Ten Years Gone? (List of games when Street Fighter was absent)

You forgot Melee.
Also, why play SF4 when I have 3rd Strike? And Apha 2 & 3? I’ll never understand the appeal of SF4. I honestly really tried but the gameplay is boring, the characters are boring, the MUSIC IS BORING, it may be a decent fg (subject to opinion) but it’s way too linear of a fighting game to be one to commit to. A SF2 redux is not what I wanted to receive but whatever.
Good job with the list. Many folks really need to be informed more about the other titles they missed out on. Tekken 5 is when I really got into fighting games but I’m in college right now majoring in 3rd Strike with a dual-minor in Finance and Tekken.

Taste isn’t universal mostly, what you like or I like has nothing to do with what others like.

It’s an internet forum… Not a fucking courthouse. All the rich media out there and approving and disproving of content, this is a place for implication of liking and disliking things…

I should of been more specific

You misunderstood me. Im trying to contribute to the list he has. Thats why i asked if he wants any and every fighting game between that period.

I hijacked your post for my own little speech on the subject :smiley:

Seems to be what you said, though yeah. Excepting smash games, because any mention of smash makes people go insane.

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The whole concept of this thread leaves one split though, the fun of trying to think up games without cheating vs the basic invalidity of the point :stuck_out_tongue:

It also had to do with the rise in arcade costs, both to the consumer and to the owner.
In the early 90s, every credit was worth, lets say, 10 cents where I live. In 2000 price was stabilised at 20 cents. 5 years later it rose to 50. Now some new games require 1 Euro. For a generation that grew with having so cheap arcades, having to pay 5 times the price to play a custom MAME arcade set is too much. When you could play the game in its prime for much cheaper… Sometimes I see some experienced players who can finish a game with one credit. Eg I saw a guy who finished Shinobi almost blind folded. He knew the game by heart. I was amazed at that skill. Same thing with Bubble Bobble and its sequel. People reached with 1 credits level 50 at least.

Now it is much cheaper to buy the game. Arcades need innovation, namely put games there that cant be played on consoles or PC. Eg motion control games or games where you control real robots etc.

Fighting game genre was really one that made the transition from arcade to home much faster. While for arcade booth shooters some never made it to console since the game would not be the same.

Sadly, the game type you’re talking about, or what they figured out, was redemption games (like cranes and such). To my understanding those monstrosities were like the only profitable things at arcades for a while.

altho’ I was warmed the other day, my friend just moved to oakland, and apparently his new laundromat has an old neogeo with Samurai Shodown and KOF 96 carts in and all the buttons/sticks working. Unfortunately only the little kids there play it while their parents are washing things.

PS: 1 Euro is a travesty, I think I’d start a riot.

I’m personally planning to hold a tournament on April Fool’s Day.

The April Mop Massacre.

Thus far, the line up is Battle Monsters (Saturn), Street Fighter: The Movie (Saturn), Dong Dong Never Die (PC)… and something cliche, like Shaq Fu or something.

On to the topic of the fighting game community itself dying in arcades: That’s for a lot of reasons. Home Consoles being a big one, but also just a change of preferred flavor. You guys say you haven’t been to an arcade in a while… really? You have, you just don’t recognize it as an arcade. All they have are light gun games, driving games, and ticket spitters… because, in the end, that’s what convinces people to put a quarter into the machine: That it either has a huge fucking rifle for you to hold, a cool looking interior of a car to get into, or the promise of prizes. People aren’t willing to put a quarter into anything that doesn’t provide a tactile sensation either during or after gameplay anymore.

I think it’s a fault of arcades staying with the ‘quarter to play’ mentality. I personally think entry fee + free play is a better model for arcades (competitive ones, anyway; I don’t think games like Final Fight or Area 51 would benefit from having people credit feed their way through the game), simply because it encourages people to try stuff out. I think the new home of fighters won’t be the arcade, but the gaming lounge.

I also think fighting games in America should have copied Japan’s “Versus” style cabinets: back-to-back cabinets, where both players have plenty of elbow room, and you never have to feel like you are interrupting someone’s play because you don’t even have to acknowledge their existence. THAT was actually the biggest issue of versus fighters in my area - people were always too afraid to challenge people because they thought that person was just trying to beat the game. I’ve even challenged people only to have them get upset because they were trying to do just that. I rarely ever saw complete strangers challenge each other at an arcade: it was almost always a friend who challenged another player - but when you don’t have to acknowledge that person, it becomes a lot easier to beat up someone you don’t know.

we never had any problem with the elbow-to-elbow thing, altho I admit I always asked if people minded me joining (NOT joining and having somebody else step up is just awful tho :p) if they were alone.

I think another big problem is that (some other commentary aside) arcade play was freaking expensive.

The only arcade I’ve been too lately (Ground Kontrol Retrocade in PDX, they actually have a good number of classic arcade fighters), does $5 cover nights which are always awesome. Those guys have worked out a niche, but its not easy working by any means.

