Been running wolverine (b-slash), hawkeye (triple shot) and akuma (tatsu) after sticking with this team for a long time i managed to fill the holes with my team and came up with some interesting combos/resets/ set ups.
Hawkeyes triple shot is really fast and has pretty decent durability. And hes surprisingly safe in some situations
i agree with spartan throne. Wolverine drffinitely needs a projectile assist. It does wonders for him. If anyone is looking for one. I’ll be glad to help out ifanyone is interested in hawkeye synergy
My team right now:
Magneto on point w/ disruptor; Doom plasma assist; Wolverine B-slash anchor. Magneto and Wolverine being my strongest characters. I just picked the game up again because xT sucks. Haven’t played since vanilla. Still getting used to b-slash not getting through anything. That’s why I’m running Doom’s plasma instead of missles. Good coverage. Thoughts?
wolverine should never be played as anchor. he needs assists to help him get in, lock down opponents, and extend combos. also, wolvies assists are pretty useless. i would probably put wolvie on point, magneto w/disruptor, doom w/ missiles. you don’t really need two beam assists, and magneto works well with missiles.
I’d agree with most of that, and Wolverine’s assist are shitty so he makes for bad support as an anchor, but XF3 Wolverine + meter for B.Charges is really good (Dark Logan?), with instant overheads working solo, left/rights which become far too fast to reaction block etc.
I wouldn’t recommend it like, but he is very, very herp in that position lol.
Well it’s pretty much the same thing with the additions of he can lockdown to apply better pressure, and his throw game comes into play as he can combo from it. So you’re definitely right, but I was just making the point that anchor Wolverine is unexpectedly effective which most people wouldn’t expect.
It’s not something I’d choose to play from the outset, but when your team order gets rearranged from time to time and you’re left with Wolverine it’s somewhat of a bullshit trump card sometimes provided you’ve practised it.
this is why i play wolverine on anchor. i’m not as good with doom or mags yet so that’s why. i might change the order eventually, but right now if i have either mags or doom left over i’m definitely going to lose.
i’m thinking about playing wolverine,dante,wesker or wolverine,sentinel,wesker i don’t know who else to use though i like wolverine & wesker just don’t know which 1 i should pick for my secondary
i need some help folks. i havent been playing this game in awhile and i picked this back up since everyone around my way plays this. my team consist of logan, nemesis , and albert. usually it depends on the opponents lineup cause i usually like to have nemesis cause if i lose him, he built bar for me worst comes to worst. anyways, i wanna know how i can make this team work better. if logan on point, i try doing unblockables with dive kick and gun assist and i try to get in with using nemesis punch and rocket while doing b.slash. anything else i can do for getting in and keeping pressure on?
I have no experience of Nem myself, but Wolverine and Nem aren’t really getting much out of Wesker’s gunshot outside of combos. I’d recommend you play with some other assists and maybe use a team order like Wolv/Wesker/Assist. The assist at the back makes both characters better. Wolverine has an assist to get in with and Wesker for combo extensions in the middle. Wesker can then also abuse the assist and in the end the team is much stronger and you definitely don’t have to work as hard. Akuma Tatsu, Sent Drones, Doom with any of his assists are all good options and there are tonnes more you could experiment with.
Dive kicks hit mid, not high, and so you’re not doing an unblockable there. You can do stuff like instant overhead j.L with the gun assist and that’ll work, and then do falling j.S on the way down to continue or something.
Like I say, Wolverine doesn’t have anything to get through projectiles with, so having a strong assist to take out other assists and stop the opponent is going to make it 10x easier to get in and start doing simple and effective mixups. Still, to get in you just have to be patient and move forward at every opportunity with little dashes where you block inbetween them, quick super jumps with divekicks to get over simpler projectiles, almost fullscreen B.Slashes if you see an opening, dash forward cr./st.L is really go as well to get them to block something before doing stuff like tick throws, B.Slashes, instant overheads etc.
