jepp, thats it.
hitting them later gains you 60% scaling while when you do it earlyer it depends on the lenght of previous combo.
in his video it was 27% and the “good” delayed version got 60%
did a test with xiao doing a simple wall splat with uf3 to launch, 1 to get the wall splat and then db1 for the final hit on the wall.
doing it instantly will get the db1 a 46% scalling, waiting till both feeds of the opponent touch the ground lead to the 60% scaling
while it still registered as a combo.
thats just for me a visuall clue , dont know if you can do it earlyer to gain the 60 but thats what i observerd.
in the video you feel a little delay on the stronger version too.
its a interesting find/info…lets see what feng gets out of it
edit: jepp, same with the wallsplat 1,3 to shoulder.
waiting a bit grants the last shoulder to get 60% while doing it quick and the opponent is higher it scales more.
Last night I experienced 2 “first time” things in Tekken 7.
I finally hit green ranks.
Moral victory, for me anyways. I don’t get many chances to play, my personal life demands a lot of my time, so for me I was stoked. So thanks to @appomo for compiling and making a post full of guides and tutorials. I think it’s starting to pay off.
Had my first plugger.
I’ve been fortunate enough to not run into any of them till last night. I don’t think they had any disconnect percentage either. Wish they would bring back the names (in ranked search) so we could avoid people like that.
Either way, wasn’t too surprised. They were very rhythmic with their strings. Too telegraphic. Ever hear that saying “the definition of Insanity is doing the same thing expecting the different results”? So thanks again @appomo
you ever have a session where you are doing better with your secondary then your main?
cause I experienced it and im happy but irritated.
point being ive been playing rough the past few weeks when ive had time to play
because of real life stuff i missed the tournament (good reasons and priorities dictated it)
anyways ive had 3 destroyer ranked people devil jin, heihachi and akuma. ive been trying to get devil jin (whos my main) to savior rank.
its been rough finding people who will play for more than 1 game if I figure them out and running into byakkos, genbus and other peeps using their subs who been giving me that work lmfao…
anyways I got demoted all way down to usuper with him.
and it took forever for me to get my destroyer rank with him back i get back late sometimes so finding matches has been rough
regardless i got it back with him a few days ago.
after watching the mainman play heihachi i figured eh ill play a session with him instead I can play him i knew it was late and the chances of finding someone to deathmatch with were slim. But I figure ill just play him for fun. I ran into a destroyer eliza.
…
it only took 30 mins, a freaking episode of Seinfeld.
and I got savior rank.
I want it with devil jin so the grind continues
then akuma
then Ill go for overlord
offline session tonight
ill get to play tekken with some good players with marvel as well and gundam versus later on this week
good time to take a break.
Anyone have input on who the more rewarding Mishima is? I’ve taken up Jin as my main and he’s just one of my favourite characters but Kazuya and Heihachi seem a little more balanced in terms of their moveset, and their damage output seems higher, as well (especially Kazuya jesus christ). Am I missing something with Jin? Just asking before I sink more hours into him.
What’s hilarious is JDCR is often said to be a Heihachi main and is known for his performance with Mishimas and yet he still only plays Dragunov when he wants to dominate (i.e. win tournaments). He often starts sets with Heihachi and then kicks it into Dragun-overdrive (awful pun) if he loses the first match. I think sometimes we have to settle for who we play best. I personally wish I was good with Yoshi but I just didn’t feel him as much as I do Jin.
First off: if you like Jin better than the other Mishimas, play Jin. All the Mishimas are good and rewarding, it’s mostly a matter of finding the one you enjoy playing the most.
With that being said: if I were to rank the Mishima’s by strength, it’d be Devil Jin > Jin > Kazuya > Heihachi.
Devil Jin played perfectly might be the most well-rounded character in the game along with Leo. Can be played in almost any way you can think of with success. Does huge damage and is super safe, while at the same time having incredibly strong mixups (his hellsweep is fucking nuts and his mids are great) and some gimmicks that can occasionally catch people off-guard, or even kill people outright if they don’t know how to deal with them. Biggest issue with learning him, imo, is that his proper WS2-combos are stupidly difficult, so you better have your execution in order if you want more than ~45 damage from blocking power-lows.
Jin is also an incredibly well-rounded character, and is easier to play than the other three because of how well he functions without having to resort to his Mishima-tools. His parry utilized well can completely screw the risk-reward of certain moves too, letting him launch stuff other characters can’t, though that requires extensive matchup knowledge. His block punishment is sometimes awkward because he’s got T-rex arms on his best punishers, and he doesn’t hit quite as hard as the other Mishimas on a launch, but that’s really his only weaknesses.
