Tekken 5 Its Not That Good

That, and you can play as Wesley-fuckin’-Snipes! NOW lock it.

I posted in here so I didn’t have to make yet another T5 thread. I’m pretty damn sure it’s not in the game but just in case I overlooked it, is there anywhere in the console version of T5 where I can see my Win/Lose Ratio?

I disagree about the character models. I have always found the VF series to be more aesthetically pleasing than the Tekken series. But that is a matter of personal preference. As for the console versions, I consider VF4: Evolution a much better console game than Tekken 5.

However, I do believe there is a side roll option in Tekken 5, or at least I have been using it. Or are you referring to an option other than the quick roll up or down? You can select the quick rolls among the stand, stand guard, etc. menu, if not.

I dunno.

I am just starting out in Tekken 5, and it just seems to get simpler and dumber as I get better.

I try to play different characters against my friend’s Nina, and it’s just kind of futile at my (shitty) level. I just play Nina…I don’t have to know any hard combos, I don’t have to learn any hard defensive techniques, I can just force d/f+1,2 flowchart guessing games, and 50/50 guesses if I get a launch or u/f+1 slam off of anything.

And the evasion system makes no sense. It’s one of the system-wide things in TK5 that I just don’t understand. Does it take a number of frames to evade? It seems the moves you can evade, and the side you have to evade them in is arbitrary. Like, if I get a move blocked, and I’m -7, can I evade an 8 frame attack? What about a 13 frame attack? And it doesn’t end there. I’ll give an example.

Was watching some match, was JinKid (DJ) vs JOP (Paul). At a certain point, JinKid does SSR, and JOP does f,f+2:1. It hits. Now of course it makes no sense that that move should catch a SS in that direction, other than the fact that some retard threw his pencil at a dartboard and it landed on “TRACKS TO LEFT”. Now I’ll give Namco the benefit of the doubt…so Paul’s f,f+2:1 tracks SS to Paul’s left. OK. Now, later on in the same match, JinKid does SSR again, and JOP does f,f+2:1 again. But this time, JinKid evades the f,f+2:1. Now what am I to think? Is the SS system in TK5 “Sometimes it works, sometimes it don’t! lol!”.

Now say this is a tournament match. Last set, last round. Both down to no life. Do I trust the game enough to let me beat the option I want to beat? Let’s say f,f+2:1 is supposed to track SSR. JOP thinks JinKid will SSR, so he does f,f+2:1, and it whiffs. Then JOP loses due to the game not working properly. Now let’s say the SSR is supposed to evade f,f+2:1. JinKid does this, and the move hits. Same situation, he can’t trust the game, it is faulty.

This is just the tip of the iceburg of reasons why I just can’t take this game seriously…

The game is fun just messing around, but I can’t have fun playing it seriously when it seems so messy and random.

^i dunno, i’ve had that happen to me before and i figured that maybe i wasn’t doing something right or something…can someone confirm as to what the guy above me said?
and i’m not liking the sidestep range either. seems more limited before, somehow.

the ranking system on the ps2 is irrelevant. i too figured that you’d be able to somehow use your memory card or something to be able to take whats on the ps2 and put it to use in the arcade but nope.

To me VF4:E is better than Tk5 technically. But Tekken 5 is more fun. That’s how I see it. The tutorial VF gives helped me out like a motherfucker because I always wanted to get into VF but I had NO IDEA how in depth some of the shit was. Tekken 5 however (and really any Tekken game) you can just jump into and it won’t take long for you to get a GENERAL IDEA (not mastery) of how to play and what to do. It’s like when I first picked up Street Fighter… if it was like VF then there’d be no way I’d be able to stick with it without a step-by-step tutorial and I’d probably just say “Fuck it… I’m gonna go play Battle Arena Toshinden.”

To me VF didn’t become worth a damn until VF gave me that tutorial. VFs 1,2, and 3… as far as I’m concerned they all sucked because I couldn’t understand what was so great. Meanwhile the “pick-up-and-play” style of Tekken drew me (and a whole lot of other people) to it and sent VF to the back burner.

