Teams that are "looking" strong thus far..(strictly theory fighting)

If you’re gonna play characters just cause you like 'em, that means team chemistry isn’t your priority, so I won’t worry about that, haha. If you wanna do both, make a team for casuals and a team for competitive play, imo.

EDIT: My bad, I misread your post. Fair point, but I was trying to make that point if you wanted a consistant team.

Clockwork’s my hero for that. 10 years of Strider, and stuck with him to the very end. Wish he won that MM few days ago.

Have you seen the latest video posted in the new info thread re: low assist unblockables? Check it out:

[media=youtube]Dq6IYedGBNs#t=11m05s[/media]

You’ll probably want to choose a character who can make good use out of that low assist. They didn’t show an example, but there are probably similar unblockable setups available with that Viper burn kick overhead assist too.

Akuma/Arthur/Haggar
Akuma/Doom/Ironman

I am just a casual player and probably will be using just the people I like.
Spiderman/Dante/Deadpool.:woot:

I’m thinking of teams as a single character, if you create a team where your point has an assist character there soley for his ability to bolster your points offense, and who will be crushed onced your point dies, you basically have a team that would be represented in a normal sfgame as a glass cannon character like akuma. It’s not ‘bad’ unless the increased offense gained by the team dynamic is outweighed by the reduction in defense by your assist being easily slaughtered on his own etc.

You’ve gotta think off each ‘assist only’ character as a 33% health tax.

‘assist only’ is bad thinking tho’, marvel 2 thinking.

There’s different classes of teams.

You have the MSP which like having 2 point characters and a good assist.
Then you have a team like Clockwork, who you just ride on one character throughout.
There’s more types of teams, they reflect character types in fighting games like Mullah was getting at. There’s glass cannon teams, all purpose teams, RTSD, keepaway, Mike Z, etc.

The team I plan on using is
Arthur
MODOK
Phoenix

My general strat is going to be to start with Arthur and play keep away with as many projectiles as I can. I will utilize the hell out of MODOK’s shield assist. While his shield is up I will use Phoenix Assist to cover my AA. I will keep Arthur in till he can build up 3-5 super meters, then activate gold armor and tag in Phoenix.

Will then play smart with her, trying to play safe, and build supers and not get hit, but also punish where I can. I will not use assist much here. The goal is to reach 5 super meters or finish the match here. If I die, I will activate Dark Phoenix, then tag in MODOK. From here on I will play extreme keep away with two buffed up assist characters (Gold Arthur/Dark Phoenix). With MODOK I will seriously try to keep away and end the match with this set up. Focusing on the extra pressure from my powered up assists, One hits into hypers, and building up Level of Understanding.

So what do you guys think? Do you think it will be as effective as I think? Please give any thoughts or advice you have. Btw this isnt my main team, this is my Team Troll.

I think characters that get in for free (Dante, Wesker, etc.) are going to throw a wrench in your plans without a “get off me” assist.

With Arthur on point, I plan to use MODOK’s shield and Phoenix’s trap assist to help with this.
With Phoenix on point I just plan on teleporting, air fireballs and playing a little bit of turtle if needed, since I can accept if she dies.
With MODOK on point the buffed versions of the assist on top of all the crap MODOK throws should be enough.

I do see your point though, and it will be a matchup I will have to work on. Thanks

Well sure, but that’s why there are different types of teams.

Clockw0rk is one of those different ones, very risky but if played right consistently pretty much has you dominating all the time. You’ve seen Clockw0rk so you know when things go as plan that team pretty much wrecks shit regardless of being built around one character. Then of course there’s MSP, 2 God Tier points and a God Tier assist.

We can both agree no matter how you build your team you can still be successful, but in Clockw0rk’s case there isn’t much room to fuck up lol

Team clockw0rk is a high tier team.

It’s not like he’s playing some shit like ryu/sonson/megaman.

I’m going to be honest and say that the Dark Phoenix strategy probably won’t work with this team since it sounds like it could be very meter hungry. MODOK, and Arthur especially, are probably going to be burning that meter before you can get to 5 bars( let alone keep the 5 bars).

Also, I’m not sure if this team has a good AAA or any way to get people off of them. I think once a mixup heavy character like Magneto gets in and gets the lockdown assists going on, this team will be doomed. I can also see someone like Wesker being a huge pain just teleporting around waiting for the chance to snap phoenix in and kill her in one good combo with his high damage output.

These are just my 2 cents on the matter though. I honestly feel that Arthur will need meter just as much as Phoenix, and maybe MODOK to a lesser extent.

We’re discussing the way that teams are built buddy, not the team’s tier. Even with it being high tier, its also high risk considering it being solely based around one character. Yes Sent and Doom can be played separately (Doom being at a severe disadvantage to god tiers) but the soul of the team is Strider, as opposed to MSP where you have one assist character to 2 God Tier points.

Im glad you are honest. Its what I am looking for. But no, I dont plan on burning down meters to fast with this team if possible. If Arthur needs to burn meters to be effective than this cant work. But from what I have seen from Arthur, he doesnt need them to play good keepaway like most characters do. Its all going to come down to practicing with Arthur and getting a good feel with him. He is possibly the most important on this team.

The one thing I do have against Wesker and Dante is that MODOK can fly away and block while he flies. MODOK is potentially more dangerous in the air than both of them. If I am the one applying pressure in the match and waiting for them to just try to catch one of my assists, then I can win that match just by baiting and punishing alone.

You are right about Mags ruining my day once he gets in, but the trick here is to keep him out :slight_smile: The thing about Mags is that something like MODOK shield can end up being a pain in the ass for him. Since he primarily comes in from the front and not the top.

AAA is the thing I am going to need. I am hoping that Phoenix has an AAA trap assist like Trish. Because I could make that work.

Thanks for your input good sir.

This guy’s got it; even though every character seems somewhat viable (yes, even Thor and Ryu), some characters will really shine as assists or for their DHCs. Different teams work in different ways and need different things.

thanks for the vids. I’m hearing allot of rave of the low assist things. Is it just like the raves AAA got during MVC2?

strider was different he was the best at what he did there was no other character that locked down as well as he did. my point is that in marvel there are only so many ways to play and that with so many characters one will do the other jobs better. another example would be magneto and wolverine sure they both rushdown but in no way shape or form is wolverine seeing magneto in that front hence why you dont see the whole mvc2 roster being used. its not so much because top tier was go good but because each top tier character fulfilled different roles better than lower tier characters in the same role.

what teams do you guys see task and akuma fitting with?