Teching throws during recovery - does it need to be patched/removed?

Wesker is also incredibly small when he does his cr.L. Again, that will get most characters killed. And if Tasky does j.L instead I bet it hits Wesker.

Man that’s ignoring that Airdash character can OS their airdash/IAD normals with a H. Which means they can throw/tech/attack with whatever normal you want.

Seriously the H Button is S tier in Marvel vs Capcom 3.

ok…well that make Wesker derpy tp safe and Wesker himself is safe from derpy task string.

This remind me of month 1 of vanilla when Sentinel was OP and immune to most bug/loop lol.

That’s the scrubbiest shit I’ve seen in this game, period.

Hmmm…

[media=youtube]76PPUsWrtQw[/media]

Everybody has command grabs against Bipson.

3:35 is hilarious. Dat old school chip setup.

Its rediculous and needs to go. All it does is encourage stuff like teleport spam and taskmaster mashing f+H

these are the exact examples i was gonna bring up. now characters like taskmaster, spencer can keep up incredible amounts of pressure by doing things that are unsafe on block but unpunishable by normals. that is bullshit. limitless pressure for no risk

To be fair he did say THIS game as in UMvC3

Really I think it should be removed. Throws are stupid derp as it is, this just makes it…derp…ier? Better yet, lets not allow combos after throws at all ;D

Probably laughed way harder than I should have. Thanks.

That’s the thing. I don’t see anything about throws that are any more cheap than in the video I showed. That video of Hulk/Task teching each other to death is just two scrubs being scrubs. You can easily just chicken block out of that and if you have a dive kick or long stun air normal after they whiff their f+H they get comboed. There’s nothing worse about what they were doing than Magneto spamming disruptah in Vanilla, Dante hammer being invincible 3 frames slower than the first active in Vanilla or Hulk just throwing H anytime he feels in both games. The game by nature just allows you to do a lot of stupid stuff like that.

The only reason the guys in the Hulk/Task video are able to do that is because the throw tech window is dumb long (7 frames) with little pushback on a tech. Which was forced in as a way to compensate for throws being one frame and forcing a bit of a back and forth situation. Two good players would have made that situation look way less scrubby…but that is just typical 2 guys on PJ stream shit just doing stuff.

Being able to tech throws during recovery is dumb and I wouldn’t mind it being removed. Though complaining about throws in general I feel is weak because the older games had even cheaper throw systems yet are still played competitively to this day.

I understand where you are coming from but like from what people like duck strong have mentioned, the system is easily abusable to make other moves safe or gain a significant advantage in other parts of the game.

It’s abusable but so are a lot of things in fighting games.

The bigger issue is that Capcom is not going to fix this anytime soon if ever. They intentionally put this in as a hard change so I wouldn’t expect things to change now, if ever.

The change is easily apparent on bad(or good now?) Taskmaster players, who mash on :f::h: and :b::h: as a way of generating offense. I would hope that it will be dealt with, but then again this is Capcom we’re talking about.

yeah i tried it.

Derping is strong with taskmaster now, i’m a bit sad. my main team being Nova/Task/Deadpool. Taskmaster in vanilla was the only projectile assist i was decent with and i love him from the comics (specially the Udon arc).

Resposting from the tier thread:

I can’t be the only one that thinks throw ranges have become retarded in this game. I’m almost tempted to make a thread about it. The gameplay very often devolves into both players whiffing/spamming random H moves in the air trying to grab/tech, and air grabs happen unintentionally all the time (this happened in vanilla, also, but not nearly as often). Considering, say, Nova, can kill a lot of characters off an air grab easily it’s so stupid. It may not be the ranges across the board that have changed, but something has, because it feels as though you can’t leave the ground in this game without option select/mashing 4/6 H all the time, or risk getting grabbed and killed. It’s restricting and It’s seriously killing this game for me.

…coupled with the changes to the tech throw systems, the throw system in general has become extremely stupid. What was Capcom thinking?? Throws in the game seriously cause the gameplay to degenerate before your very eyes, it seems. It’s not even about balance, it’s about the mechanics fostering sloppiness.

A good portion of the cast can no longer punish my dog’s Okami Shuffle.

…I want this shit patched out. Now. >.>

Throws cant be two buttons because that’s dash which would also mean characters with an air dash are at an EXTREME disadvantage when they go for an air throw. Why not make throw a button by itself? Hell, we could even have SFA’s missed throw animations.

This shit is dumb a needs to be gone.

-Cant punish random Spencer grappling everywhere unless you have godlike anti-air.
-Cant punish Wesker who do nothing but gun xx H teleport
-Cant punish Taskmaster and his stupid ass web swing
-Cant get near Hulk
-Cant punish dive-kicks without XF guard cancel

Its just fucking stupid.

you see scrubby ( a scrub wouldn’t know how to stop a throw anyhow) i see a potential hype evo moment. (mainly kidding it is ridiculous, i didnt play online in vanilla so i thought it was normal.

Can someone explain to me why you should be allowed to use throws as an easy herp derp punishing tool? Traditionally throws have always been meant to be a surprise attack, a tool for you to beat those holding back, something to give an additional dimension in attacking. And I don’t see why you should be allowed to use throws blatantly as a punishing tool, is there any other fighting game that allowed you to do that? I think Capcom knows very clearly what they were doing with this change, if you want to throw someone you better make sure that person isn’t expecting a throw. If you want to punish a move use your normals to punish them, if you can’t punish them they weren’t meant to be punishable and you need to think of other ways to beat those moves.

I also don’t quite understand why some of you guys complain about how overly powerful throws are in this game, and when they nerf throws you complain about how stupid the changes are… do you want throws to be powerful or not?