Tekken 5 Its Not That Good

So far I like T5, my only fear is the more then game progresses in the next year, the more Steve is going to become more like T4 Jin.

As far as the comparision to T5 to Evo, its not fair to compare anything to Evo. Its basically as perfect a fighting game that has ever been released. T5 is good in its own right though.

Yep you definately should. I was raised in KOF but being a korean and all I decided to try T5. Now I understand why this game is played so much, its just awesome. Love the juggling and stuff in it.

Lose the sarcasm, it’s not helping your argument. If you actually read my post you would realize that your complaints about T5 moves connecting when it looks like they shouldn’t and vice-versa aren’t all that different from my gripes with the EVO sidestepping.

They use different mechanics for the sidestepping, but both have merit.

Something lame about Tekken 5 is that Anytime you hit the floor it gets all smashed, they should have only saved this for BIG falls or hard hits to the ground not every time a 105 pound chinese girl hits the pavement from a small leg sweep she causes a crator which makes the other ones on the floor dissappear…

basically i wish there was a tag option. i kinda agree with the doa creator in the fact that tag needs to be standard in the tekken series…

just make the tournament team based, and you can choose your own teams.

also, i agree with the above poster in the floor breaking department.
i think in the future that there should be more customizations…sort of like cvs2 as far as changing colors…it’d be hot to change my king’s mask color and other shit.

edit
and a stage for each character should be standard too. a stage representing each character, whether it be a dojo, a city, a beach, etc.

and the story of tekken shouldn’t revolve around the mishimas all the time. and enough with the funny endings, etc. ok, one or two of them is fine, but 99% of them? damn. make the story really serious and more realistic.

these are things that kinda don’t effect an otherwise great game, just some things that i’d like to see, you know?

^ Lings story is the worst… some guys like “hey i know how to build a time machine but Im broke” and shes like “ok ill enter tekken, why not”… its too stupid

BTW… Yoshimitsu 4 Lyfe

The endings sucked. It would’ve been hot if they followed up on the Nina/Steve thing, but they didn’t. Heihachi’s ending is probably the most gangsta ending in any fighting game.

People pay attention to the story?

The attacks in VF generally are linear attacks going in a straight line. If a person dodges a string, the VF system awards the dodger by giving them a frame advantage. If a person just moves in or out without dodging an attack, the person is left open for a few frames.

The attacker will continue to follow his path. In certain instances the attackers string will have circular are half-circular attacks. Full circular moves can not be dogded and half circular attacks can only be dodged away from the attack. Some examples of the latter are Akira’s Double Jump Kick. The first kick is linear but the second kick has to be dodged away from his back. Its possible to dodge the first kick but if you dodged it the wrong way the second kick will nail you.

I’m confused about Tekken’s SS system as well. I don’t follow your argument about it being realistic. If a person dodges a straight attack, they usually would have initiative over an opponent. Maybe I should press the TZ guys about it.

How about playing whatever game you like and not giving a shit about what other people do?

I’ve always enjoyed games that were “easy to learn, hard to master” ('cept Pokemon) so I never had the patience to get into those 2 games.

VF4 and T5 maybe excellent fighting games and VF4 maybe “deep” but all this means NOTHING to me if it’s not enjoyable and sadly I don’t find them as enjoyable as other fighting games.:pleased: Sorry but fun > depth.

Plus there’s the longevity of matches and damage factor that I hate about 3D FG games in general.:bluu:

