Tennessee Thread - Arcade Edition and Turtle Nuts

I wouldnt call it “spacing” as much as I would “zoning”. You basically have to think “ok, this move takes up this half of the screen, this one takes up the other, and this one goes in a diagonal” or something like that. Like CapCom’s assist is good for straight above you all the way to the top of the screen, Mags projectile type is good for straight ahead, and Guiles AA is good for diagonal.

Then theres multiple hitters for added pressure etc…

I don’t think anyone hates marvel, I think everyone hates the people who play Marvel.

All this Marvel talk is pretty funny to read. Half of you are too old to play the game anyway with your garbage reaction times! Anyway there are more pressing matters to address, such as:

FLYMIKE CHALLENGING NIGGAS!!!

Yes, the Tekken fanboy and Street Fighter slaw has issued me a challenge. I suppose he has grown hair on his chest from his debate with Dream and is ready to come out of his man cave, come to fight nights, and challenge niggas. The rules are as follow:

FT5, SlawMike will be going random select, win or lose. Bold!

Squab, I was wondering if we can ask for your assistance in archiving the beating FlyMike will receive. It will be appreciated if you can.

If anyone else wants to challenge someone, post up. My prediction for my fight with FlyMike:

5-3 Me.

Good luck Sir Mike. Keep it classy and remember, we FADC not BDC! hahahahahhaha

There’s a whole lot of talk about Marvel from people who don’t know anything about Marvel apparently. To say Marvel is easy is stupid. Yes, basic combos and execution is (somewhat) easier than SF games in general (SF4 is debatable). However, high level MvC2 combos that see a lot of usage are way harder than high level SF style combos that see common usage. Blocking is WAY harder in MvC2 than any SF game. There are footsies/spacing/zoning in Marvel but it just takes a different form that is not the same as SF. People might complain about combo damage but really even if you do 100% on one character that is still only 1 out of 3 characters. That is basically only 33% life. You do more damage than that with a level 1 Ultra in SF4, not to mention several non-ultra combos.

Also, of course you’re not going to get a scene for MvC3 if a several people who are prominent in the scene downtalk it before it’s even out. If you don’t like it, that’s fine, but do you really need to constantly voice your displeasure over games that you don’t enjoy?

Something to think about, the only capcom fighting game that has endured longer than MvC2 is SF2 (maybe Third Strike).

Well said Cylus…well said. Words of wisdom from an OG.

I will reserve all further opinions of the game until I get my hands on it. And I hope Memphis gets a Marvel scene. That just means the Marvel crowd may become interested in other fighting games, which means overall we will have more players.

Reposting this image:

http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs951.snc4/74443_1705503241157_1345292583_31873318_3011218_n.jpg

These are my exact feelings towards the Tekken players that constantly shit on Street Fighter.

I can’t help but LOL at all the marvel talk on here. Especially the comparisons to sf4,lol!!
I mean really? Most of the ppl talking about it here is the same ppl that wont be playing the game past the first month so why bash or make assumptions? Like Jason said, if you weren’t already a marvel player before and or really didn’t care for 2 then chances are you wont care much for 3. It’s great that new players are getting hyped up and all for mvc3 but most are getting hyped up for all the wrong reasons. Saying you will be playing this team and that team and Oh! I wanna play because so and so is in the game!

But really out of all the ppl that say is going to play the game,who is actually serious about getting into it? Nashville is probably only going to have about 3 to 4 serious marvel players like Jason was saying and Memphis is not going to be much different really lol. I mean everyone is getting hyped up for it and it’s great! and most will try it out but once they realize that you can’t always hide behind dp’s,fireballs,st hk’s, like you can in sf4 ppl will get discourage and drop the game,bitch about how simple and broken it is and then go back to playing ssf4 and bitch some more about how ssf4 is broken and this and that needs to be fixed or changed. Seriously, the vs series were always meant to be from the start,flashy and over the top. 100+ hit combos,tags,assists,etc. It is not sf!

But you have to realize that the only reason mvc2 is so broken to begin with is because WE the marvel players were dedicated enough to figure all that stuff out because it’s just fun to do. That’s why marvel has lasted as long as it has, the ppl that hate it and bitch about infinites,guard breaks,unblockables,double snaps,same god tier teams all the time is the same ppl that don’t play the game and don’t know how to do half the stuff that’s done in the game, meanwhile those that do (like myself) we keep coming back for more even when we get beat by the same shit we love to hate because at the end of the day the game is just fun to watch and play but as it’s been proven time and time again and it is not for everyone.

