Ten Years Gone? (List of games when Street Fighter was absent)

If you mean the fanboys that are “OMG IT’S DONOVAN HE SO COOL HE DOESN’T TALK AND HE GOT THAT GIANT SWORD” then yeah they’ll take any stupid reason to not buy the game.

Other than that everyone I know from the Vsav scene bought it.

Seems like every few months Capcom’s on record speaking on the failures of their FG releases. Every one of Capcom’s FGs, after the 1st Marvel 3, “have failed to met expectations”. You got a guy who hypes up a particular franchise since 2008 but the company doesn’t even bother to do a re-release til’ 2013 (after all the hype and steam is gone).

Meanwhile, in between 08 and 13 you release a volley of SF and Versus games (each one selling less and less, cuz people are caring less and less) and then they wonder why a re-release of a 17 year old game bombs? I don’t blame folks for not buying it (if I played Marvel3, SFIV:AE, UMVC3, SFxT, etc…I wouldn’t buy another fighter made by Capcom, either) I blame Capcom for not fucking selling it. I guarantee everyone woulda benefited if they had just sold the game when they were supposed to.

They release JoJo HD and MVCO before DSR, what message is that sending to people? All that demand for Darkstalkers, Sven was talking about, occurred 3-4 years ago, that well dried up.

If part of the player base is either on GGPO or Supercade, which are PC platforms, they should have released it for PC, too. Which they have not. I’d seriously consider buying it, but as I do not own any consoles, nor plan on buying any, there’s zero chance that I buy the game. There’s more people with a PC at home then a console, yet they make games for a smaller group of customers. Well, they deserve to get screwed.

I think everyone should consider the possibility that vampire savior has a small group of people who play it and then a loud vocal group of people who say they like it and never actually play it. Who was the port aimed at?

Still the same as you would expect. If Capcom is thinking of old games to re-release there’s a handful of smart choices. ST, 3s, mvc2, cvs2. Those are the ones people are likely to buy every console generation. Don’t release things that were never huge and then wonder why they don’t sell huge.

My sentiments exactly.
Capcom shouldn’t rerelease any more fighters for a while. Anything they rerelease will bomb at this point, including CVS2 and SFA3. The bases for these games aren’t big enough to support these rereleases. They’re old games. Especially considering that NONE of their fighters were huge enough back then, except for Alpha 3. There needs to be some kind of casual interest for these games to do well, and decade old fighters don’t have it, especially when you consider SFxT and UMVC3 didn’t have it.

I also notice that Capcom’s been pretty quiet about 3S:OE sales, too. They were, however, pretty boastful about HDR and MVC2.

Capcom has said they were happy with 3s oe sales. Not surprising since its one of the more popular old ones. I think people would still buy cvs2 now.

@iambuttmustard
Gotta Keep it Honest, here; MvC2 is my 2nd favorite fighter of all time and it was, I think, one of the fastest selling digital titles of all time. But even I can admit, more than half of that success was from it coming at the right time. They coulda re-released Plasma Sword HD and it woulda done reasonably well.

I guarantee if they had released MvC2 now, they’d be complaing about that, too. Unless of course, they didn’t do so much shit (pertaining to fighters) in between then and 2013.

That 08-09 season was just a really good time…2013 is gonna be shit.

lol Dem chartz and numberz! Man, look at that decline.

When was this said about 3S:OE? And I just don’t see CVS2 doing well in this climate I don’t see any rereleases doing well in this climate. Street Fighter needs a break.

I don’t remember the details. But someone asked pretty early after the release how sales went, and they said they were satisfied. This was early after OE released. Back then everyone still had ‘I hate Derek Neal’ avatars. Love letter to the fans and all that.

Also, in Jojo’s case, they released a very niche title, and charged 20 bucks instead of the normal 15, and didn’t even use ggpo. It’s like they didn’t even want it to sell.

Without Online?

