Tekken is very easy to get in and understand honestly. I think many people overestimate its difficulty because of the high execution required for some things, but unless you play the Mishimas you can just grind backdash/sidestep cancels and you’re good to go.
I think that up until an intermediate level (which may correspond to plat) the fundamentals and the gameplan are easy to grasp. The main things you want to know when transitioning from a 2D fighter are:
you will likely block high instead of low most of the time - lows are the equivalent of overheads in 2D games, aka slower, unsafe and mostly not very damaging, while mid attacks are usually the strongest ones and will always hit you while you’re crouching
everyone has access to a low parry (down-forward) that gives him a free combo on parried lows
all high attacks can be ducked and whiff punished - if you know they’re gonna go for a high string, just crouch and punish them
sidestepping will make moves whiff and allow you to punish them (you can’t sidestep homing attacks though)
learning the main launchers of your character and the opponent’s, as well as the way to punish them, since they are the main way to get massive damage
most strings other than jabs are negative to unsafe on block, so if you block them it’s at least your turn when you don’t get a full punish
normal throws are very easy to break; command throws can still be broken but you have to learn how for each one of them. Throws in general are not as important or strong as in other 2D fighting games
learning to wall carry (when the stage is not infinite) and convert off of floor/wall breaks
Despite the massive size of the move list for each character there are really only 5-10 moves or strings that will be the core of their gameplan. Once you learn these options it’s much easier to figure out how to play against them.
High level Tekken is from what I understand really about movement. Knowing how to get in the good spacing for and how to bait and punish specific moves is vital in a game where mixups are not as overwhelming as in, say, Xrd, SFV or NRS games.
I cant confirm 100% but i think that your beginner characters will scale up based on your highest character’s rank but it wont be anywhere near the same rank
I’ll confirm when I get home
There are some specific levels that when reached will make all your characters rise to that level automatically. I think 1st Dan and Initiate are two of them. There’s a popup in the game that tells you when that happens.
I find it weird telling people to not get a game because it has a high skill ceiling.
Basketball has a high skill ceiling and while you can blow all your time into practicing all types of shit to get better at it, the game is still fun if you don’t do any of that and just play a pickup game with a couple of friends here and there.
I feel the same about Tekken.
There’s tons of noobs to have fun with and in terms of skill ceiling, sky’s the limit.
The basic gameplay is way easier than people make it out to be, and mashing buttons feels more natural than any 2D game ever made.
Tekken 7 is my first time playing a 3D fighter and as a fellow Canadian I was also on the fence considering the price point (purchased the deluxe version for PC).
I would say that so far I’m happy with the purchase. The game is absolutely beautiful. The aesthetic value was a big plus for me from the graphics to even small stuff such as the menus and UI. Although I had never previously played a Tekken game I had checked out some videos/streams and it really seemed hype. I can enjoy SFV for what it is but Tekken is a nice breath of fresh air so to say. Ultimately you have to see the value in buying it yourself but for a first time experience with the series I’m enjoying it.
You said that you have always wanted to learn to play Tekken so why not take the plunge now!
I have not tried that yet but maybe I should. The stage runs beautifully though. Its the Mishima factory stage that gave me issues and also the fur on the bear’s bodies makes my eyes hurt without screwing with the graphic settings more.
I don’t get it.
Maybe somebody here can help me out.
I’m a Paul player right now and I’m trying to get his d/f+2 launcher to link with d,d/f,f+1 (Thruster).
Now I can do that shit like 80% from the right side, but fucking literally 1 or 2% from the left side.
I checked what I’m doing from the right side and it seems that I’m buffering the Thruster motion during the recovery frames and hit the button just as I recover and it also seems that even if I’m not doing it perfectly on the right side and the dummy falls a little deeper, I still get it done pretty often.
No cigar on the left side though and I’ve been doing this shit for the past 2 hours.
Just got the game today and been messing around in training. What controllers does everyone prefer? I used a stick at first but switched to Xbox one pad cuz movement feels easier to me. Hitting a clean three button input on a pad is a little awkward for me though
I’m going to try to find someone who matches Lars in flash to be my secondary. Maybe one of the other Mishimas.
EDIT: Hm, I can only get 3 EWGF’s in a row with Heihachi. This is fun to do…Who has the most difficult one to pull off? I remember you guys saying Kazuya’s was the easiest.