If you don’t want them to tech do:
EWGF, EWGF, 1,1,1, d/f 4,4 does about 66 damage.
if you want to take them to the wall:
EWGF, EWGF, 1,1,1, f+2 does about 66 damage too and sends them flying really fucking far away.
if you want most possible damage w/o a wall:
EWGF, EWGF, 1,1,1, HS to Hookfist does about 72 or 73 damage.
if you are at correct spacing from the wall:
EWGF, EWGF, 1,1,1 (or whatever necessary combination to get wall hit), b+3,1,4,1 does about 95 to 100 damage.
if you side step to your left dash jabs don’t work consistently so…
EWGF, EWGF, b+2,4,1 to take them to wall
EWGF, EWGF, CD WS 4,4 to prevent tech.
Off of TP:
Do:
3,1, HS to Hook for damage
1,2, 1,1, f+2 to take to wall
1,2, 1,1, d/f 4,4 to prevent tech hit
Off of d/f1,4:
Do:
b+2,4,1 if you are slightly to your left or off a low kick parry
1,1,1, f+2 to take to wall
1,1,1, d/f4,4 to prevent tech
df+1,2 if you are a lazy ass
if you can’t do d/f 2 CH to launching EWGF (like everyone who is not korean)
Do:
d/f+2 CH, sidestep left, dEWGF, b+2,4,1 for most damage
d/f+2 CH, 3,1, d/f1,2 if you are lazy
d/f+2 CH, 3,1, 1, 1, f+2 to take to wall
end combo above w/ d/f4,4 instead of f+2 if you want to prevent tech
d/f+2 CH, uf+4,4,4,4 if you are a handicapped person.
There is your basic kaz combo tutorial of stuff I prefer doing. I gave up on d/f 2 CH into launch EWGF cuz I get it one in 10 tries and I don’t even know what I did differently.