4 things I think contributed to “The Slump” in no particular order:

1.Oversaturation of the genre. Too many games, no way to really tell which ones were good or bad. People got burned out.

2.Internet hadn’t really taken off yet so there weren’t forums for people to meet up and find other players. If you had an arcade scene you were golden, if not, you were FUBAR especially if you weren’t old enough to drive.

  1. Death of arcades and lack of home consoles capable of playing arcade-perfect versions of the games.

  2. Capcom overdoing it with 4 revisions of SF2. SSF2 was pushing it (especially after how awesome HF was) but when ST was announced, I started playing more Samurai Shodown and MK because Capcom seemed like a one trick pony at that point.

hah I actually counted it up, there were 5 before you get to things like console packages and special editions.

SNK is worse though, there were apparently 11(?!?!) Fatal Furies, in addition to the KOF games which relied heavily on that cast.

Hi, I’m ANY SF2 GAME, A2, 3s, A3, MVC1 AND 2 AND CVS2.

…WHAT THE FUCK ARE YOU TALKING ABOUT?

Have… you ever played one of these old fighting games you tout so much? ST comebacks can be made in like, 2 guesses. A2 can be won on a comeback CC. Same with A3. 3s, well, you know damage in that game is retarded. (as long as you’re not playing twelve.) and MVC1 and 2 both are like “Get infinited, the game.” which means that you can make 1 wrong guess and lose the match to ONE iron man in 2 with guard breaks.

I covered just about EVERY popular Capcom fighting game that’s ever seen tournament play here. The only game that had anything resembling a ‘slow grinding pace’ imo was HF, and if you get thrown in that game you can still die in 2 seconds.

Also generally the earlier versus games, “Crouching HP, the infinite”.

rofl, MSH was the best.

“hi im novriltataki and i’m the ultimate negative nancy who has no FUCKING CLUE what i’m talking about but expect me to be a condescending son of a bitch anyway”
-every post he’s EVER made

go make some more videos of neutral jump HP with gief to stay relevant yo, fucking brony ass fraud ass nigga. what fighting game are you good at? none. people just think you’re cool because you have a youtube channel with some cute little ‘5 minutes in windows movie maker’ bullshit in it? fuck out of here.

http://macromeme.com/cat/oh-he-mad.jpg

This is great. I’m going to post this on my fraud channel.

Nah I’m just tired of seeing you post some fucking herp derp shit in EVERY fucking thread in FGD, when it’s fucking OBVIOUS you have NO CLUE what you’re talking about. Just shut your fucking scrubby ass up, you’ve lost your right to have an opinion by saying old games required ‘10 guesses to make a comeback.’ OLD GAMES HAD DAMAGE.

you know, since we’re on the subject, my first thought was also ‘man tataki must have not played many games before the slump’ too :stuck_out_tongue:

On a related note, high damage is the ultimate comeback mechanic.

[media=youtube]TlpKqkKd2dM[/media]

3 guesses for a full life bar. fucking 3. the only one that wasn’t in his favor was the fucking overhead.

the reason SF4 is ass isn’t because of the ultra- that’s not even it. it’s because the only way to make a comeback is the fucking forced comeback mechanic because the game lacks natural damage. on top of doing damage to people causing them to gain more options in some cases (chun, etc.) rewarding you for taking damage in the first place. shit’s like k-groove: the game.

I’m an SNK guy. There was no drought in regards to releases. CvS2, MvC2, The Soul series in it’s entirety (pretty much), were all released in this time frame. KoF continued annual releases. The only thing missing were SF games, and even then, we still got Hyper II Turbo, HD remix, Alpha 3 Upper, and EX2 & 3.

The ‘drought’ refers to the HUGE drop-off in demographics. Arcades died out, casuals picked up Halo 1, and the competitive scene shrunk, but at the same time grew stronger as a whole. Over here in Central Jersey, fighters, especially CvS2, and KoF of any flavor were hella strong in the latter half of the past decade. I fucking loved those guys.

The funny thing about your post is that I already said this myself in the other thread, while xesaie kept bringing up the ultra issue (and got called on it), when of course it’s never JUST the ultra but how that specific rule works in conjunction with the rest of the fucked up rules of the game.
So you actually agree with me, but let your blind hate make you think otherwise.
And when you don’t repeat what I already said in different words, you talk about games I never claimed to look up to (3S, Vs series etc.) or you simplify things based on theory alone. Because how easy is it to TOD a good player in ST? How many % of matches end with a TOD? Even in GGAC I know exactly what I need to hit you with as Eddie for an instant win with a dizzy combo. But is it practical to get those specific hits against a real player? Not at all. Sure you could find a youtube vid of that one round when it actually happened, but compared to that one round you have thousands of rounds where it doesn’t happen, which tells you how practical it is at high level play at the end of the day.
While in SF4 every player knows he has no choice but to force himself to constantly stop attacking in order to bait, because it’s way easier to get hit by the big stuff (raw ultras or combos into ultras etc.) in this game.