Actualy most companies will tell you the poly count they average on their cchar models. And T5 has around 9,500 to 11,000. VF4 only has 9,000 max. The PS2 verison has a lesser max poly count that the arcade verison as the ac version is mroe powerfull than a ps2.
And Vf, better lighting? What lighting? It’s pretty stagnant. yeah solid textures, you know what that means? It means a texture that is a flat color. Those are actualy a bad thing when argueing about gfx. High res clean textures with lots of detail, now those are great! And VF has no level interactivity cept for footprints, and those ghey walls breaking. Tekken has floor damage, sparks, lights break, walls crumble. Way mroe interactive. And have you palyed the Burning temple stage in T5? VF has nothing that touches that. And as far as gameplay goes, it’s basically your prefference, but I will say tekken has outsold vf. By alot. Even T4 outsold VF4. And if tekken is all that bad then why don’t they make updates with rip-off chars in em? Oh yeah cuz they are original. And actualy Tekken is older than VF. Tekken came out in japanese arcade before Vf did. Granted it was the other way around in the US and with console releases, but still…
And when they say tekken 10th anneversary, they are reffering to the console release. Since ac releases are very pale when comapred to a console release. And 94 was the year the PSX got Tekken in japan. How do I know, I have a jp copy and it says TM 1994 Namco. But VF better than tekken, HAHA! Not when it comes to fun…

i think the major retarded thing ive seen so far is the fucking vs mode names dont show up so people who havent played say hey i thought i picked jin when they ended up picking kazuya…

My only problem with Tekken 5 is having to play through that stupid story mode to unlock characters. And who ever wrote the story introductions is an idiot; the narrator actualy quotes the story characters’ cheesy dialogue. Otherwise, I really like the game. I’m no great Tekken player, but I have had fun with the game.

Nope… Completely wrong… Do you have ANY fucking info thats correct? I mean, fuck… And dude, Namco themselves stated that the character models in T5 use LESS polys than T4 models. Quite a feat… Ill try to find the link…

Plus, has anyone ever SEEN VF4 in the arcades? The PS2 version doesnt even come close in visuals, especially the textures and lighting.

Compare T5 and VF4, both in arcades. HUGE difference.

All in all, both are QUALITY FIGHTING GAMES.

lol vf1 was out before tekken even in japan from what i remember, and it will be like that til i see proof other wise. tekken has little when it comes to originality, you got paul and law for starters. then you got raven, wow damn, blade ripoff like a mofo there. most characters are very uninspiring. but it doesnt matter cuz vf series is the same way with character design. they both suck.

And where did i say tekken was bad? I said I love tekken. maybe you should re read my post. and yeah the game has light sourcing. rooftop stage with the shadows and light reflecting off skin. this feature is ass quality on ps2 tho. its much much better in the arcade. wtf, i just said there is just as much background interactivity as tekken 5. now i know you didnt REALLY read my post. vf4 features ALL of the background interaction that tekken 5 has, except no wall damage (edit: oh wait, it actually does, you can take walls out! ROFL! you lose again). but who cares. thats one thing tekken does more than vf4 on interactiveness. but vf4 still does it way better, its a fucking fact. ground damage from hard slams, the damage STAYS THERE, yes it STAYS there. in tekken 5, you do ground damage and the concrete blocks dissappear through the ground and 2 seconds later, the ground damage is gone completely, wow thats AWESOME! (sarcasm) Yeah that effect really works in tekken (more sarcasm). then you got the gayest looking thing ever, the stupid coins in pirates cove, that is the shittiest thing ive ever seen. am2 would never allow an effect to look that cheesy in their games. then you got a cathedral in the background getting destroyed by lightning, constantly. Then you got the sand on the beach in vf4, footprints everywhere (which once again, stays on the sand til the match is done), sand particles flying around. nice touch. then you got a stage with fallen leaves all over the ground, and they move realistically with character movement and such, which is called GOOD physics, if you even know what that means. Didn’t I also mention that vf4 is a 4 year old engine and tekken 5 is only a few months? wow what a graphical leap in technology there (insert more sarcasm). and the polygon count, i guaruntee you whatever numbers namco spit out, is pure lies, all companies lie with that shit, which is more fact. companies ALWAYS exaggerate numbers. and just because you have more polygons, doesnt mean the model automatically looks better. yay pointless flaws that arent even flaws. good job!

