ITT nerds mad because people like me can do well and not have to “grind in da lab” 24/7 like some no life having nerd LOL
Mahvel isnt just any other fighting game though. Why can we punish from a full screen away with a TOD combo? Why do throws lead to combos anyway? etc etc
Some moves requires throws to punish them at all. Like Wolvie’s aerial hyper (the one with the purple X). As soon as he touches the ground, he can block. The only way you can punish it is by grabbing him out of the air…or that used to be the way to punish it
If you can’t punish it without an air throw, Capcom designed it to be unpunishable. And they allowed teching during air throws to make sure it stays unpunishable. Solution: don’t try to punish it if you can’t.
Why did you think they turned Magneto into Fatneto while LOL Wesker gets to have lvl 4 X Factor? Because Magneto can punish a ton of stuff with his shockwave that Wesker and others can’t. This is all part of their design.
If Capcom intended for random ass teleports to be completely safe, then I have lost what little faith I had remaining in them knowing wtf they’re doing with this game.
In all fairness, Wesker teleporting and mashing H or OSing it behind S is still punishable.
prepare for half screen kara grabs (into combo of choice) and option select c.l into combo of choice
The fact that this exists pisses me off. The fact that this hasn’t been patched yet pisses me off even further.
What’s the point of air grabs if you can’t punish shit with it? You’re in recovery frames for crying out loud, you shouldn’t be able to get out of it that easily.
What’s next, teching command grabs?
Well…it’s not a “herp derp punishing tool” in some case it’s the ONLY punishing tool for everyone in the cast exept wesker. especially for some air shenanigans, in others capcom FG, you cant block in the air, but in MVC, like most anime-fighters, you can do block in the air. And as said before lot’s of move only way to be punished is an airthrow, now, thoses move, are made a whole lot safer. Making thoses moves low risk-high reward wich is not good for balance
Yep…ridiculous change. You can usually punish Spidey Swings on block with a stand L, though you usually can’t get a full combo because of the weird angle he’s at during the following string.
Taskmasker: the built-in option select.
Except their not safe, learn to play man, you CAN punish that shit. Step up YOUR game and quit blaming the game mechanics.
It should probably be removed, but on a higher level play it’s probably not a real issue. Let’s say we both throw tech 2 or 3 times, if I’m smart I’m going to think you’re still mashing and just throw out a super or attack. If you’re still mashing you’re going to get hit.
Your super or normal attack will get beaten by the throw. Best bet is to jump or play “let’s tech throws until someone messes up!” like the video with Task and Hulk. If you watch the video, eventually the Hulk player hits an H instead of -> H for the throw tech and got beat out by Taskmaster’s throw.
Perhaps it’s possible maybe but that’s rare. I know this because I practiced it on the pc on very hard, and every time, after mashing throw tech eventually I get hit or random supered. I haven’t once grabbed the pc out of either when trying this. The timing to grab someone out of super has to be pretty concise. Perhaps going for an instant overhead would be a better idea then ground light or other ground attacks that can be easily punished by ground grabs.
Unless the attack they’re doing is invincible, not really.
They’re not. You can still easily dash under normal anti air punish Wesker’s H port or mash S or other AA normals on raw Dante ports.
Assist + teleport = still safe and still more stupid whether you patch this or not.
If this change is reverted…
Can it be kept on Sentinel?
and Hulk.
Key words: “This is dumb, change it”
I say: Deal with it…
whaaaaaaaat, I had no idea. Mashing standing L will be so much easier than trying to air throw every time lol
Plus Hulk H SMASH beats all da raw ports.