TEKKEN 6 Bloodline Rebellion Thread - PS3/XBOX 360 Oct. 27, PSP Nov. 3

I’ve had the battle chest on Alisa forever and I’ve played through scenario campaign levels a million times… and that was the only two times the damn bird ever happened.

Btw… is there a post somewhere that has everyone’s item moves and commands listed?

yeah she randomly does it.

How do I use my characters weapons ( Bat Gatling Gun Sledge Hammer)
http://www.tekkenzaibatsu.com/tekken...em_special.php
And once again for you visual learners
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thats straight from the faq i made.

I hate ground games :frowning:
I just dont know how to stand up properly =_-;

Tips would help, because most of the time, I just rapidly press up or 1 until Im safe. lol

It depends on the character and their options as how to best escape in each matchup. Learn what characters like to use most often after they knock you down and figure out how to get up according to it. The safest way to get up against most characters is to roll to the side or just quickly press up but even those have slight recovery if the opponent catches on and can be punished. You just have to know what your options are and how your opponent plays.

That was kinda vague since I’m still learning myself but generally if you mix your wake up timing like in SF where sometimes you quick rise and sometimes you wait and do a roll a bit later then get up that can help you to keep the opponent from knowing when to hit you again on the wake up. The interesting thing about Tekken is that you can stay laying on the ground forever. Stay laying on the ground for a long period of time is an interesting tactic since the opponent will have to make a move at some point and there’s nothing they can do to you if you just lay grounded that will do big damage that isn’t slow or has hella recovery. If you force them to try and hit you with a move that they can only use while ur rising up to your feet they’ll whiff and you can punish.

^ Hey those are some interesting tips.
I’m currently using Miguel. and damn, I’m always losing because of my ground games, so annoying.

But I’ll try those tricks. Thanks!

Against a live opponent, I faint getting up by spamming 2 really quick while showing intent. That goes my opponents a lot, and usually results in them whiffing some OTGs and gives me a free getup/mixup.

If I’m face up, head towards, I like to roll in, deep low, then CC/OTG from there…

Damn. Yo, making the transition from VF to Tekken is actually pretty tough.

I must say though, that using fuzzy guard has saved me more than a few times though, and allowed me to punish some cool shit people probably wouldn’t expect.

But then, there’s the issue of not having a guard button, it’s killin me right now. Also, sometimes I fail to guard sweeps I see coming way ahead of time, just because it’s clearly my fault not guarding them properly.

For example Bryan’s snake edge, that shit is SUUUUUPER slow, but I don’t guard it 25-30% of the time. And no, it’s not because it’s online, that’s not it.

It’s because I sidestep or sidewalk INTO it. On accident. You see, in VF all you need to do to guard a low, is press down and guard at the sametime, in Tekken sometimes when I do that, I end up evading or sidewalking, ESPECIALLY after I fuzzy. I keep forgetting about down/back sometimes.

Anyway, I’m still learning, and I be getting my ass beat by players like Zig21, WHAT R U SERIOUS, and some others that got the solid Tekken foundation.

what might help you is to start low parrying obvious lows instead. Idk that just seems like it would help with your mindset and coming from VF.

If you do that with jack he gets df. 1+2 which does decent damage, people try that shit all the time with me because of jacks ff. 1 that eats up almost everything getupwise outside of side rolling, which it can still devour if i see them doing it and wait for the side roll. Jacks Oki game is scary shit, and thats without debugger and megaton punches to set up guessing games and other bs.

That will hurt him in the long run, since you can punish power lows alot harder by just blocking rather than lp’s. You should only lp lows if they are parts of a string, or if you can instantly see/predict the fast ones.

Slide: good to see that you’re trying Tekken now. Couldn’t you push guard+d/b to block lows in VF? Well anyway, you’ll get used to holding db after a while. If you can play high level VF you can do anything lol.