A new console is also coming out this year and nobody knows what it’s going to cost…
As of right now, MS’s plans for the next XBox haven’t been announced and the silence is deafening.
Oh, and the Wii U and PlayStation Vita are not doing particularly well, either. And Sony officially pulled the plug on its greatest cash-cow, ever…


The new software has been underwhelming for the past few years and, to be honest, I haven’t been thrilled as much this generation as I was by the PS2- and GameCube-era. Too much FPS, military squad games, and mindless shooters with no real point other than blowing everything up. That gets old quick… On the other hand, there have been a ton of World War II-era fighter games released on console whereas previous generation there were mainly jet fighter games. This generation is somewhat lacking in later-fighter generation games (that are actually good!) and there’s been hardly a trace of space combat games in the mold of Wing Commander or Starlancer.

I don’t mind re-releases of the old stuff (older arcade games in general) as long as they’re faithful and not missing sounds here and there as well as having distracting visual issues. Even a few of the revamps like Pac-Man Championship Edition and Galaga have been interesting and addicting to say the least. Just goes to show that graphically simpler can still be engaging… I’m more put off by the drive to “build” the perfect virtual human character to be honest. It’s boring to me — I want to see something more fantastic and LESS life-like. Give me hand-drawn, old-style animated art or iconic, simpler-design CG characters (Pac-Man era) over this virtual reality/Matrix crap that’s being shoveled out by the software companies. The solution isn’t “better” (more realistic) graphics but better gameplay that’s addictive and keeps people coming back. There’s a reason people play Pac-Man and Donkey Kong over 30 years later… There are solid reasons why a lot of people prefer the mid-1990s fighting games to what’s being released now. The companies are so obsessed chasing the high-end graphics tech that they’ve forgotten how to make entertaining games that bring people back again and again. We’re living in the 2-second game era now whereas I can remember games being entertaining for at least 3 weeks or longer and a lot more people sticking to games for months on end.

The software developers are driving themselves out of business trying to make games that resemble the bishonen Final Fantasy movies (in real time, not pre-rendered). The economy on those games are so bad that even selling just over 1 million or 2 million copies now doesn’t mean you’ll ever break even on just the development costs!!! CRAZY!!!


Man, ports of the old games were done much better by the original arcade developers back then than they are now by outsource companies that specialize in this. The outsource developers just screw basic things up and delete familiar sounds. Yes, it’s anal nitpicking but I have played these games so damn much that it’s like noticing the lack of peanuts on a Dairy Queen Peanut Buster Parfait! (It’s nail-scratching on a chalkboard to me if you don’t understand my last comment.) Capcom’s ports back in the day for CPS-1 and CPS-2 SFII games were much better than quite a bit of what I’ve seen PS2-era and above. I did not care for the ports done on the Capcom Classics Collections Volumes 1 and 2. The SF2 titles on those discs were haphazardly ported and just didn not feel or sound arcade-authentic. So very glad I kept the Capcom SF2 releases done for the Sega Saturn! Capcom’s own CPS-2 ports for PS2 are probably the best we’re ever going to see for the Street Fighter Alpha and Darkstalkers series on any console…

they keep making rereleases since there isnt much creativity to make new interesting games, and I guess they rerelease them with a relative small budget.

if they released CVS2 it would need to be a proper port with hopefully GGPO netcode. if it’s something like releasing a laggy PS3 emulation with no netplay people of course won’t be as excited.

Some of us spent the last 13 years just mainly playing deep games like VF or 3s, because, y’know… dat gameplay.

3D games were/are a pretty big deal this century, whereas in the 90s, 2D SF was widely aped (Data East, SNK, Capcom themselves etc.)

Of course, the whole GG scene sprang up in this period, as well as Smash, and many Marvel and CVS2 players soldiered on, with the grandaddy of them all, ST, never fading, even if it was just largely relegated to 30 somethings or hipsters.

Sadly enough, the group of people who truly care about that, isn’t large enough to make this game successful.

The truly breaking point was the previous decade where arcade sticks began to be widely available for consoles and computers. previously you had to visit specialized shops to order or build one and they’d cost you dearly, now you can order them from anywhere.

this bridged the gap between consoles and arcades and there was no point in visiting arcades for playing/practice if you owned just a gamepad.

yeah, now talking about sticks is like tunning ur car

Sorry if this is too much of a necro, but there was a Street Fighter game in 2000, unless being made by Arika instead of Capcom disqualifies it.