TEKKEN 7 | Lounge

If it’s a -14 move? Yeah, enjoy doing like three frame perfect inputs to get that launch.

Stuff like rage arts or moves that give you a few frames of leeway on the punish are manageable, but still tough. the perfect ones can go fuck off. I’ve managed to PEWGF-launch a hopkick once, and I felt like a complete boss afterwards. It was also one of the points I realized just how tough life as a Kaz main is, if you want to play him to his actual strengths.

As for “settling for less intensive characters”: yep, pretty much. Supposedly Mishimas were super-dominant in several of the older games(I mean look at this shit), so they were a lot more prevalent then.

Also why are you playing Gigas

I read or heard somewhere that the Koreans went to WNF Tekken before EVO.
Anyone knows what date that was or has a link to the archive or youtube?

Mishimas were super dominant in games because the movement varied from character to character
they have some of the best stats in movement and the fact that there were no walls meant that they were ice skating all around you
also their frames were exceptionally good
mishima jab variations were ridiculous as well just by pressing directions to coordinate
one of the other reasons why devil jin is the best is because of his above average stats jack of all trades archetype as a character. its also because he has punishes that excellent other then the EWGF so if you are having a bad day execution wise. then you should still be able to play him pretty well. playing kaz and having a off day is terrible.
more so movement then EWGF
you have other punishers to compensate but if you arent moving well you cant minimize the amount of situations that people will put you in.

once you are intermediate at the game you’ll see at mid level people mess/miss so many opportunities to punish which changes the complexion of the match completely.
but really the idea is that its always better to whiff punish then to block punish this goes for every character and its important to go into a match and use movement to take certain things away.

a example is shaheen
if im fighting shaheen whats some of the things i want to minimize

  1. getting hit by a hop kick
  2. getting caught in slide mixups

both of those go hand in hand and both of those are moves that arent fluid
he cant just throw those out in neutral or immediately move and do them because slide has to be buffered from crouch and hop kick is something that he has to make you duck or crush
so in open field he has to establish himself before he does those things.

well in open field he has no fast far reaching lows.
so we need to whittle down what we should be looking before he can establish that.

thats why its important to be patient in this game

If you can move well you can project options that you opponent has to take into account especially if you are closing in on him
that way you can dictate the pace. with bad players you can then put them in positions were they will be forced to use high risk moves
if you can figure out the high risk moves for each character then you can sort out the best way to deal with them. its easier to react when you know you put them into a situation were they have to use a move that is punishable. once i learned to wait more i could see hopkicks coming because i gave them so little in neutral they would take their shot with the small chances they had. I knew in those sequences eventually I would be seeing a hopkick.

i dont think claudio necessarily is good against ling i do think he disrupts the playstyle of ling a little and thats what you want you want them to hesitate. so they cant just throw the kitchen sink at you in terms of mixups they have to be able to punish properly
hes got some wild stuff.

the best lings still have fundamentals and properly punish
bad ones just think their carnival tricks can get them by

its all growing pains
the more you know the more you see past bullshit which means youll move with more purpose, wait more and be more precise.

I wanted to main him when the game came out cause I played a bunch of him at EGX but just hated the pipes coming out of him.

Took him into character customisation and now I’m just enjoying him

Anyone have some good punish combos with Steve? I’m trying to pick him up and atm the only thing I reliably have down is up-forward 2, 2, 2, forward 2-1 into dash down 2. I’m still a Tekken nub so anything helps.

I’m not a Steve main but I imagine these should both be good intros:

Spoiler

https://www.youtube.com/watch?v=Nq8TUtoFC-I
https://www.youtube.com/watch?v=CQziDX3lQAQ

Steve’s cool. He’s not my kind of character, but he’s cool.

What’s Claudios Gameplan? Lost several games today against different Claudios, had a bad time with Feng. It seemed like I couldn’t punish much. Need some lab time against him, but any directions would be much appreciated.

Claudio’s pretty open ended in general, and a lot of his options are strong too, especially with starburst. However he’s got a bunch of key moves to look out for at different spacings, so most Claudios are pretty easy to read since they rely so much on them.
Look up each individual move he has and learn their animations and how to punish them in training mode. Takes some practice, but is worth it at the end.