To add with DevilJin01 said, remember that sometimes it’s best to lie there and take the hit. Always trying to tech/backroll/stand up will end up with you getting hit with some nasty tech trap and taking more damage than if you just stayed there. Besides, some people may try to predict the tech and guess wrong, allowing you a chance to get up for free. Plus after you get hit, you can usually get up safely after.

You just have to read the options and your knockdown position correctly, which mostly comes from experience.

Zig’s a TZ mode IIRC.

The best way to transition from VF to Tekken is to not think about VF at all and learn every aspect of T6BR from the ground up. It may sound daunting but it is very worth it.

Even relearn all of the notations, even ones like QCF that you know, and then think of them completely isolated to Tekken only. It may sound like overkill but if you want to achieve high level in Tekken then you can’t hold back on things like this.

Don’t ever try to apply offensive of defensive techniques specific to VF like fuzzy, ECD, ETEG, or whatever. It’s best to develop your use of defensive techniques specific to Tekken on your own. It will considerably help you remember them in the long run and allow you to apply them in matches on the fly at a more consistent level. Even if they both shared the exact same defensive techniques you need to separate them in your mind.

Not only that, but if you properly learn Tekken, and not try to shortcut anything from your VF knowledge, you’ll be able to hop back and forth between games more easily. Instead of having to unlearn aspects of VF and apply them to Tekken (or the other way around) you’ll develop two completely different sets of offensive and defensive techniques unique to both games.

Don’t think of guarding lows in Tekken and compare them VF or SF. Think of Tekken as Tekken and that’s it. I play Super Turbo and HDR as complete different games and those two are about as similar as you can get. I can seamlessly transition between ST and HDR or VF4 and VF5 because I learned all of those games from scratch individually.

Trust me, in the long term, if you plan on playing both VF and Tekken at competitive levels, you need to learn both from scratch and never try adapt techniques from one game to the other.

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^ Zafina raged death combo.

omg WTF, thats so beastly, fuck too bad it needs floor break otherwise everyone might pick up zafina.

Most characters have a raged death combo from somewhere, they just always require a very specific situation.

The reward aint even high enough for that, I get more blocking those seeable stuff. Plus the risk is less too man.

Yeah man, Tekken is mad fun. Yeh I could do 1G(guard+d/b) to guard lows in VF, but you could run the risk of crouch dashing accidentally and, depending on what moves you’d like to punish the guarded low with, d/b takes a lil bit of your possible buffer time away for a move, or could be buffering another move entirely. So 2G(down+guard) is how you’d normally do it in that game. But since it’s a guard button, sometimes the need to do 1G, or 3G comes into play too, depending on bufferings and things for punishment.

The fact that I could play VF, is the only thing keeping me afloat in Tekken right now, cause I atleast have reading skills, 3d fundamentals, and lots of frame and hitcheck knowledge down.

Other than that, I’m just a VF coated Tekken newbie.

I don’t plan on playing VF at competitive levels anymore, the game is dead almost completely. Only R would bring it back for me.

Fuzzying seems to work in T6BR to some great effect though. The other things obviously don’t work, those are VF specific techniques. Fuzzy is universal 3d.

I don’t even know if I’ll ever even play Tekken at competitive levels. My Photography, and my personal life, take precedence. I’m just having alot of fun with Tekken.

p.s. Fuck Lars: Alot of his moves tend to go under highs, and pull his body back so I miss.

Fuck Asuka: That reversal stance is lame at my level, and slows my offensive down cause I don’t know what Steve can do to hit it, other than shoulders and lows.

Fuck Lili: Because it seems like every move she has goes through whatever move I have, on my adv.

p.p.s. Thank you Peekaboo

just u/f+2 Asuka’s counter with Steve. It SHOULD be free launcher/juggle.

Thanks.

Time to have a field day with every Asuka that think they got control.

Anyone wanna get some games going on ps3? West coasters preferred

LOL @ the DLC

Nacmo Fails