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Its not a shame because thats what it was. I mean lets be honest you’re not gonna get perfect balance the first time around. And yeah it took Namco 2 upgrades but to me it was well worth it. They COULD’VE not just give a fuck and left us with just Tekken 5 instead of 5.1 and DR.
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I don’t depend on a game suckin balls. There are alot of people in my area that I have practiced with friends and strangers alike that are better than me that i’ve beaten off and on so much so that I feel that with my skills i can hang with the best of them. The only thing I was tryin to say out of that statement was that everyone in a nutshell is on even ground finally.
I posted on that topic, and to put it shortly of what I posted, I’m not saying that there isn’t “skill” involved, because there still is, however when comparing T5’s game engine to T4 and especially TTT it’s been newbified. TTT’s game engine was in such a way that you had to be almost flawless in your input commands, where as in T4 it got slightly easier and then in T5 it has been newbified so that people can pick it up in a far shorter amount of time. Try doing a EWGF in T5 and tell me just how easy it is to pull off one, then go back to TTT and try whipping out an EWGF, and you will notice a difference, I guarantee that all intermediate players in T5 today will not be able to pull off 2 EWGF’s out of 5 tries TTT.
Imo, if we actually threw in TTT Mishima’s into T5’s game engine(Not changing anything from them going into TTT maybe except for the lifebars so that they can be more like Tekken5’s), I would even say that they would be able to smack around characters like Steve, Nina, and Bryan(talking 5.0 versions) around, because it would become much easier to play TTT Mishima’s in the T5 game engine when compared to the TTT game engine. So the veterans where complaining more so about the game engine becomming easier to pick up then it was in the past with games like TTT, so don’t get the wrong idea that they feel (even I do) that Tekken5 involves no skill because it still does, however the amount of time involved and commitment to become good in the game has shorten greatly, due to the game engine itself being easier to learn, this is probably the biggest reasons why the gap between an intermediate player to a high lvl player is not that big in T5, where as in TTT it was huge.
I’m not saying that I’m a veteran/high lvl player, because during the TTT era, I was only an intermediate player in TTT at the height of my skills, however even I, who’s skills in Tekken is still intermediate at best can see differences between the game engines, however, this still does not stop me from wanting to play DR, in the end although I may not agree with everything that Namco has done, I just deal with it and continue playing.
In DR, I really don’t think Lili is top 5, she’s so easily sidewalked it’s rediculous.
Very true as to what you’ve said about Lili since most of her moves are linear. Several other characters have that same problem such as Anna. As for top 5, I’m still uncertain because it’s too early to tell only playing DR for a couple weeks plus working on top of everything else.
I enjoy playing DR so far. It is sad that they’re wont be a SBO qualifier for DR unless they can come up with something out of the blue…
See now i understand what it was all about. Thanks man.
Ya there is this guy who does this here too with bryan and then does 3,3,2… it’s annoying. But f+3 and f+throw kills him. I use f+3 a lot with him. Even though it’s not safe it’s hard to punish (maybe even impossible) because of the push back is has now. You are definately right about that but I still think top 5 myself. I can’t wait for more people to play more to see who does what with who in this game.
TTT takes a hell of a lot more skill then T5, that’s for sure. But at the same time a lot of the people who were TRUELY good at that game are good in T5 and still doing well. I had no interest in playing TTT at all, I think the game had poor movement and wasn’t that fun. That’s just my opinion though. I only play Tekken for the customized characters anyway (J/K).
true, but she also has a good ss or sidewalk herself…i think. I was watching venom vs m4 from the recent vids, venom lili did 1,2 blocked, and lee retaliated with 1,2. lili sidewalk left all the way to the side and 1+2 him for the win. either lili’s sw is really good or jabs are easily sw’ed and punishable.
How should I use Armor King?
Sidewalking jabs isn’t much to write home about, considering it happens all the time.
1,2,3 then SSR is good.
NO ONE BELIEVES ME!!!
ok well i saw it in like one jap vid… FINALLY.
i just wanted to say somethin about what true seph was saying about his exmple of ewgf in t5 vs ttt, yeah they are easier now but back in tag days hei hit mid…electric or not, devil and kaz hit mid too, granted no electrics but still i think that its a tradeoff now highs but at least its easier to hit
but ttt is def more intricate i mean hell just the mobility of some of the chars in that game is pretty dumb =( i miss tag
i must be a noob or something, i thought ss was better than sw for jabs. if jabs are sw alot, then wouldn’t slower moves also be sw’able? considering jabs are the fastest moves in the game basically.
for those of you who dont know about this site, here ya go:
a great site for DR videos and tekken videos in general.
Speed alone doesn’t determine whether or not a move is linear, as certain moves track to one or both sides regardless of how fast they are. Jabs are just bad at hitting sidestep OR sidewalk in general because they don’t track very well and have small hitboxes. So yes, I guess that makes you a noob or something.
O_O
since this thread seems to be good for quick questions and answers,
zig:
in general, what moves are better to ssl or ssr. like when they are attacking you with right limbs, is it better to ssl or ssr? or does it just depend on move by move? like what direction would ss or sw, a basic df+1 uppercut, if you have frame adv, or 0 frames. would it be the opposite direction for df+2, or would it even matter?
i know ewgf is a right punch, but you ssl it, and for bryan’s b+1 (left limb), you can swl it easily too.
i’m asking you cuz i’ve noticed that SC players who play tekken are good with steps.
It’s not really in general though evilj it’s pretty much like how zig said.
forget the limbs. just practice and see what tracks for who. you can go by information already available in forums or you can test it out yourself. everyone should know what tracks and in what ways for the characters they use.
thanks
I believe you. I use it quite a bit to offset her disadvantage(coupled with d+3+4 if they try to do something dumb afterwards), but I still get hit with some trackable attacks. Also that shit is gonna get parried after everyone gets used to her limited strings, so mixing up is vital.
What do you think of her f+1+2 and SSR+1+2? I wanna use them as options to beat linear attacks, but they are weird…
As far as the TTT-T5 argument goes, look no further than Nina for movement issues. Backsway cancels(Hayashida I believe) were hard as shit in TTT, but in T5 I taught my 16 year old cousin how to do them in 10 minutes! I do think TTT is better overall than 5( longer life, no wall shit, etc), but Devil’s safe TPs w/mid WGF and random Jin juggles are pretty dumb…
Like Devil X said, there’s no universal rule. You just gotta test and learn which moves track and/or cover to whichever side. They did significantly improve the tracking on f+throw in DR. In theory, it will track SS/SW 100%, but don’t count on that working from a distance.
To be honest, Tekken still has issues with tracking in general. Once I hit someone’s Nina with Craig’s FC df+4, which gives a SHITLOAD of advantage on hit. I went for either WS 4 or a throw (can’t remember which), and he did a quick SS+2, COMPLETELY avoiding me. It was pretty dumb, considering he didn’t exactly take that big of a step in the first place. Good thing Craig’s WS 2 tracks 100%, 'cause I nailed that bitch the next time he tried it.