. It’s funny because I thought I remembered seeing it done mid-screen in a video before. There are times where I will run their body as close to the corner as possibe before they can escape.

b+:hk: xx Death Sphere, dash up repeat

edit: it’s been an entire week and I still haven’t gotten my recording device via mail. it’s mahvel baby