So. much. info. can’t. absorb. it. all. :wasted:
Thanx BTW. :karate:
So. much. info. can’t. absorb. it. all. :wasted:
Thanx BTW. :karate:
Just wondering… how is Julia in this game? and um… is there a site with the descriptions of all the game systems? sorry for the bother
www.tekkenzaibatsu.com It has everything. As for the subject matter, pick Nina, Steve, or Bryan, abuse safe moves, turtling otherwise, and win.
thanks for the info, guessing those are the top tiers?
Best way to start is just to pick a character and learn him/her from the ground up. The nice thing about the game is that a large amount of the movelist is useless in competition so you don’t need to memorize an enormous movelist to win (unless you want to). You just need to learn how to stop what you’re likely to see.
It’s a good bet to learn movements like Tension has posted above, some safe pokes, dodging/parrying/blocking, okizeme and wall games, and a couple of the safer launcher combos. Learn how to buffer a throw off a jab or wavedash like Julia’s Mad Axes (qcb, f+2 note: you can actually sidestep/take a step before doing the f+2)or the Mishima headbutt (f,f+1+2), and also how to take advantage of counterhits/odd angles/larger characters. It’s also good to learn how to break out of throws and to chicken counters or you’ll get thrown around like a rag doll.
Watch some videos of the character you want to play, it’ll help a lot since you’ll see what stops what, and save you time from having to go to frame data pages at TZ to learn the fastest moves. Learn someone easier like Paul, Jin, or Julia. Hwaorang is good against scrubs, but his learning curve is pretty high if you really want to learn him. It’d be good to get the basics of the Mishimas down since they have great basic hi/low/throw mixups, and you’re going to see a LOT of Jin players if you play Tekken long enough. You’ll need to learn how to stop him.
Yes, those are considered the three best characters in the game so far. Safe, damaging, and excellent wall games. Nina has the best okizeme in the game. The safety is what really sets the three of them apart from the rest of the cast, though. I believe Zigmover21 referred to the moves they can throw out constantly as “the sea of spam”. That more or less sums it up.
Okizeme? I’m guessing the walls act the same was as MK:D where you can get extra hits, but do they get damaged from hitting the wall? and can walls break? Again, sorry the bother… I’ll keep lookin at TZ
yes, you get damaged from the stupid wallz. :tdown:
Okizeme is just shorthand for ground game. When you knock a character down it can lead to guaranteed damage and vicious setups with certain characters. You cannot break the walls, and they do a slight amount of damage if you hit them. Many characters can do 80-100% damage off of a wall combination.
high risk, high reward type player. doesn’t have very many safe moves, but you can get really good damage off of the juggles.
her moves are still really linear though =\
if we’re talking T5…
i’ve seen a lot of scrubby Hwoarang players. Jin got nerfed (no JFLS) so not a lot of people play him. haven’t see any Devil Jin players though.
although top tier is Nina, Steve, (and maybe Brian), I think in this game if you’re more comfortable with your character’s style of play, you’ll get more wins than if you just choose a top tier. this probably explains why we see people like Kazuya placing 2nd in Korean Nationals or Jack-5 finishing top in Texas or people fearing Holeman’s Raven in Korea or why there are so many Pauls in america.
Nina top-tier huh? I personally like Nina, so yay for me.
Who’s a great mixup character in T5?
T5 Jin is easy to stop, since he loses pretty much everything abusable he had. T4 Jin is a beast.
Just in case you missed it, a : notation is a just frame. That particular just frame is probably his easiest. Just hit the one at the end of the move time window and you should get it. But it takes practice. A good tip with the just frames are to hit a button in the middle of the notation. For example: paul has a JF d+4:2 right? So input d+4~3~2. The ~ means do it fast. The 3 button helps the timing so you don’t hit 2 too early. Just try it. You will know if it works if, when blocked, the elbow gives a small block stun that pushes the opponent back. If you have a console T4, but the practice dummy on “block all” and practice it. Fun stuff.
Thanx for the help.
play top tiers, makes answers to situations easier. play against good comp, learn from mistakes and listen to advice from good players. go from there
i’m trying to learn Steve (T5)… any tips? i’ve only ever practiced on T4, so that might be a problem. but what’s the gameplan with him, who does he rape/die against, and which moves should i remember are any good?
here’s what i do atm;
Damn have you ever got a good point. I’ve met many a juggle because of that shit. :sad:
Hey I am having trouble doing EWGF. Sometimes it comes out, and sometimes just WGF comes out.Am I missing the timing or something? Is it actually a different motion? It is getting REALLY annoying. Any help would be appreciated.
i want to say for ewgf you have to put in the f, n, d, d/f+2 motion in 7 frames.