finallllly got to play someone tonight. went 10-0 against a kazuya. def have a scrubby steve but i guess if i can go to 10-0 and its not that scrubby lol. i need to learn the rage system, its interesting. he got close to beating me off of that and parrys, but he ended up giving up on parrys for some reason.
I still canāt make myself to customize my characters to look dumb. Hope there will be more cooler, cuter and sexier costumes and accessories in the future.
So far just practicing Eliza and Chloe before I branching out abit to Josie and others.
Sighs. Iām trying to use the Tekken 7 Chicken app so I have an eye on move sets (nice app btw) but this abbreviated shorthand jargon is damn near impenetrable. I wish they could find a way to make the wording a little better.
Got Tekken 7 on PC and Iām enjoying the game a lot.
Been playing pretty much SF the most all my life. Havenāt own a Tekken game since Tekken 4, so I have to many SF memory reflex. Like defending mids I sometime tend to do d/b and get punish by it because of SF reflex.
I watch plenty of tekken vids now and Iām getting the hand on movement. Like learning to backdash quicker and stuff. I saw that aris vid about poking and movement and is a really good one.
Playing mostly Dragunov. Any good guide from him. Whats his best launcher and where should I start with him?
Is that on android only? I donāt see it on the apple store.
I play drag
Low poke with d2 and df1
Practice fff2 because its + on block and letās you mixup
Use B1+2 when close because thatās also + on block
Whiff punish with b4,3 or 4,1 for now
Punish lows with ws1,3
Dragunov can be really oppressive when heās in
Also just do uf4 itās safe and combos
both
steve is a counter hit character
hwoarang is good at mix ups and punishing from medium to long range
steve plays alot closer than hwoarang does
I enjoy watching both
visually hwoarang looks like he hits like a truck and steve looks like heās just pushing your shit in
they both play very different from Lars
From what Ive heard, it is. theres alot of weird Tekken shorthand junk on it thats not properly explained (like the ACTUAL GAME!!), like TWISTL or FC or BT. If youre gonna use keywords or jargon, have a key in it so scrubs like me know what the hell youre talking about.
I have literally the same problem with every single qcf move of Paulās on the left side. I feel like Iām doing the same goddamn thing (and I can get the backsway to come out on the right side, which logically should be the same input as the forward command dash from the left) but for some reason it only works on the right. I donāt want to rush to say something is fucked, but thatās a really weird and highly specific mental block to have.
With that said, Iām feeling Kuma. And not from a gameplay perspective. Iāve just always loved the idea of a big dumb bear who knows karate, but I just never could figure out his gameplay. I tend to gravitate towards big or dumb characters, and Kuma is both. Shame Tekken 7 has such barebones customization options compared to 6 though. There is fucking nothing for Kuma/Panda. I want my bear with a stupid cowboy hat in a tutu, damn it! I guess the snorkel and pink bunny backpack look kind of dumb. Playing through the kyus online with Kuma is fucking hilarious too, because nobody can deal with back 1.
So when i used the range numbers in my critique you should think of a character model between you and you opponent if i say range one im talking about one character between you and you opponent range 2 would be 2 characters Etc.
range 0 is of course when you are in each others face.
alright so with the feng
he used jabs to initiate alot of his offense and you kind of let him do it because you are just learning movement and its tough you will have trouble knowing what to do at ranges 2 to 3 it doesnt help that feng has one of the longest whiff punishers in the game. with out it its hard to bait at that range and project a sense of moves that are possible that he has to take into account in space.
the problem that I saw is that you didnt compensate for the lack movement by doing more quicker moves at range 0 to 1 and at range 1 you used alot of downback 4 and used the jumping kick or up forward 4 to try to get the launch and you did this against devil jin.
those moves are good but the issue is they are are situational
you used downback 4 correctly and at a decent range and they ate it alot
the issue is that if they block it you are fucked cause they will launch you.
now on to the issue with using the jump kick
its safe on block and its a launcher which is cool
the issue is that if you whiff it they get whatever they like because of the fact that its recovery is terrible so you gotta make them block it.
also it can be stepped to the left so again make them block others have gave you a nice set of pokes to use and ill copy them again for good measure
1,2
df+1
throw (1+3 or 2+4)
db+4
df+4
d+4
d+1
ws+4
df+2
uf+4
uf+3.
also db 2, 1 is a good approach option
a jab is +1 on block many people will use this to make you eat a mixup
its what the feng was doing if you feel they are doing this you can sidestep and jab them back or backdash
cause there was one point where he made you block a jab you ducked and he hop kicked
wasnt a bad decision as he was jab spamming you but he did it because you hadnt shown him you would punish much of anything heck there was one point where you blocked a low and you tried to grab him.
you have to know how to punish.
think about tekken like this in terms of punishment
the fastest move in the game is a jab its also the fastest punisher
somethings in this game are only -10 some things are more punishable and so on and so forth
you have to know.
for the devil jin.
up close he forced jabs and mid punches.
you saw pressure but didnt feel it until he got the low game going on.
but his movement was bad.
so he just wanted to stay close and feed you jabs
ill say this because of the nature of learning a mishima
when you see him crouch dash.
block low if they have bad movement.
he couldnāt crouch cancel his dash into while rising moves and he couldnt close in fast with the wave dash.
if you block low you dogde the EWGF and the eventual hellsweep hes gonna do
ether option you can launch him
Opponent blocks EWGF -> gets pushed back to a āsafe distanceā, and thus presses a button -> EWGF as whiff punish from half the screen away.
I have a pixel of health left, both players have won two rounds. I land a d/b4, then use EWGF as a frame trap and kill him with the ensuing combo into rage art.
Block a random rage art. EWGF their face as a punish.
Man I love this move. And this character.
Admittedly Iām pretty happy most players in ranked elect to pick P1-side so that I get P2. My EWGF-consistency goes way down if I switch sides, though Iām slowly remedying this. D:
Also, be prepared that most of my posts in this thread from now on will be me gushing about how great EWGF is.
Itās pretty much a right of passage for every tekken player to get addicted to practicing the ewgf/wavedashing/lightdash/backdash cancelling.
This has been true since 1999ā¦
I actually wasted my time from tekken 5 DR and up maining devil jin (DJ was top tier in T5 DR) and giving up my other characters while hitting an execution barrier/ceiling with himā¦ended up mostly playing 2D fighters seriously and only playing tekken occasionally in tournaments.
I just bought the game yesterday and Iām gonna go back to my old non mishima characters and will pick up Feng just for the purpose of winning.
That being said, thatās a sick video of random mishima practice, I canāt believe you can get that fast on a ps1 pad.
Tekken is the one game I highly prefer pad or Korean stick over Japanese stick (mainly because of neutral).
Ever since I stopped trying to just hit with light punishes I seem to have lost my ability to think with anything other than u/f+3 and d/b+4. I keep telling myself to punish with the correct buttons, but it isnāt happening yet. (And I still default to f+4,1,2,1 for a corner combo even though I know the better one.)
So what are good punish options with Kuma? Because I feel I have the range to do some bullshit, but I have a hard time throwing out anything fast enough to punish on reaction except maybe 1 > 2 unless Iām in hunting stance. df 2 > 1 is godlike, but either Iām fucking useless or itās too slow to punish a lot of shit. And option one is likely.
@NupoChromine U seem to be always waiting for ur opponent to do something and ur afraid to approach, being defensive is one thing but to be defensive you need to have gd defense which right now i dont think you do and yeah ur right u seem 2 depend a lot on db4. It not a bad move but its kinda slow and in close quarters its risky. U should use more df1