TEKKEN 7 | Lounge

I remember reading somewhere Cody was a 6th Dan Karate master.

Nerd.

Never thought I would have that much fun with the game. The only bummer is the online :frowning: Managed to get only one tournament running yesterday which bugged out at the finals, so no rewards for anyone.

He doesn’t use it, he incorporates aspects of martial arts into his fighting style used in the SF games though. His moveset is just him throwing fists with nothing but brute force behind them.

In Final Fight you see it more, particularly in his throw. Miguel also uses some slight aspects of martial arts, he holds a low guard for increased power in punching.

after every match when the rematch menu appear there is a menu entry called profile.
it will lead you to the steam profile of your opponent where you can add him.

another way is to remember his name and avatar! and seek him on steam.
but be aware that a lot of people have similar names and without remembering the avatar you might not find the one you seek.

PC version Patch Rollback

" Isshak Gravi
[JUNE 13TH PATCH] Patch rollback!
We released a patch yesterday on Steam to improve the online experience but following your response
we have decided to roll it back in order to keep improving your game experience. We continue to gather
all of your feedback and thank you for your patience! "

http://steamcommunity.com/app/389730/discussions/0/2333276539588475332/

imo, you should start out with josie as she leans a bit more to beginner/intermediate playstyles and when you’re confident enough with your fundamentals you can move onto kazumi.

the mishimas have a distinct playstyle that has a good learning curve BUT very difficult to beast on anybody as they have very high risk/reward moves.
josie, leo and paul lend themselves well to anybody still learning the game and the system.

Never thought clean KBDs would be as easy as they actually are. I find them easier to do than the sloppy QCB inputs, honestly. Just back -> back (hold) -> Then go down from back and I never get any backsway.

Time to take a look at Bryan/Nina

Not quite sure if you mean that they’re “high risk / high reward” or if they have a high return relative to their risk here. Because I don’t think they need to play particularly risky, and Devil Jin in particular is safe on almost everything from my experience. Their risk-reward is quite good (they have a plus on block i14 launcher with huge range ffs), they just have a very high skill ceiling, so while they take some effort to truly destroy people, that’s for different reasons than their risk reward.
I may completely misunderstand what you meant here though.

Also, Leo’s a good character suggestion that nobody ever fucking mentions. In fact, I don’t think I’ve faced a single other T7 Leo-player than me yet. I seriously don’t understand why, unless I’m the only person in the world that likes her character design and that’s what scare people away, because she’s really straightforward to play and very easy to be effective with. Basically low-execution Devil Jin in that she can do everything, and does all those things well.

The online community for this game is terrible. I had two ragequitters yesterday in an hour and a 1/2 of play and 90% of the people I play against leave after one match. Shit, I’ve had people leave after one match after they were the ones who won! :rofl:

It’s a miracle to run a set in this game. I don’t know if it’s my Akuma that makes people salty, or if Tekken players have some weird pride when it comes to playing matches online. Ranked or player match it doesn’t matter. When I compare it to all the FG’s I’ve played online, T7 and the Mahvel games have the shittiest communities by far. I don’t remember TTT2 or T6 being like this on PSN either.

Are you guys having similar experiences like this? I’m really enjoying the game but I hate the multiplayer community and it makes me not want to play as much as I otherwise would have.

No ragequits against me. Almost everyone gives rematches even if I run a train on them.

This is PC though

No ragequits
Everyone rematches in player matches
About 20% rematch rate in ranked
Pc

I don’t have a lot of people leaving.
I sit in my 2 man lobby and get 2 or 3 noobs that stay for one game, then some good player shows up and I get my FT10 or FT20 ez.
Yesterday I had to learn how to block and punish both of Feng’s 10 hit strings because some dude ran a train over me with that shit.

Also fuck sitting in 8 man player lobbies. I’m too old wasting my time watching other people play.

Fuck ranked though, that shit sucks.

Only good part about ranked is that the ranking system is actually good.
You can lose like 10 in a row to a beginner rank if you’re like 3 or 4 ranks above him without getting demoted, same with people of higher rank than you.
I don’t get half as pissed losing to somebody who made a new account and is smurfing and am down to play with new people or much better people, because losing and winning doesn’t mean a lot in that case and you can just work on matchup knowledge and go for fancy combos.

Maybe it’s because ur playing akuma, a character that has u basically playing SF in a Tekken game. As a Tekken player while I wouldn’t run from an Akuma player I can see why other players wouldn’t want to fight him.

SFV was and still is worse.
You know what I mean, when they ragequit in Casual matches and lobbys they have opend themself.


harada confirmed that they continue to work on the pc patch.

the risk/reward i meant was about the moves for each individual mishima.

with hei as an example, i would rather stomp than HS after i KD an oppponent
oki options+ depend if my opponent either stands up and blocks low or rolls away
stomp on block is less risky than a blocked HS but if the opponent rolls (especially backward) then you get free damage when you chase them with HS into AK

the skill ceiling you’re talking about is rubbish though, everybody knows all mishimas are top tier bwahahahaha

How similar is Josie’s novelist compared to Bruce?
Would she be considered a clone?

Didn’t they plainly remove backroll and, by that, the oki scenario you’re describing now?

Sonicbid: Just theory but if you have people who are quitting after winning against you, most likely they don’t want to play against akuma.

When I played SF5, there were some matches where I would leave and quit even if I won, because I know it doesn’t benefit me to continue playing against the opponent…they would only get better against me, but I wouldn’t get better against them.

An example would be against Balrog…and this was season 1 balrog, I don’t think I’ve played against season 2 or 3 balrog and I am not interested.

Even though I can play on stick, I think my movement and defense is a bit better on pad.