So why did mvc2 get this broken after 10 years? I can only think of 3 reasons IMO.

1=The love of the game,those that were dedicated to mvc2 just loved the game so much that were always looking for new things within the game to keep pushing it further and further because the possibilities were endless.

2=It was necessary. The reason i say this is because if you noticed the first 2 years of the game’s competitive lifespan the game was mostly broken down to keep away/trap teams to win in tournaments. Cable was figured out,storm and sent were really good keep away characters,blackheart,doom,spiral,etc. All characters that were used to put together keep away/chip/trap teams. A lot of players (including myself) hated dealing with that shit. The game is primarily about rushdown and here we had run away/trap teams dominating more than rushdown teams. But once magneto/storm/sentinel were figured out things changed after that. resets/infinites/double snaps/etc all came into play and as the years went on it only further grew from there.

3=Because at the end of the day it’s just something about being able to beat your opponent down to the point were the opponent feels helpless that’s just fun and exciting! lol. that and we are all competitive by nature so the need to wanna win is only natural so while it may seem cheap and unfair to those who are losing getting hit with infinites,etc. You have to understand that your opponent is just using the tools available to him to win and those tools are available for you as well. Thing is that it’s easy for us to bitch and cry about unfair and cheap only because we can’t seem to handle it in the moment and we want to win but can’t.

As far as being easy or what then let me tell you if you think execution is easier in mvc2 than it is in ssf4 then go learn Viper’s st hp,tk cancel,cr hp,ex seismo,burn kick into ultra 1 and see how many times you can consistently land that combo in the heat of battle. Then go and learn sentinels,launch st hk,jab,short,fast fly,jab,fierce,unfly,short,fast fly,short,forward+rp+cap assist,(and that’s not even one of the hardest combos to do with him) and try and land that combo in the heat of battle.
My point is that marvel and sf are worlds apart so comparing one with the other is pointless. If you have been playing marvel at a top level for years chances are you will be doing the advanced combos in ssf4 with not much difficulty because of the level of execution you bring from marvel. But one of the reasons why not as many marvel players have made a smooth transition over to ssf4 (myself included) is for the simple fact that the game is so watered down in terms of speed and the way combos are executed that we tend to sometimes do moves and combos too fast for the game to register because of marvel habits and because we still have that rushdown mentality from marvel so we want to stay on your ass all the time and as we all know that don’t work all the time in sf4 lol. There’s still more but i’ll stop right here because the post is already too damn long lol.

All in all we need to stop judging or comparing games that most of us don’t even play serious enough to talk about and just enjoy the games that we do play and step our shit up!

On a side note, I have a kidney stone in my bladder area the size of a fucking seed that’s too big to pass and i have to get it surgically removed and i don’t have insurance or money to do so,lmao! fucking bullshit! I’m tired of taking pain meds! But on the upside I’m getting a whole lot better in ssf4 with fat bastid,lol.

Probably swinging by GG for about an hour or so before they close soon

Well, I totally destroyed the competition at my job interview today. The outsourcing firm wants me to represent them for a nice contract that’ll land me a $40k salary, and I’ve got to go meet the client in Batesville (about 20 mins outside of Oxford) on Thursday to seal the deal. Looks like it’s time to bust out the hitman suit.

If you’re referring to this thread, it’s typically not done unless provoked. Or FlyMike. And I already told him to stfu cuz arguing doesn’t do shit. <3 my blax. Those in Memphis talk groups probably do so, though.

Congrats, Duckie. What kinda jerb is it?

Good luck, hope you can lock that shit down.

That’s exactly who he’s referring to. :stuck_out_tongue:

An on-site IT support technician job. Basically the same thing I did for four years at my last job for $12k more a year.

Much obliged. :slight_smile:

Yeah man I saw it, eddie linked me. That’s my goal for my next trip up to gg. Wanna land that setup into combo.

Did you just…MLK? Really? I mean I know it’s Marvel but that’s putting a lot on it…

This. Holy shit. I never played Marvel at a high level but even i know that the shit is not easy.

This was necessary.

I love this because it comes from a guy that plays a ton of fighting games, including a ton of obscure shit AND TEKKEN at a high level.

Also I didn’t mind the dialogue. Jason and Mike were actually having a reasonable discussion, it was others that were being asshats. Edit: Wanted to clarify here that I am not calling Cody an asshat. Dinkins is coo’

Jason I love you to death, you know this. But you can say this till you are blue in the face…it won’t change a thing.

I’m fucking playing Marvel.