Yes… intermediates lose to beginners from time to time… BUT THANK GOD FOR THAT! This is one of the reasons why all the other VFs weren’t worth the trouble… I’d have NO IDEA why what I was doing sucked in comparison to why my opponent was annihilating me… and it was pretty damn disheartening. Shit… just trying to get out of 3 grabs was hell to figure out… and how are you supposed to figure that out? It’s not like in Tekken where you can say…

“Just guess if it’s a left grab and then press 1 or if it’s a right grab then press 2 and if it’s a neither press 1+2”

Whereas in Virtua Fighter… HOLY SHIT! I was spending a crapload of time on trying to break all the possibilities.

In Tekken I could learn a few moves for a character, try them out, and figure out the rest to beat an intermediate. There ain’t NO WAY IN HELL you can do that in Virtua Fighter intermediate player. They will ANNIHILATE you in less than 15 seconds. And you will have no idea why or how he could block half of your moves and get out of all your grabs and it looks/sounds likes he’s almost mashing buttons like crazy.

I didn’t understand what was so great about VF until the tutorial. Now I realize that it’s superior technically. But still… nobody plays the fucking thing so it’s kind of a moot point. Yeah for awhile a lot of people thought Tobal 2 was the “best fighting game out there”. But when you’re the only person playing it… then in the end…

Who really gives damn?

This has been THE INVINCIBLE SWORDSMAN saying:

You gotta throw “fun” and “which game sells more” into the equation here if you wanna compare games. Because if nobody is buying the damn game, then OBVIOUSLY it’s not worth the trouble to make if nobody is buying the damn thing.

Nobody in America anyway.

T5 is a dope game and is easily the best Tekken ever engine, character, and balance wise. The only thing it may be missing is the fun of Tag which could be easily rectified with a Tag mode on T5 (improved of course). However Tekken still isn’t seeing VF in the terms of being the smarter, more well thought out fighting game.

It amazes me still how fucking smart Am2 are. These cats are ahead of their time and are masters of what they do. Here’s some things Namco could take note of:

Frame Disadvantage On Hit-Ever wonder why moves like Lau’s PPP are not as good Steve’s 121? Frame disadvanatge on hit is why. Am2 knew this would be hella dumb so every time you spam PPP you have to do the canned followed-ups to keep the advantage. The catch? All the enders to this string can get you raped if your opponent guesses right. And thus, this potenially great move becomes a surprise move or rounder ender instead of l337 tactix. VF has a ton of other moves that also perform in the same way.

Motion Difficulty-Akira,Paul, and Feng all have a body check type move that’s fast hit mid, can do great damage, and will beat a ton of moves on the draw if done properly. With it’s fast speed these moves could be abusive but let’s look at the motions. Akira’s b,f,f+P+K. Paul’s d+1+2. Feng’s b+1+2. Paul’s and Feng’s are way easier to bust out in a clutch situation. Even though Akira’s bodycheck damage in theory is higher than Feng’s and Paul’s more often than not the Tekken bodychecks will do more damage in the long run because they’re more practical and easier to use. Tekken has this in some regards, but it’s nowhere near VF in that regard.

Fight Flow-Ever wonder why in high level VF matches there’s a ton backdashing out of seemily advantageous situations? If you’re smart you’ll connect my first point with this one. Frame disadvantage on hit allows more back and forth action between matches. It’s opens up all types of baiting tactics and other things. This along with VF’s rising system make it harder to take one mistake and run it all the way into the endzone. You could say that VF’s rising system is simple but it keeps the majority of the match’s action with both characters in the upright position which is a good thing (plus VF would be retarded with Tekken’s wake-up rules). If you must argue that at least get a taste of what a good Raven is capable of before you do.

I’m not going to get into the easy stuff like balance commitment, risk/reward ratios, and stuff. That’s been done and I’m starting to believe VF is the fighting game made by perfectionists for perfectionists but that’s a whole 'nother story.