Having said all that, by all means stick with what you’re using now and find your own team synergy and play with it, you’re only going to become a stronger player by struggling without the luxuries of strong assists and team building. And then if you end up switching to the top tier assists later on you’ll appreciate it more and be able to make more of them because you will have expanded your knowledge of how to play Wolverine.
Can anyone recommend an alternative to Tatsu, doesn’t necessarily have to be anchor but for all the greatness that comes with that assist for both Wolvie and Sent (one of the few assists worth backing him with imo) when it comes down to playing him his limbs and low health frustrate me to no end. I need something to pick up on air throws primarily as well provide something to the neutral game, I’ve considered Doom (Plasma Beam) but want to weigh my options fully. Any input/suggestions is appreciated.
I seriously suggest learning how to play akuma better. He is a great character in terms of mixup and damage especially when it comes down to XF3. Ricky Ortiz has made a crazy amount of comebacks with akuma and so has JWong. Chris G even plays him on point quite a bit. (if you wanna check them out for some match vids) He is still THE best assist for wolverine and is one of the best assists for sentinel aswell.
I play Wekser/Sent/Akuma a lot and akuma is the only thing that helps me deal with so many of sentinels bad match ups.
A friend of mine used to use that team, and it’s not effective.
You have Wolverine backed up by Vergil for a neutral assist, but Rapid Slash is generally not that great of an assist, which leaves you with Wesker’s gunshot, which is almost useless in neutral, so really you’re playing Wolverine without an effective way to help you advance.
Then if you get a combo and DHC to Vergil, afterwards he only has Wolverine as a shitty assist and Wesker for combo extensions.
In general you should try to look build teams somewhat like:
Point
Second
Assist/Anchor
In that scenario the team’s got a first and second char who are both using the 3rd character’s assist to improve their game a lot. It’s a nice bonus if that 3rd char also happens to be a good anchor.
For Wolverine you really need something like:
Wolverine
Second with assist to extend Wolverine’s combos
Character with an assist which lets you get in and start a combo
With my team I can get a hit with either Dormammu’s assist or Iron Fist’s and then continue and finish the combo using the other available assist, which means I touch of death a lot of the time. Iron Fist’s Rising Fang assist also happens to be extremely strong for Wolverine and quite strong for Dorm, and as a result it doesn’t matter quite as much that Iron Fist makes an awful anchor (in fact he’s just an awful character in general), because he provides much more to the team by being in last.
hmmm, this helps a whole lot thanks. How about a Wolverine/Wesker/Magneto or a Wolverine/Vergil/Magneto. Mag has his beam assist and wesker/vergils assist can help in extending combos no?
In general do you always want your second character to have an assist capable of extending combos while your anchor has an assist that lets you get in, or is that just specific to Wolverine?
It always helps if you can squeeze more damage and meter from your combos with a 2nd character’s assist, but it’s not essential for a lot of characters, but for Wolverine I’d definitely recommend it. It means the difference between being able to kill 850-900k characters for 2 meters and being able to kill 950-1mil characters for 2 meters.
DHC wise, Wolverine to Vergil is better, but combo extension wise Wesker’s gunshot is much easier to use and better at getting you the extensions. Magneto’s Disrupter is a good neutral assist because it has speed and it is only 1 hit so it doesn’t scale your combo like multi hitting assists would, however, it’s not a durable as say Doom’s Plasma Beam or Iron Man’s beam, and it isn’t very good for letting you do:
Call assist > Heavy Beserker Slash > you cross them up while the assist hits and you can combo on hit or stay safe on block.
Doom’s beam is good for that because it’s like 8 hits and is out for a long time, but it scales your combo to hell. Akuma’s Tatsu is a very good balance of combo-ability and scaling as it only does 3 hits, neutralises lots of projectiles, has a very strong hitbox, comes out fast and stays out a long time, which is why him and Wolverine are BFFs. It’s all about playing around with what assists work and then finding the other team synergy through playing. In the end it’s all about learning through doing, because that’s when you start to get the good ideas which give birth to your own unique team composition and synergy.