TEKKEN 7 | Lounge

Well it kind of is. The low comes out in 20 frames. A few frames faster than what humans can react to comfortably. And she has dangerous mids from KNK (the knee stance).

Best option I find is to Sidewalk right to avoid the b+1,4 string altogether.

The double kick launcher is -12 also to whoever said it safe.

The low out of KNK is negative on hit (and even on counter hit), so if the Leo player goes for that, you get a turn afterwards. However, she can cancel KNK into crouchdash and do CD1, which is a much better low. She’s also got several safe mids out of the crouch dash, or she could just empty crouch dash and do something else.
I think you can low jab your way out of all options except for the hopkick, but that’s really shitty risk-reward-wise so I wouldn’t advice it. In the end, I think the best option is to just block, and take the incidental damage you may get from her lows. The stance is pretty darn good.

In other news, I still lose more games to people that just mash and gamble on unsafe lows, than people that clearly have a plan and know how to punish things and adapt. I could hardly take rounds from a Katarina-player that had her 4-button on turbo. I lost 0-2 to a completely clueless Law-player that would just mash and resort to every panic move in the book (yet not once finishing his juggles), before facing another, quite decent Law-player. This guy I proceeded to beat handily, even though he had good conversions, knew his punishes and actively tried to condition me with stuff.
All part of the learning process, I assume.

I got a 12 frame punish and couldn’t do it. Probably fucked up the timing. Thanks for the heads-up.

Bilal:

I found the stream archive.
My match starts around 1 hour 34 mins.
https://www.twitch.tv/ennymura?tt_medium=live_embed&tt_content=text_link"

God damn.
And I’m happy when I’m not getting demoted to brawler.

Also Aris saying that people that can’t low parry Law’s junkyard suck is a bummer for me.
Can’t do that on reaction yet :confused:

After I sad that Aris vid I went straight to practice and did it like 100 times because a friend whose coming this weekend play a lot of Law. I them went to play a match online again a Law and didn’t do it once lol

Yeah Evil J, funny that I was just watching that haha. Saw the WNF link posted in Kor’s, started watching it and they mentioned 69 players. I skipped near top 16 and saw WayGamble’s name and this thread popped up in my mind. Should’ve just said you were at WNF.

Not anymore, the low is +4 on hit, only -12 on block and + a dozen or something (fake advantage) on CH. It shouldn’t CH often, but still. It is actually a good low now. CD1 is still negative on hit though.

Tekken is sometimes a funny game in a sense that proper defence is a hard task especially if you don’t expect the other player to do the stuff he is doing. Offence, at first, seems overwhelming but you soon find out the wholes in strings, set ups and pseudo frame-traps. If there’s anything specific about Law or Kat or any other character, feel free to ask in the doc.

And obviously, you cannot really react to the KNK low (definitely cannot hopkick it on reaction, hopkicks don’t start crushing lows instantly) unless you just focus on the low and nothing else. It will probably still be really hard considering the current input lag.

EDIT:
Yeah, low parrying strings like Junkyard on reaction is easy, but comes with time. Also keep in mind that T7 netcode isn’t that great unless you are playing on PC. In my opinion, best way to practice is in actual matches unless you are getting yourself familiar with animations of moves like snake edges, new moves or throw breaking. I don’t use practice mode much for such stuff, there’s just not enough incentive of clutching it and winning the match or botching it and losing the round. But that’s how I personally feel because I hate sitting in practice mode and would rather play. Different people learn differently and have their preferences of course.

You’d think that after 30 rounds of me killing this xiaoyu with just mids after learning he spams low parry, he’d stop

nope

continues to spam down forward lol

ran into a flowchart dragonuv. I’ve never seen flow chart play style before in tekken.

would always do two moves into a ws+1+2 on block, then immediately qcb+2 in hopes of launcher. Even after I stood in front of his face and didn’t move and just punished with no juggle, same thing. non stop pushing buttons.

A character finally makes sense to me!!!

It finally clicked with Katarina and it makes sense I understand whats going on now in terms of her gameplan and shit.

Now its time to find a 2nd character cause im a firm believer in knowing at least 2 people, but figuring out a second character gonna take forever :frowning:

no need to hurry…next year at this day you will most likely be able to play more than two chars.

Sidestep is a good option

Sidestepping always gets me hit or they don’t press a button.
Most use I get out of sidestepping as Paul is hitting his SS+3.

Also: Does anyone have frame data on universal moves? I mean shit like all the wake-up attacks, running shoulder, baseball slide and all that shit.
Asked on Tekken-Zaibatsu and got ignored :frowning:

Damn I feel old

uh, yeah dude. the space ghost av gives it away immediately.

i have noticed new players almost never SS or SW into punish, especially online.
good thing i never point that out at all.

I’m getting into Josie because with Drag I feel they are refusing my matches on rank, and she looks fun to play with.

What are the best Josie tools?

Wake up mid kick is -12 on block, but only certain characters can punish it.

@Bilal: How do you go about fighting Asukas? Are you doing a option select for every mid/high that you do against that character? The risk/reward for doing chickens is still fucking stupid.

side walking is good for people that abuse strings or moves with long startup and or buffered setups
the characters want to naturally align so if you just sidestep their string will realign and hit you
gotta go in practice mode and learn which way you can step

its why i was saying the dragonovs who abuse d2 into fff2 can be side walked
youll get clipped with the d2 right before you move out of focus then the wind up on fff2 is too long

backdashing the d2 is a option as well since backdash blocking is buffed the chances are small you get hit by fff2

important so that when you end up behind someones back you know back turned combos/setups as well
and movement practice always

Is Paul’s sidestep just trash or am I trash because I can’t make it work most of the time?

why not both