Tekken compared to sf

few questions
can anyone explain what kind of similarities and differences there are between the 2 games with general strategy? i know its not even close tot he same game but is there anything a sf player can bring to tekken? also how much guessing is involved?

Basic Similarities Strategy-wise :

Poke Game
Frame Trap blockstrings/Rushdowns
Wiff Manipulation
wake-up/knockdown mindgames
Character Matchups
They both kick ass

Yep there is a lot of similar stuff in general but the way you do everything is completely different. If you know fighting games in general though you should be able to make a decent transition.

just keep in mind that very few of the special moves require 2D style direction movements. beyond that don’t be afraid to experiment. and learn to juggle.

tekken is much more complex than sf. there’s just more of everything in tekken. it’s for fighting game masters from japan and korea, while sf is for noobs who just got into fighter for the first time.

seriously?..

It’s alright, if we ignore him maybe he’ll go away.

Back on topic, there aren’t many similarities execution-wise. I mean, you can’t really compare 2D to 3D. GENERALLY, people think Tekken is “deeper” with it’s larger movelists, more characters and 3 dimensional fighting and SF is much more strategy based and with more complex execution requirements. Two completely different games that shouldn’t be compared anyway.

But to answer your question OP, if you’re good at execution in SF, you’ll be good at execution in Tekken, but you’ll have to learn all the other nuances of the game. Spacing, whiff punishing, juggling etc. is all completely different. Hit up TZ for more info on tekken.

^sigh another dumb scrub. aite lemme elaborate it for u.

-why do u think tekken is the number one fighting game in japanese and korean arcades for so long, while sf4 can’t even touch it? they’re the land of fighting games.

  • each tekken character has at least triple the amount of moves that a sf character has
  • you can only move in x and y plane in sf, but in tekken you can move in x, y, and z plane (sidestep), not counting reversal, sabaki, crush etc
    -there’s no special movement in ssf4, u just move back and forth, while in tekken there’re complex movements like back dash cancelling and wave-dashing that will take forever to master
  • there’s only one throw escape in sf, while there are at least 3 different throw escapes from each tekken character
  • each character in sf usually has just one gimmick/shenanigan u should watch out for, while each tekken character has at least 3
  • there’s just more of everything in tekken, there’re many ways to play a character while there’s only one effective way to play a character in ssf4. so it took longer to learn tekken and you won’t get bore of it as fast as ssf4.

Someone lock this thread.

My favorite game is Tekken, it has insane amounts of depth. But it’s like comparing apples and oranges. I play a lot of streetfighter as well, they both have their depths and merit’s and are completely different. Aside from the Mishima’s and a few other character cases like Furies Taunt > Jet upper. and movement, Streetfighter definitely requires deeper general execution skill. Streetfighter is about controlling space while tekken is more about frame’s high, low game and the complexities introduced by a 3D plane. Of course both games have very similar traits which all good fighting games share.

Both are good, regardless what is number 1 in Japan and korea. it’s all opinion, lock thread.

another loud-mouth scrub who doesn’t know what he’s talking about. anyone who keeps saying that it’s like apple and orange is a scrub who hasn’t grasped the idea of “transferable concepts”. sf doesn’t have harder execution than tekken. the hardest execution in ssf4 is doing multiple one frame links in one combo, whereas in tekken just doing a backdash-cancel is like doing a 1-frame link repeatedly. spacing in tekken is very important, that’s why there are all these complex movement mechanics. seriously, if you’re not a top player then your argument on this issue isn’t credible. i’m a top player in tekken and can also destroy scrubs in ssf4, so know your role and shut your mouth. leave the thread open, i got this.

Who are you?

Exactly what I was thinking. Look bodeeU4Fray, I’ve no animosity with anyone, including you, and calling me a “dumb scrub” wasn’t really necessary. Nor do I think you have any authority to call someone a loudmouth when you’re the one with the attitude problem.
I’m aware of the depth in Tekken. I play it. I’ve been playing since the old TTT Mishima/Ogre glory days. You remember, the old BDC~EWGF/Devil TP, 4, days? I understand the complexity of Tekken. But in essence it comes down to preference. People can stand around all day arguing which game is better, but no one will ever reach a conclusion. They’re both great games. I prefer Tekken, but some people prefer SF.