yes Burning temple stage is very nice, moonlight stage is very nice too. I’m not knocking tekken 5 at all, and i think thats the major point that you are missing. and yes, we all know tekken sells more on console than vf4, everyone knows that. that doesnt make it a better game. if you think it does, then by that logic, dbz budokai games sell much more than tekken, so i guess budokai is much better(?) riiight, we all know budokai isnt. all the sales just means tekken has more appeal to casual players who arent serious about fighters. tekken is much easier to jump into then virtua fighter. and no im not calling tekken a scrub game, its not by any means, i would be an idiot to say its not deep. But you can jump into tekken way faster than you ever can in vf. also tekken is flashier with its attack exxaggerations and “pretty” hit sparks, so that also appeals to a casual gamer. While vf still trys to keep that purist approach.

as for updates, whats wrong with adding new characters? how the fuck is that a bad thing? in that sense then, tekken is once again, just as guilty for adding dr. b and gon in t3 for ps1. and dont even say thats different, cuz its not with your logic. i swear, you are sounding more and more like a fanboy, you try too hard to find flaws, and they arent even flaws. you really havent shown one true flaw. just shown hate, thats all.

anyway, like someone mentioned earlier, vf4 is for perfectionists, made by perfectionists. and i think it holds very true. but once again, BOTH tekken and vf are both very good games, and also very different styles of play that do cater to very different people.

guilty gear fans

That’s funny, because most sites have March of 1995 listed. You do realize that companies list both year of creation and year of release seperately (if needed) in their product, right?

I do play VF4:EVO, but thanks for trying to enlighten me about the evading(I’m not being sarcastic, I know you’re just trying to help.).

As for my “realistic” comment, that was probably poorly worded on my part. What I meant by it was that Tekken attacks don’t really have the extra clear-cut qualifiers(linear, full circular, etc) that VF uses for the purposes of side-stepping. From my experience in TTT(again I haven’t played T5 yet so I apologize beforehand if this doesn’t apply anymore), this makes for a much tighter window to SS. My beef with VF is that the succesful sidesteps are virtually made invincible whereas in Tekken even if you guessed right you would still get nailed if you did it too late. Sega themselves seemed to think SS was a little too good so they tweeked it a bit in FT.

While I’m on it, since there is no shorter range, longer recovery “failed SS” animation in Tekken, you aren’t left quite as vulnerable if you use it for movement. This leads to new gameplay possibilities as the sidestep can be cancelled into other movement options (i.e. Bob into Flamingo, but again if this is different in T5 forget I said anything). This adds to Tekken’s okizeme, but that’s another topic entirely.

I won’t claim that either system is better because they each lend themselves best to the games for which they were designed(obviously). As was said before, Tekken doesn’t really have many strings that end in frame disadvantage on hit, so baiting doesn’t play as much of a role. It’s just that as a Tekken player I was kinda put off by the VF version when I first started playing EVO.

It’s frame dependent. You test, you find out. Dash also realligns and buffers tracking therefore making Paul’s ff+2 tracking if you let the ff+2 ride long enough. Just because you have no idea why it does that doesn’t mean it’s any less technical, like you claimed, you don’t know. We don’t have a game to teach us everything by sitting in practice - you take the game, and you learn all the things inside of it by yourself. You test shit yourself frame wise, tracking wise, priority wise, reach wise, etc etc. If you’re a nice guy you’ll post it on the forums for other people to test.

Edit: I’ll give you an idea right now.

Nina does df+1,2 and you block.
Nina does df+1,2 afterwards. You can -

SWR to her back
Backdash
SSR cancel duck
Beat the attack (8-11 frame moves because df+1,2 is +1 on block at 13 frames, punch parrys, character specific dodging/spacing, reverse, whatever else)

Now Nina can get beat by 4 different general options in this one situation depending on what you would like to do, but ofcourse character specific.

Say you risk SWR to her back.

Nina can 1 to beat your SWR because the 1 will beat SWR before it evades
Nina can dash buffer to catch your SWR with whatever she likes, but she is losing frames as well as her advantage after making you block.
ETC ETC

So apparently when Nina is at +1 you learn to sidewalk right against a mid that doesn’t track well to that side but you will be hit by a quick high that doesn’t track at all. edit over.

And any thread where WasFemto posts is automatically SHIT, so please, close.