I played a bunch of Devil Jin yesterday. I think this guy will take over for Kaz as my Mishima of choice, he’s just so much easier to play. Cheap as fuck too.
Also I accidentally found out that you can do camera switch cross-up shenanigans with his rage art, the same way Alisa can. My training partner started raging pretty loudly after being hit by that.

Shifting gears slightly, but is there an official name for whatever-the-hell boss version of Heihachi?

not from what i have seen so far.
we can call him end of the line mode heihachi when you want? :stuck_out_tongue:

i think i am comfortable enough with feng and his moveset to start to learn a second one.
not sure if i should pick josie or katarina… :pensive:

Strong Japanese Giga-Nigga Zeus Raijin Heihachi

Anakin’s Paul so sick
learning quite a lot just watching his gameplay

Liang: what match or vid were you watching?

I was looking up the latest Wednesday Night Fight results, looks like Jackie Tran got 3rd…I think he plays Jack 7.

Ever since I started following Tekken, all I see is Paul/Jack out of ATL.

This goes all the way back to the late TTT1 days, with JOP using Paul/Gunjack or Jack 2 in addition to ogres, and then Paul in T4…which is where he first got his 3 hit demo man.

Arario dominating with Jack 5 in T5 DR.

Now we got Anakin who uses Jack7, but Paul as a secondary. Jackie Tran using Jack 7.

Both characters are definitely effective in this game.

Edit: Chet Chetty got 2nd with Paul at WNF. This is an og socal player who has always played Paul and only Paul since maybe the year 2000, was also the T6 national champ.

@ArtVandelay : You could probably check out Anakin vs Speedkicks to see Paul beat down Hwoarang :(, hard matchup for me too

I don’t believe the normal stream people streamed this, Level Up might have streamed it but I don’t see it up.

^
I was just searching for recent Anakin Paul videos on youtube
Im also watching a lot of LowHigh and Knee Paul & Law videos these days in order to step up my game with these characters

I was considering trying to play T7 on a Hitbox for ergonomical reasons, since pad makes an old laboratory injury in my thumb flare up again, and my inputs aren’t clean/fast enough for me to be happy with my performance on stick.
Having tried a Hitbox at a friend’s place, it felt like I was cheating. I was wavedashing/KBDing twice as fast as usual, backdash-sidestep-cancels were insanely fast, electrics were about as consistent as on stick (but I’ve practiced electrics a ton on stick), and I managed to do crouchdash into iWS2 on my first fucking try.

I think I’m buying / building one as soon as I get the money, m’yes. I tried on keyboard too, but in spite of being able to do the same things, it was a lot more uncomfortable due to how the keys are placed.

Thanks for writing that. I play T7 on a keyboard and always wondered how much of a difference a hitbox would make. Well, that or an arcade stick.

Since advanced movement is what’s slowly becoming a major executional issue for me.

I might change my mind after playing around some more with it, but at the moment I’m inclined to believe that hitbox / keyboard are straight-up better as controllers for Tekken than pad and stick are. I mainly want a hitbox because I can bring that to tournaments, and because the buttons are better and placed out more comfortably than on keyboard, otherwise I’d just save the money and play on keyboard from now on =p

Also, what exactly are you having problems with in terms of movement on keyboard? Most of the advanced movement techniques are far, far easier on keyboard than other imo, so I can probably help with that.

They are easier, but as you pointed out; the keys are really small and close to each other. It stresses the hell out of my finger muscles, gets quite painful over time. It’s simply not ergonomic enough for longer periods of playtime. I need to experiment with different keybinds and see if I can alleviate the issue that way, but no luck so far. My keyboard’s n-key rollover doesn’t help matters either.

This applies to the motion keys. Having no problem with 1/2/3/4 being close to each other anywhere on the keyboard.

Hitboxes exacerbate an issue that many players don’t address personally: the need to stretch before and after playing. Players should always stretch before using any type of controller or stick to minimize damage to your hands and wrists.