Well, as I think on how I play Thanos and how I have seen him played, and as I observe him for the most part here in training mode, I will say the following:
-i do not worry about Thanos in the regard of him dashing up on me fullscreen since his dash is so slow
-i do not worry about Thanos applying a quick hi/lo game when he has me on the defensive as far as block strings go
In regards to this, I am aware of his c.:lk: being SJC, but 1v1, the greatest threat this poses alongside his diving shoulder (d+:hk:) move is that into his qcf+:p: (Titan Crush) which is only about 30pts of dmg.
-i do not worry so much about Thanos’ tick throw mindgames either as his light attacks stay on screen for a bit too long for it to come as a surprise, not even considering the slight distance he puts b/w you and himself afterwards
-normals: Thanos has decent range, and if he plays his pokes well, he can capitalize as best he can off of:
s.:lp: (Thanos could just do this repeatedly instead of even doing a full block string just to bait a jump in once he pushes you to the proper distance where you would usually think to jump at him…)
s.:mp: (basically 2 of the above…he could basically have you guessing as to whether he is going to do them both or cancel the first into a bubble or into a c.:lk: whiff that looks like it connects, then dash up c.:lk: when you think he is done or dash up repeat in attempts to get you to the corner or just pause and see if you stick something out so he can beat it with Titan Crush or whatever other appropriate punish for your response)
s.:hp: (good range and its hitbox even catches the tip of NJers)
j.:hp: (these 2 you will see a decent amount of before Thanos allows you to engage in close combat. coupled with a responsive j.:lp: into a delayed j.:hp: just as he falls to force you to block on the ground when you land or prevent you from rejumping as he lands…the trick here is he can just as well decide to let you rejump uf as he cancels his j.:lp: into his knee dive to cross you up for the c.:lk: or throw)
This is just a brief take on Thanos w/o meter. Thanos w/o meter plays a much more responsive game than Thano w/ meter, though that Thanos could continue to do the same and punish with it since he doesn’t quite expect to force mistakes.
I think I just hit it on the head. Thanos does not create as many opportunities for you to make mistakes as some of the other members of MvC2, but he does very well in punishing them with meter.
-i pay close attention to how I block when Thanos has me in the corner due to my prime positioning for his bubble (Death Sphere…and we’ve been calling it a bubble all this time
) infinite
Some things about Thanos that deserve attention:
b+:hk: - nice anti-air
pushblocking - what he will be doing a lot of
qcf+:k: - what he will be mostly throwing from f/s and after connected supers just to see if you weren’t blocking which very well may allow him to fake into a dash up throw after his qcf+:2p: super into possible OTG
90% stamina, but a big target
Power - primary chip and combo into 1/2 life
Soul - expect mid-screen guardbreak attempts if he has meter to spare
( Death Sphere xx Gauntlet Soul vs NJ and hasty, careless, unobserving SJ)
diving shoulder (d+:hk:) - DO NOT LET THANOS LAUNCH YOU…NEITHER HE NOR YOU WILL KNOW WHICH SIDE HE WILL LAND ON IF HE CANCELS ANY PART OF HIS SJ MAGIC SERIES INTO THIS IF AT ALL. DO NOT LET THANOS CATCH YOU AIR TO AIR W/ SJ.:lp: AS HE CAN VERY WELL CREATE THE SAME SITUATION OFF OF IT. EVEN IF YOU TRY AND ANTICIPATE WHERE HE WILL BE WHEN YOU TWO LAND, THERE ARE TIMES WHERE I HAVE CAUSED THE CPU TO ATTACK THE OPPOSITE DIRECTION…AS WELL AS MYSELF WHEN I’M TOO HASTY
ALSO, THANOS COULD DOUBLE FAKE YOU AND DASH BACK HK BUBBLE…THESE ARE HIS SCARIEST OPTIONS ON LAUNCH WHEN SOLO AS I HAVE EVEN LANDED UP TO 3 REPS INTO DEATH IN PLAY VS MY FRIENDS
Responsive near mid-range w/o meter, and a bit more free with meter given his get-out-of-jail-free Power/Soul card. All just my opinion, but I’m not really working on Thanos yet.