Terry: Non-Groove Specific Combos and Strats

Terry can be a pain in the ass in S-groove, definitely.

You can stand jab him out of it on reaction to seeing it start up without a problem.
As far as being punished, Iā€™ve gotten hit afterward many a time.

And yeah, Power Wave is good against strong ground chars. Kinda like Rugalā€™s lp fireball as well.

As far as S Groove, itā€™s perfectly fine to use him in it, but itā€™s S Groove. Which meand youā€™re getting Level 3ā€™s when youā€™re dying, if you have the chance to charge your bar. If you do, it means youā€™re juggling trying to pressure and taking time to charge. His dodge attacks are both also not great. Itā€™s roundhouse with knockdown and df fp with buffer ability that already has buffer ability and no range in a ground to ground situation. But you can whore the fuck out of critical life. Land a short and itā€™s a free super into super. etc. Short jump is nice.

Itā€™s just tedious.

may i ask few questions?

the thread has been very helpful! iā€™m not very good at CVS2, yet i force myself to use characters that are not necessarily top tier. Like Terry, and this thread has helped me improve terry.

i do have few questions though.

Mummy-B: your first post is priceless. however, i cannot seem to put those good info into proper use.

how do u link c.fp -> c.fk? when u say that they link, does that mean they execute themselves as 2 hit combo?

what is the timing for c.fp -> c.mp or c.mk

iā€™m not sure if they were already posted in this thread, because i didnā€™t have time to look through all of them. but i would like to request few usual poke strings.

these poke strings are from Evil Ryu Hoshiā€™s basic terry guide:
c.lp, c.lp, c.lk, s.lk
c.lp, c.lp, c.mp xx qcb.lk
c.lp, c.mp, c.fp
c.lp, c.mk, s.mk

the video supplement to this guide had these poke strings slowly on purpose i think, so im not sure if they are really safe or useful

Here is something I posted in the ā€œcheap and easy combosā€ thread. I think it would be better to have this info here since its seems to be a general thread of terry stuff.

  • I just found out that the 3 fp combo works on even more characters but they have to be crouching. Here are the ones who need to be crouching in order to connect all 3 hits.

(Crouching only)

Honda
Kim
All the shotos
Sagat
Todo
Eagle
King
Chun
Cammy
Mai
Ryo
Benimaru
Geese
Kyosuke
Joe
Rugal
Morrigan

And the characters that it doesnt work on period (standing/crouching)

Kyo
Rolento
Nakoruru
Hibiki
Athena
Yuri
Sakura
Yun
Vega
Maki
Vice
Rock
Bison

Ill go ahead and post the others I had in my previous post.

These characters can be either standing or crouching with the exception of 1.

Chang
Gief
Blanka
Sim
Guile
Terry
Iori (both)
Hao
Balrog (standing only)
Raiden
Yama*

I just noticed that if you combo the crackshoot with a c.mp, it is
almost imposible to punish it.

I do this sequence to connect it.

High jump, lading with HK, c.lk,c.lp, c.lk, c.mp, lk crackshoot

You donā€™t get punished, unless it is a P or K groove.

Ryumexicano

CHECK THIS OUT!

http://www.justdefend.com/AKidvsLTB.wmv

P groove Terry in action.:cool:

Yeah, P-groove looks badass. I used to play P-groove, but I personally feel that Terry is not the best for me in that groove. FOr me, Terry is the shit either in C-groove or A-groove. I donā€™t know, but I usually win more if I use him in A-groove. I some how manage to get to their 3rd character (when they have killed two of my own with one of theirā€™s). Too bad the cloning glitch is not allowed. But yeah, I agree that Terry looks badass in P-groove (when you see those awesome P-groovers). I have personally played P-groove Terries, but they are not that good, so I kick their ass with my C Terry.

Ryumexicano

R.I.P. Mummy-B, and much thanks for giving us THE best Terry thread.

yes, you helped me a lot. Rest in Peace, B.

Random Terry note I just found recently. df.fp beats Blanka lv3 electricity super clean :wow: . You do it a little early so the super hits terry while he is in his standing animation with his fist in the air. Happy beating blankas level 3 with a normal move :clap: .

Terryā€™s dashing around all day tactic keeps the blood rushing in. By the time he knock you down, heā€™ll ā€œhopā€ on you back and forth creating a mind game ā€œwhich side am I gonna block this bitch?ā€ kinda stuff. Also, it REALLY HURTS when he connects the simple near s.FP (2 hits) then burning knuckleā€¦ takes a chunk of hp! His short ā€œrock-shootā€ and ā€œBurning knucklesā€ keeps him in the proper distance to the enemy. Boy, do i have a hard time fighting against C-groove terry.

all right, iā€™m a starter at cvs, and i need to know the good combos and strats to use with Terry.

Download my combovideos at www.comboadictos.com section: Downloads:

Download ā€œPoder 1ā€ and ā€œPoder2ā€

I have some combos with Terry that you might want to use in their respective grooves. Terry is the shit definately. Against Blanka is his worst. I have no doubt about it. I also have no doubt that he can beat Sagat.

Ryumexicano

R.I.P
Mummy-B. We will always remember you

thanks for the tips man

There is also lots of good Terry info on the first post in this thread.

What makes K groove better than N groove for Terry

I dont think K groove terry better than N groove terry, since Terry needs level 1 super than level 3 because of the cancelable moves of Terry it is sweet. I like terry having ROLL than none.

I think best groove for Terry is C, cancel super combos and quick buster wolf, that doesnā€™t leave you open if blocked.

Good damage, roll and air block against Blanka, people use to wait until you jump or fail a special.

I find that crack shoot is pretty unpunishable, iā€™ve been trying to catch terry with reversal sonic hurricanes.

even if he is right next to you and does the round house crack shoot heā€™s safe from a reversal sonic hurricane.

I think itā€™s a really good move except against c groove, if they chicken block it you are dead.

the reason itā€™s so good is cuz it also hits people out of the air and itā€™s decent priority when the attacking part is out and the part thatā€™s not attacking is not exposed.

Burn knuckle is always vulnerable to reversal supers of course but from what iā€™ve tried (lk max distance and iā€™ma lmost sure close distance crack shoots, and Round house crack shoots of any kind) he cannot be punished at least not by a reversal sonic hurricane (donā€™t know how fast it comes out).

and about that level 2 cancel it seems to me that itā€™s much easier instead of trying to do lp burn knuckle into tackle itā€™s much easier to just do a fp burn knuckle ( i can connect it and get 8000+) and i know that a fp burn knuckle does more damage than a fierce tackle.

trust me itā€™s punishable, sometime a crackshoot can HIT you and still be punished.