I’ve been considering running Wolverine/Magneto/Akuma or Magneto/Wolvie/Akuma. It’s hard to gauge how effective it is online.
I’ve been using Wolverine/Ammy/Nova now i was wondering if this team was effective the only thing that makes me go in is the ammy assist which is really hard to use long range. I’ve been thinking of using akuma, replacing ammy and putting him as anchor. I used akuma back in vanilla but i think its nowhere near my ammy. Should i replace ammy or is this team good to go?
Ammy is really good if you can cover your assist. If you find yourself having Ammy get hit majority of the time then switch over to Akuma Tatsu or any other projectile assist like Taskmaster, Hawkeye etc.
Thanks i will try to keep this team.
Right now I am currently running Wolverine-Y / Captain America - Y/ Hawkeye- A
Wolverine and Captain America have great DHC options and a normal bread and butter with wolverine into cap kills majority of the cast especially since most high tier point characters have low health like Zero, Dante etc.
Hawkeye is mainly used just for the assist but if he is needed, he is in the game with lvl 3 x-fac with a ton of meter and the goal is just to chip you out with that money shot Gimlet
How about Wolverine - y / Ryu -y / X
I’ll put something to nullify projectiles in the back for sure but my question is can anyone confirm if Ryus assist allows full combos off throws and otg extensions the same way Akumas does?
Anyone know off hand if either nova b assist (the overhead, forget its name) and/or magneto disruptah allow for a assist+slide otg pickup after an air combo to jS? Likeewise, does anyone use disruptah for berzerker slash crossups? I remember trying this and finding it didn’t. Bounce them right to confirm a full combo off disruptor + berz slash. I would love to be wrong about this, anyone know if I can. Be done and how?
Basically id like to play a wolvie xx sent, but would want the 2-spot to be magneto or nova (my 2 fav/best with drones). In my mind I’m hoping wolve can call nova, slide, then dp to fatal claw xx dhc power of the Nova force to end a combo. But withoutbeng able to try it, I’m guessing the assist is either too slow, or hits at the wrong angle. Anyone know for sure if mag and/or nova work here? Thanks!
Likewise, I guess I should. Ask if drones can be used to extend combo if I start a combo with the beam (if I can).
Yeah Disrupter doesn’t work for meterless slash conversions unfortunately (otherwise I’d be running Wolv/Dorm/Mags ALLLLLLLL DAY), but you can sometimes get a combo if you call Disrupter and whiff a slash behind them, which kinda defeats the point. Nor does it have any hitstun later on in combos.
By Nova’s overhead assist I take it you mean the forced ground bounce assist he has? I know that works for extending the combo at the end into whatever so you’re good to go there.
As for extending with Sent, I’ve not experimented much with it but you’re going to have trouble getting anything major. Not sure how much you’ve used Wolverine/Sent so I don’t wanna say all this basic, sub-optimal shit you might know, but I’ll put it anyway;
It seems if you only have Sent available for the combo ender you could combo into dive kick ground bounce, st.HS+Drones, do maybe just j.MHS so you recover in the air quicker and Fatal Claw on your way down as the Drones are hitting. But in the same fashion if you did have both assists available for the combo you could do something like (ground bounce) st.HS+Drones, a quick air series into j.S to plop them onto Drones, hit them with a second falling S on the way down, and by that time Nova would be available to extend from the hard knockdown. Obv that’s a very simple thing I found just today coincedentally from the first time I’ve ever tried out Wolverine/Sent.
Ahh, very nice. No I don’t have much wolve sent experience, tho drones would mainly be for assisting in opening up. I liked dios x’s idea of using a berz barrage to protect a drone call. That’s great about nova beng able to extend! However now I’m worried that since the bnb uses a ground bounce via dive kick, hopefully I can still manage a super off the nova assist. Ill text when I get home, but at work. Can only post requests for spoon feeding thanks!
Nova’s assist is a forced ground bounce on airbourne opponents, so it doesn’t matter about using Wolverine’s ground bounce before hand as it always bounces.
Edit: and yeah I know that feeling when you can’t get at your Marvel and you just wanna experiment with stuff. An itch you just can’t scratch from where you are.
fun combo (works anywhere) if you’re able to open someone up without an assist: st.LMH + drones assist, S > j.MH xx drill claw dive kick (drones prevent ground bounce) land, sj forward j.H xx drill claw dive kick, st.HS > j.MMLHS, otg slide + tatsu assist > tornado claw xx fatal claw (land) tornado claw H mashed. its pretty good damage for one bar. i don’t remember exactly, but i know it does over 800k (in the corner you can almost get the same damage by yourself, one bar.)
you can do combo into dive kick ground bounce, st.HS + drones, j.MMLHS, (land while drones juggle opponent) L tornado claw xx fatal claw.