And in regards to your statement about you being a top tekken player, who are you? Were you at MLG Washington?

Tekken is the deeper, move complex, harder game, that takes more of everything than SF to be good at. The game is HARD. This game Tekken 6 is super hard. It kinda sucks TTT2 is coming out so soon because this game could be played for 10 years and people would still be figuring new shit out. Most characters in this game (Except for Yoshi) that people think are bad a just underplayed. Everybody is good in this game and not like SF good where if you play absolutely perfectly you stand a chance against an upper tier character, no like legit, every character can beat every character. There are some bad match ups but yeah this game is amazing.

What an idiot, I guess thats why he is banned… It’s all well to say your a top player with no evidence to back it up. And you don’t need to be a top player anyway to be a student of the game and know what you are talking about, son.

To say a Korean back dash cancel is difficult at all is laughable let alone it being like a 1-frame link. it’s not. It’s one of the first things anyone with any seriousness about the game learns, and it isn’t difficult. Only thing close to a 1/60th of a second execution requirements in Tekken is stuff like Kazuya’s abolishing fist God fist launcher (which requires a perfect EWGF on the frame of recovery.) or the previous mentioned taunt > Jet upper.

By the way Apples and oranges have “transferable concept” as well they are both fruit. and Tekken and SF are both fighting games which also share similar things, which was my point there. I think we all really know who the guy is that has no idea what he is talking about.

Spacing is just important in SF as well, except it’s called footsies.

Again, Tekken is my favorite game, and it really does require the player has an encyclopedic level of knowledge with it to truly be any good. But starting a flame war on this subject on SRK is pretty retarded.

Too much bias in here. Try comparing SF4 to BlazBlue. Wouldn’t that make more sense? Both games have “cancels” (SF ~ focus cancel, BB ~ rapid cancel), both are 2D (DUH!), footsies (if BB calls it that, check DustLoop), etc, etc, etc.

Umm…

Asuka’s CH FC d/f+2~f+2.
Julia’s d/f+1~f,f+3
Kaz 1+2~dash b+2,4(Not only is it ONE frame to land this, but you have to cancel the dash at the perfect frame or it whiffs)
kaz 1+2~dash ewgfx3
Bryan taunt~b+4
Bryan b+4~f,f+2
Paul Demo-Man
EWGF is 1/60th of a second timing all day long(miss the d/f+2 by 1 frame and you get WGF, tested with programmable stick)
OTGF
JFSR
and more…

There’s actually a TON that’s just as strict as a 1 frame link… Some cases worse because you have to time out a dash or CC(asuka for example) Technically, kaz can do CH d/f+2~1+2~dash b+4,2 which is harder than any combo I’ve ever heard of in SSF4.

Either way, I’m probably carrying on too far but you get the point.

bryan’s b+4,f,f+2 feels like a 2frame link. same with taunt,JU if your able to do it fast enough.

EWGF are actually dependent on the character. You can actually do the f,d part very slow but as soon as you hit df you must time the df and the 2 within 2-3 frames depending on the character. I think DJ/Kaz have a 3frame EWGF and heihachi has a 2frame. EWGF’s are all about hitting df and 2 at the same time not about how fast you do it.

Noodalls tested EWGF with a programmable stick that’s accurate down to the frame. If d/f and 2 aren’t hit the exact same frame, you get WGF, meaning EWGF is 1 frame tight timing.

I kind of find that hard to believe because I can hit Kazuya’s EWGF doing the f,df2 motion allday but only get like hwoarangs JFSR less than 50% which is pretty much the same motion.

edit: i just read up on this. i guess it is 1frame. thx.

Tekken is very different. I was an avid SF and Marvel player and it took me many games to become even decent at Tekken. Tekken takes a lot more patience.