And I am going to nerd out over special character intros and win quotes and pre order bonuses and whacky combos and Deadpool yelling “PINEAPPLES!” when he throws a grenade for the 29834792635982746th time. Jas I saw you touched on this in your diatribe, so that brings me to my next point:

I’m down for playing with any Marvel cats whenever. That’s if they are willing to show me shit about 2 or just play 3 with me when it drops. I’m only on XBL unfortunately.

I’d ask Eugene to show me shit but…well I shouldn’t have to explain this…most of you know Eugene.

Jason, love you babe…respond to my damn IM so I can give you money.

End transmission.

Edit: Also, good shit Duckie on the job op. Really man, I’ve been there. I know how big of a sigh of relief that is. :tup:

Cylus: Not everyone is talking shit about MVC, in fact, I’m all for that game because I know it’s going to do well, I am just being a realist here on the game, it’s more casual than hardcore (like Tekken) and that’s how the players are going to be here after 2-3 months.

Also, I have to call bs on the combo stuff. I agree blocking is a major problem in the game but that’s just it, the joystick of “choice” are 360 sticks (which have no block) because everything is all offense and motion, and while “spacing” is constant stuff on the screen, it’s not your typical fighting game offense.

I have largely compared this game to a shooter more than a fighting game anyway. The series has never been respected as hardcore fighter because the ease of use of the moves and spastic play. Not saying it doesn’t take skill to play, but it’s apples to oranges here.

The other thing you are talking about…execution in MVC2…about that…you see a lot of crazy shit from a lot of people in MVC2 and as good as the execution is from players in MVC only the top line are able to do combos like that in SF4 and do well with them. Eugene and Moses have good execution in MVC2 (Eugene’s is downright frightening) but he has a lot of problems with random stuff in SSF4 as does Moses with Ibuki.

Unless it’s Sanford/Yipes/Justin/SooMighty/WTF plays the game now, it’s very rare they can do the same stuff in SF4 regardless of how “easy” you would think it is.

The games are completely different speeds, but seriously…I can do the Iron Man Infinite off Psylocke assist in MVC2. Everyone knows my execution is pretty subpar. It’s more timing in MVC2 (rote) as opposed to specifics and frames (which would be way harder without plinking) in SSF4.

The Sentinel combo Lord Jas is talking about is tough, but again I know Xavier can do stuff like that as can Eugene, but they will both have probs in SSF4 with stuff like that…

Completely different skillsets but blocking and understanding mechanics are not of a typical fighting game with MVC2…

It’s a very fun game to watch though, LOL

Duckie; Awesome! Fffffu- I need a job, too.

I’m frankly just annoyed at MvC because it’s all fucking ADHD with the design. It’s like if Michael Bay was Japanese and made a fighting game.

That explains a lot because I love me some Bad Boys II.

Executing combos in training mode and doing them in the heat of battle are 2 different things. Eugene and Xavier have both been playing for years now and i don’t know about Eugene but Xavier has not once done 1 single unfly combo with sentinel in the heat of battle for the simple fact that executing it is very hard unless you have trained it a lot! I know because i have been playing with Xavier since 08 (he is my training partner here after all) and even he has a hard time doing a lot of the advanced combos in marvel.

Now,I can’t speak for Eugene and Moses but again as i said before execution is different in ssf4 simply because the game is wayyyy slower than marvel so combos are performed with different timing. I know because i had a hard time at first with some combos because timing is a lot different and the game is stiff as hell.But with a little bit of adjusting it doesn’t take much to get used to. I agree plinking makes some combos much easier but frankly i almost never use it just because i don’t want to develop habits that are not necessary for other games lol. Regardless they are 2 completely different games and not even worth comparing at all. I love marvel and love sf and play both but while marvel is easy to pick up and play it is far from easy to play at a top level and the reason why there are a lot less top marvel players than they are sf4 top players.

Oh and Jason,not to give you shit or anything but the iron man infinite you speak off is one of the easiest advanced combos to do in the game as well as storms re-jump infinite on standing sentinel so using that as an example is like using Ryu’s solar plex into st hp,dp,fadc ultra. It’s just timing and not too hard to do. Now do iron man’s unfly infinite into re-jump infinite then we can talk,lol. And that one gets used a lot.

Still tho,love it or hate it mvc3 is gonna be huge and very competitive. Also to the Nashville crew,since you guys have AE,has anyone tried out Rufus yet? is he the same/better/worse or what? Not that it really matters because i don’t take nerfs and buffs to heart i just play,lol but i’m curious as to what has been discovered with him if anything.