I tried out the nova assist for the pickup… doable but very hard to time consistently. Also messed with doom a la diosx, and maybe can still do mag, but just not try to cross up with it -shrug- Like maybe just a tool to snipe assists and get me in to set up drones+barrage. I dunno.
Anywho, my actual questions:
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What’s wolves best air to air confirm for, say, when drones hit them at normal jump height? I woulda guessed just jH xx drill then dive, or jHS xx drill then dive, but find the dive kicks often not connecting. But when I call drones then berz barrage, they have time to jump before the drones arrive, id like to still be able to pressure even if they do.
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When I end a combo with DP into fatal claw, is there some timing and/or spacing goal that maximizes the damage? I saw a tutorial vid for a single easy combo where a guy did LMLHS sj MH xx drill, dive, land, call nova-b, DP+L, nova hits, DP+H xx fatal. And he got 730k from it! I do the same sequence many many many times, and never break 650!! 20k lower or something? Ok, fine… but a whopping 100k discrepancy from the IDENTICAL sequence?? What could possibly give??? Lol
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Fantastic, thanks!
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What a dipshit lol I even suspected as much, but thought, “nahhhhh…” lol
Ok, now that I’m. Finally playtesting the team (typing. This on a smoke break lol), wolve doom sent, I have a more concrete question/issue. What drew me to drones-wolve was seeing diosx use berz barrage, usually blocked, as a way to get drones out safely for a mixup. But what I’m finding now is often, either. Before the barrage or after(but before the drones), an up-backer may block the drones in the air. In this case, do we have any way to retain the initiative and force a mixup upon landing? Air grab can’t happen due to the block stun from. The barrage or the drones. So do I have to retreat and try again when they up-back this tactic? Or are they just playing right into our claws, just in a diff way? If I still get to force an attack in this situation, ill be in love with this team, as making them block the barrage is cake. But if simply jumping between it and the drones escapes the entire game plan, there appears to be little reason to pursue it. Thanks!!!
I’m not quite sure what you mean here.
I take it your plan is to call drones then do barrage to force the opponent into blockstun until drones get there. Once drones are there you’re free to do a bunch of dirty mixups as long as the opponent is on the ground.
Your problem is if someone upbacks to get into the air. Barrage will put them in blockstun before they get too high and drones will keep them in the air so you can’t mix them up high/low.
I believe you have a several options in this situation.
- Read the upback and instead of doing barrage plink dash up and OS dive kick/throw before the drones arrive. Alternatively, you can just dash all the way under them and they’ll get hit with the drones. Plink dash under hits scrubs 100% of the time because they are just trying to block and they never expect Wolvie to move that fast.
- If they’re high enough after being caught in blockstun by drones (and I’m not sure if this will work) try plink dashing back and forth below them. I think there is a gap in the drones blockstring where the drones can hit them. You could also try b. slashing to get on the opposite side of them. If the drones do hit do the confirm thrilla suggested.
- You can call another assist immediately after the last drone hits or passes over the opponent provided that the drones have been on screen long enough. That is, after a certain minimum amount of time the thing keeping you from being able to call your other assist is the last drone catching up to the opponent or being destroyed. Become familiar with the timing there and you can start a chain like LMLH xx b. slash off of the blockstun from the last drone and call an assist as you’re hitting one of your normals to continue your pressure. If you decide to wait for the last drone and try to hit with the chain + assist, don’t just stand around doing nothing. Poke them with an L or something to make them feel afraid to press buttons.
I haven’t tried drones + barrage as a general approach strategy. I only use barrage if I feel like I’ve got a read on an assist call and think I can happy bday. The value I see in drones + barrage for protecting Sent is in barrage’s ability to catch an opponent’s assist call. The #1 thing that screws up drones is when your opponent has a beam assist that will tag Sent and make the drones disappear. A well timed barrage will hit their beam assist. If you’re not afraid of Sent getting tagged by an assist I think it might be better to hang back for a second after calling drones. You sometimes need to use Wolverine’s body to block an aerial projectile or square dash attempt that would hit Sent so that drones can get out. Once drones are out there you can dash in and do whatever you want.
I play wolv/sent/nova using berserker barrage/ drones/ and centurion. It is actually really easy to do the pick up after a j.S. the condition is that wolv has to be a lot lower than the opponent. Soooo you want to finish your air series with something like MMHLS and then call Nova, wait a moment then do the slide.
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I never post in this forum but does anyone have any new cheap teams other than Wolverine/Dante/Akuma etc. Basically anything really concretely good that isn’t just a Wolverine/Akuma or Wolverine/Sentinel shell? I feel like there has to be something out there that’s as good but I haven’t been able to find it other than PR Rog’s Wolverine + Sparda Bros team, but that’s not really a wolverine focused team then.
I’m thinking of using a team that consists of Wolverine/???/Ammy any idea who I should use for mid?
Trying to find a second for Logan/xxx/akuma, and I’m hoping that the second will have a projectile assist that can confirm berserker slash, thoughts?