Anyway with that said, I like T5 alot and I honestly think it’s probably the best a Tekken game can get while still feeling like Tekken. It just needs some patches to achieve it’s true potential.

The models look pretty good in gameplay, but when they do their win poses…oh man, it’s just ugly.

Anywho, I think there’s no question T5 looks better than Evo, but the comparison’s not all that relevant. Evo’s a 4 year old game; T5’s got a whole new animation system and other bells and whistles.

As for practice mode, there’s tech roll options, but no actual sideroll setting for the dummy (you can use Defensive training to kinda cheat though). You also can’t check a lot of combos that aren’t canned strings, and the combo meter is horribly inaccurate. No tech option for certain knockdowns either.

Co-fucking-sign.

The point is that the fightign system,for me it was never the shit of the game and i was hoping they change it a bit, but its just the same one with new graphics, thats why i dont like it that much, at least yoshimitsu is in it.

This thread is getting stupid. All it’s becoming is VF had walls 1st and Tekken hella bit that shit of VF along with cards and shit. Tekken 5 is hands down, the best 3d fighter by far. If they made Tekken tag tournament 2 using everything from Tekken 5 then it would definatly be the one of the best fighters. Would that ever be possible. I really want to see that.

noob.

yeah, people actually play tekken.

I don’t think this thread is stupid at all. We are just discussing the game, this is what these forums are for. If you don’t want to read arguements, then just ignore the thread and don’t worry about it. Not a big deal.

Anywho, someone pmed me about sidewalk in comparison to sidestep. In the vid, f,f+2:1 tracked SSR, but got evaded by SWR. I personally think it’s retarded to have 2 different ways to evade something, but the real issue is the lack of a real system.

If SS and SW work differentely (and they do), then there has to be a system to govern it, and there’s not. If I go to TZ and look at a movelist, there should be a column for SSR, SWR, SSL, and SWL. Every single move should have a marker in the column(s) that apply to which way it can be evaded. Also it seems like the distance you are from your opponent, and what frame adv/disadv you are at factors in to whether you can evade a move or not. There is no way to put that on a chart. It’s completely arbitrary, and dare I say random.

I don’t even think Namco knows how every move can be evaded. They just give the player the ability to move whichever way, and if they evade a move, they evade a move. If they don’t, they don’t. Namco doesn’t seem to give a shit.

I have nothing against arguments. I was refering to the fact the people are arguing because of things like graphics and what had whatever 1st. If someone wants to debate a game then they should discuss things more along the lines of the fighting engine or competition. And not say things like “VF4 is better than Tekken because it had walls and cards 1st. Tekken needs to copy VF to be good.” And stuff like that.

I had a big problem w/the evade system. I still do. I just couldn’t get into the T games anyways, from the way its played to the technical aspect of things. Maybe I don’t like autoblock either haha. Its just the “minor” things that bother me and keeps me going back to VF4e.

i never played a tekken game at all seriously

should i start with T5?

While I can appreciate the baiting options that are opened up by the VF evasion system, I still prefer how it works in Tekken.

As far as I know, there is no “succesful SS” animation in Tekken and it kinda keeps things more realistic. It always seemed odd to me in VF4:EVO, that as long as you pick the right side to evade, you would automatically be flagged as invincible to all corresponding moves as soon as the SS animation started, even though it might appear as the move is going through you. I think Tekken’s approach is more about hit boxes in this respect than it is about hit properties. It may seem fuzzier and more random to VF players, but again, this is one of the ways Tekken differentiates itself from VF.

I know you responded in a second post about this but…dude have you seen Law in motion/standing animation? That is pure crap right there. Namco was pretty inconsistent about the character models in the game compared to VF. The facial animations as well, were pretty off point, Asuka just don’t look right when she is talking(for example). Vf was (as alwyas) just more consistent with their models. The only complaint is proabably with the voice acting (Lion :wasted: )

I just thought I would point that out, since it was brought up.

Yeah, moves should randomly hit you when you evade correctly. What was AM2 thinking?

I guess I’ll never understand the appeal of TK5’s evasion system.