Is there a faster way to get all the items than farming gold mokujins in SC?
Is there some way to download a save file with all the stuff?(ps3 version)
This is the problem though. Companies in general this generation are being lazy and half assing main/basic stuff that should be good from the start. Then once the public starts complaining about it, THEN they try to release a patch or tell the public “we’re aware of the problems and working on release a patch.”
I think it’s really just back to the companies not wanting to pushback their big games and risk missing out on quarterly sales in the end. Especially if they know they can patch something. It’s the easy way out for current gen consoles and it’s pretty damn sad.
^^^^^
I miss the old days when games came out as 100% and didn’t need to be patched.
You mean the old days when games came out as is and couldn’t be patched. Let’s not pretend like games didn’t start having problems until online patches came along.
Exactly. At least nowadays when a game’s release is flubbed it can be fixed, unlike back in the day when you took what you got, and if there were any problems with it, too bad.
Well…yes, but someone would still have to unlock EVERYTHING and even then, the save files in T6 maybe encrpyted/unmovable like SF4…
I can’t unlock mokujin’s stage… i keep getting smashed before i even get to leo on 16th… it sucks
Kazuya’s u/f+4444
is the life bar in high level play set at 180pts… thanks in advance
fixed for historical accuracy.
Of course games were buggy back than, but not AS buggy… C’mon how many games nowadays have save file destroying glitches? It’s nuts.
Now I can buy this game.
i can only get to 1st dan in ghost mode? wtf?!
Yep, it’s 1st Dan max. Then it’s all over. Effectively making online the only way you can rank up higher.
that needs to be patched imo.
while this is true, it also made the company be sure everything was fucking right. Because the final product would either make/break a new hot series or kill a new series/existing series.
i’m glad we’re able to get patches to some extent. But that doesn’t mean rush the product, patch it later. In this case, no one really knew how bad/good the netcode would turn out from the getgo except namco. Thankfully it’s nothing gamebreaking but it’s just an overall aspect.
in SNK’s way though, they pretty much didn’t care about KoF XII and didn’t care what people thought. So I give most companies credit for doing something.
My PS3 died yesterday. It doesn’t really bother me too much, as it was the original 60gb from '06, and I figured it’d die sooner or later, and I was also looking for an excuse to get the PS3 slim, so it actually all kinda worked out…
…except Tekken 6 is the game that is stuck inside the console…
and I don’t wanna buy it again. If I give Sony/Gamestop/etc. the receipt, they better give me a new game or get this one out somehow; it’s just under two weeks old.
I was wondering if anyone has a clear take on throws here? The tekken series always seemed funny on throw escapes in 5 basically you just have to guess what button to press because once you see what throw someone is doing on you it’s too late to press the appropriate square or triangle. I also notice that special throws also have special commands for their escapes. It’s practically a guessing game when trying to escape throws. It makes it hard to fight throw spammers. I think it should just be a single button for all of them. What are your takes?
lol I just repaired my YLOD yesterday because my T6 was being held hostage. My advice is look up some tutorials on Youtube, buy a heat gun, a torx screwdriver and heat sink compound, and get to work. $30 for those tools instead of $360 for a new system and T6.(I don’t know GS’s policy for games held hostage, but I wouldn’t trust them…)
EDIT:
It’s not a guess as you can clearly see the hands on like 99% of throws(Giant Swings piss me of though). Correctly reacting to them (AKA having Tekken Eyes?) is a different story though, but throw breaking is a fundamental skill and is something that you really need to practice to get good.
… most top level players break throws based on looking at the hands used to throw.
http://tekken.reepal.com/index.php/tbt/
looking at throw animations only gives you so much time. hands give you a good amount of time to react, and once you train yourself, breaking throws isnt the hardest thing in the world.
and double break (1+2) throws are the easiest to break most of the time, because the animations are so obvious. no reason to look at hands… you see both come up to grab you, hit 1+2.