Vega
Thing to remember about this character is that he’s a pixie ala Cammy and Chun, but he’s also a charge character.
I’m not going to pretend I know what Vega players do between jiggling the stick back and forth playing footsies or abusing some of Vega’s RC Fierce Rollin Claws repeatedly.
All I can say on that note is that if you can’t work your way around a single attack that’s repeated over and over then maybe your brain’s turned to mush and you should grab a beer to relax and kinda “see” a little clearer, lol.
cough Seriously though cough
The only way Terry is going to win in this instance is to completely overwhelm Vega. Pound him continuously until his defense and offensive bonus’s fall off, and pound him some more. Bait the RC reprisals and throw him back into the corner when he gets desperate.
Since he’s a charge character, I’d further recommend going for moves such as d.HP followin a connected Buster Wolf in the corner, or run up close s.HP or anything to plant Vega back on his feet to take away those wakeup reversals he’ll soon crave to reversal RC Roll Claw you off his ass. If anything it’ll mess up Vega’s timing because knockdowns in this instance give him a breather he’ll want and need to time his RC precisely.
With respects to Mummy B, I’d recommend tacking on a d.LP (+5 frame advantage) following a close in d.lk (+3) or two to get that bonus supplement to Terry’s rush down.
There will always be a gap in Terry’s rushdown. Vega will know this too after one or two reps. Usin that +5 bonus and running in to tag Vega with the close s.HP will further wear away at his guard and possibly land a combo’d burn knuckle if Vega attempted to throw. If the s.HP is blocked you can go for a sweep or low jump your way back in.
If the crouching jabs and shorts are blocked you can short jump your way back in with short j.HKs 'till you’re comfortably close enough to restart the beat down.
Referin to those gaps I mentioned if Vega tries to hop out of there with his quick jump speed or RC’s his way out, you could try to either RC Crack shoot him back into the corner (or leave out the RC and just do the regular lk version, quicker), or aim to throw him when he lands, or since you’re crouched and hence are building up your own charge nail him with a rising tackle. You can have him land on a d.MK, or you could also try to knock him back into the corner pre-emptively with oc.HP.
After perhaps 2 or 3 reps of this rush, you can do a quick run, skid then kickthrow him into the corner. This is dangerous though, and best done only after you’ve gotten Vega to fear your close s.HP. It is also not exactly easy to get, but the point of it is not to telegraph your tick throw.
d.lk x 2, walk, kickthrow gives Vega too much warning.
d.lk x 2, run skid, kickthrow, you’re BARELY running, like, 1/4 of a second, the probability of ANOTHER close s.HP is too strong. I think Vega may hold off and you could get that throw in. How I go about it is
d.lk, d.lp-> double tap towards then immediately neutral, then towards + HK for the throw.
Like with RC’s, gotta be quick with them fingers and remember that 6 frame window where you can’t throw them, that’s bein taken up by the time spent in the run, with the opponent there starin at the sprite.
As always, mixups aren’t solid. Especially with characters of Terry’s caliber, you have to avoid telegraphing your assaults because the opponent will soon catch on.
After a few beats you’ll have meter, and can make use of counter-hit setups.
d.lk x 2, d.lp, d.HP is an effective one. Do the light attacks quickly so you’re still in range, and d.HP. roll the stick qcf x 2 and hit K if the d.HP is a hit.
After a rep or two, you can forego the d.lk, d.lp and just do two d.lk’s for simplicity’s sake for comboing into the Buster Wolf if they connect. It’ll possibly make you seem more open to the Vega player too if they know frame data that well.
Maybe, after you’ve gotten Vega’s guard bar flashing and his health down and you know he’s still got stun build up from the relenting assault you can hit him with a simple d.lk, walk up throw.
High low mixups Terry has consist of his low jump HK and empty low jump d.lk’s. I’d recommend going for empty low jump d.lk’s first, and after a few reps go for a low jump HK. The odds are good that you could tack on that hyped Power Dunk following a connected deep low jump HK, but that’s only if you can see it connect. I myself think I could, but after a few tries I realize I just do it all the time. That’s bad.
So I stopped completely, but that’s just me. You may have better reflexes, hand eye coordination, whatever.
In N-Groove, or even C-groove for that matter you’ll be buildin meter up fairly quick enough that any RC claw attempts could be AC’d rather handily to maintain that momentum in your favor. A problem with Alpha Counters vs RC Claw is that Vega will always have the RC claw, you only enough AC’s dependin on duration of the round.
N-Groove would probably prefer counter-roll front step through Vega,
then run then close s.HP xx Burn Knuckle / Buster Wolf.
If Vega gets you off him with RC claw or what not and gets brave and is on top of you whiffing a standing jab that’s a likely throw comin your way. Wake up options for Terry are limited to just his jab rising tackles to push Vega off him, you kinda recover early enough that were you storing charge for another you can do it again to catch Vega’s normal reprisals. (A trick that works a lot on a number of folks BTW)
Corpse hopping Terry will have a slight edge there on a downed Vega though.
In short, my theory depends almost entirely on frames and blockstun, controlling the possible openings Vega will need to get out of the corner as best as you can while minimizing the time Terry’s pressure is let up. Terry is actually a pretty strong character once he gets in on folks, and limiting Vega by closing in reduces his options a lot I’d say.
Getting there is the problem.
As always, anyone have anything to say or criticisms it’s all welcome. This is a discussion open to all so we Terry players can collectively build a strong enough game against Vega. Going to tackle ways to get in on Vega in a min.