Tech Talk Shoot'em Up (Pro)Gear - arcade parts for bullet dodging

What’s the difference between the LS-40 and LS-58?

Not much, IMO. Obviously an entirely different design, but feel is very similar.

Why do you like scanlines? Is it only because it makes the game have that nostalgic, Arcade-monitor look?

Whats the overall point and or benefit to them?

The non-square “pixels” and scanlines of a low-res CRT create this fullscreen mask of black negative space that is missing entirely when viewed on a modern display. The designers put their little dots inside this grid with the intent of making low resolution sprites look like interesting characters and things, using a lot of pretty pixel tricks and whatnot. When this mask disappears it just doesn’t look right. It doesn’t always look bad, but it never looks quite the same.

Are you implying that CRT-tech of the day all had scanlines, so game companies specifically designed their games visual style to look good with them?

If most games still looks pretty good without them, I still fail to see what the big pro to scan lines is.

edit: also seems like scan lines merely give off the optical illusion of sharpness, when they’re really not. Just a minor fraction of the screen is covered with the blank lines, and i guess that “accentuates” the rest of the image that is still viewable.

Yep, pretty much all of the old 16-bit era games and earlier were played at low resolutions on CRTs that had scanlines and pixel gaps, in the arcades and at home.

They don’t all look terrible, but none of them look at all as good to me. It’s not a nostalgic thing, where I specifically want to see the inherent crappiness of aged phosphors and whatnot, I just think the games actually look worse without them, especially in their usual chunky, blocky, hard-edged upsampled form. When I played 16-bit era games back in the day, they didn’t look blocky and pixelated and color-saturated.

I can appreciate that people have learned to enjoy games this way, it’s just not how they actually were when we were playing them.

purchased a LS-32 and bat top for shooters but now I use it more than my sanwa JLF for fighters. if it did not have the wobble in the neutral position it would be a pretty sweet all around stick for everything. I have never tried suzo or the ls-58 so I can’t comment on that.

Only because I hate seeing this thread sink to page 4…

The best stick I’ve found for Sine Mora is an LS-32. It’s weird, but the mushiness works extremely well with it. Almost makes me wonder if they played on that stick during testing.

I’ve had a suzo 500 sitting around for almost a year. :frowning:

I thought sine mora had analogue controls

You can go either way with it. Personally, I hate the analog controls.

^^^ is it a menu option?

I always felt the LS-32 was as close to perfect as I would ever need for both STGs and fighters- just the right throw and resistance.

I am curious to try an LS-58 now, though.

OK, I’m uber-confused here: I’ve only played it for about an hour and a half, messed with the controller for a minute, and switched between two different sticks to try out the LS-32 and LS-58. I’ve no reason to believe that my sticks were in analog mode (because I haven’t moved the switch since the first time I set it to d-pad), but now I’m thinking I may have to confirm this. o_O

Regardless: I played through the first 4 stages with the LS-32, and didn’t have a lick of trouble. I actually only quit playing because I had to go to work.

switching it to analog on your stick wouldn’t do anything w/r/t the gameplay, as pressing a direction when your TE is doing analog emulation just has it position the stick in the furthest analogue position in that direction.

I was referring to the game itself having analogue controls for movement.

Right, I understand the analog/digital conversion concept. My response was to W00P who was asking if it was a menu option. I hadn’t really spent any time with the game, so I was wondering if the game perhaps only supported analog controls and I had been playing it with the analog switch on. Not the case though. However, I still can’t stand the analog controls. :slight_smile:

anybody know of a guide of what setting to use so i can turn my monitor 90 degrees? I have seen it done

If you have onboard Intel graphics, all you have to do in most cases is hit Ctrl+Alt+any of the direction arrows to rotate the screen. Some nVidia drivers allow you to do that as well. Otherwise, there’s almost always a setting in display properties control panel that allows you to rotate the display. Might be under advanced settings.

BIND = MLASTED!!!

I meant for the monitor for my 360, sorry. Like for playing vertical shmup