Kazuya has a special place in my heart as a character, but be warned: this guy might be the hardest character to get wins with in Tekken 7. He’s got one of the worst poking games out of any character, so he has to compensate for that in other ways, notably through using movement and more EWGFs than any other character. His block punishment is also the best in the game on paper, but it’s hard to utilize perfectly since, again, you need to use EWGFs to launch standing moves. His wall combos are completely nuts and his wall carry is really good, though his midscreen damage is only a bit above average. His mixup game is terrifying if you manage to sniff out an opening too, but his offense is overall quite risky. Getting the most out Kaz requires a lot of patience, but he also forces you to play very compact and solid, which are good things to learn.
Hei has huge damage on his BnBs, really powerful CH-mids and beastly space control. He has a lot of “just do it”-moves that are reasonably safe to throw out for huge reward. His lows are however worse than the other three Mishimas, as is his WS-punishment since he lacks a conventional WS-launcher. If you like big, beefy damage, and like to be more liberal with your button presses than Kaz and DJin, he’s probably your guy though.
yeah jdcrs plays hei if he feels his execution is really good or he feels he can beat the person without it
i think hes switched from drag to heihachi once against speed kicks to beat him.
drag is usually the carrier though. jack who jdcr is gonna have to face every tournament just punishes hei too much if he blocks any one of his lows. i still think the match up is even though
I will get to savior with him (devil Jin)
I have too hes taken me farther in tournament then hei. my best/favorite victories and upsets were with him. Every time when the other mishimas were being dumb with me hes clutched out stuff for me. we been through so much and hes my favorite character in the series… I think its akin to a batting slump but im picking it back up a little. like Naeras said for kazuya, devil jin has a high amount of significance for me.
Actually JDCR uses Heihachi a lot. In VSl1 in Korea, except in the finals, all he uses is Heihachi. At Tekken Collision, he uses Heihachi and beat Saint in the grand finals with Heihachi. Few weeks ago, he beat Caiper 3-0 in the finals with Heihachi. But in the next tournament that they faced off, he uses Dragunov against Caiper. He probably did that to caught Caiper off guard. Against Nobi, JDCR always uses Heihachi. JDCR using Heihachi not only depends on how he feel with his execution, it also depends on the character that he is facing. For example against a Ling, he always uses Heihachi. In one of their matches, JDCR uses Heihachi against the strong Korean Akuma user Goraebob. Against the Euro and USA Akuma users, he pick Dragunov.
Had a good, long set with a Norwegian Josie-player yesterday. He destroyed me the first couple of games because I didn’t know Josie’s strings, then I managed to sniff out how they worked and suddenly we were dead even. He also never blocked low; he did punish a bunch of my lows by low parrying on wake-up, which is pretty silly since he’s playing one of the best block punishment characters in the game. His movement was straight better than me though and he had some really funky gimmicks (SWI 2 -> hopkick blew me up every time lol), and pretty much every single move in Josie’s arsenal is a CH-launcher it seems. Butterfly Edge is also straight bullshit. I managed to trick him into either whiffing at predictable times or running into my d/f2 a bunch of times in return, and I kinda exploded him whenever I got the wall.
Fun set. Good to see more players around my level in Norway.
The Fall Classic 2017 - Raleigh, North Carolina, USA A Tekken World Tour MASTER EVENT Americas Region Pool Assignments Link
Notables:
A1: JDCR
A2: Rip
A3: Brawlpro
A4:
B1: Joey Fury
B2: Pokchop
B3: Jody Tha Great
B4: jimmyjtran (Mr. Naps)
C1: Speedkicks
C2: Trungy
C3: Victim_of_Ritual, Rick Tha Ruler
C4: P. Ling
D1: Spero Gin
D2: AceUnlimited, Oni Jin, Reno Face
D3: Obscure
D4: Saint
Stream:
SEPTEMBER 29, 2017
Patch 1.08 notes
* Improved modes related to ONLINE
Opponent’s “area information” and “language” is now shown in RANKED MATCH and QUICK MATCH.
Win record will no longer be displayed before the start of PLAYER MATCH.
To improve matches in ONLINE TOURNAMENT, deleted the selection of maximum participants on the page of creating and searching for online tournaments.
**
Ultimate TEKKEN BOWL improvements**
Character voice will be played when throwing a ball.
Adjusted the speed of various gauges when throwing a ball.
Adjusted the camera for when a player gets a STRIKE.
**
Issues with certain characters fixed**
Issue of the tattoo on Katarina’s stomach disappearing when wearing specific costumes has been fixed
Improved game stability
Improved the stability of Online modes, Ultimate TEKKEN BOWL, actions during battle in certain stages, Character Customization, etc.*
Source:http://eu.tekken.com/#!/en/news/patch-1-08-notes
285,7MB on PC ----------------------------------------------------------------------------
no more italian and spain people for me :party:
i will avoid the shit out of em due to the connection issues to these countrys!
hmm, i might be wrong but when its the same country info which you see in the vs screen then its not based
on the region someone life, its the language he picked.