Abel & Steve is one of the teams I play.
Abel on point to open the opponent up and build some meter. Once a meter or two has been gained, I can either go for Abel’s EX Shoulder Charge combos or switch cancel Steve in off a St.FP. On hit Steve can do his St.FP xx Flicker cancel - Cr.FP xx Ducking Fox Hunt xx EX Sonic Fang - Cr.FP xx Ducking Skyscraper - Ducking Body - Ducking Hook xx Flicker cancel into LP Flicker punch for 523 damage.
If you only have one meter you can just miss out the Fox Hunt and the EX Sonic Fang.
You can also Switch cancel Abel in after the Flicker punch at the end of the combo to carry them all the way to the corner and get an untechable knockdown. If they choose to Roll, they’re in the corner. Or you could just roll through them with Abel and watch as their roll doesn’t come out.
If I get a launcher with Abel I usually just do Cr.FP xx Ducking Skyscraper - Ducking Body - Ducking Hook xx Flicker jab to keep them close or strong to knock them closer to the corner if I feel like it.
When Steve is in after the Tag Combo
Normally i’ll get some pressure going with Steve via the Flicker cancels off of Cl.MP and Cl.FP. Mix in some walk up jabs to frame trap which can get me a combo into Cr.MP xx ducking… or Sonic Fang. I’ll throw out a Ducking body to get in at times too and sometimes i’ll back off a bit and throw a couple fireballs to see what they do.
Gems
Abel
Fortitude Lv.1 (Block Five times) Abel has good health so why not? Although I think i’ll change it back to an Immense Power gem to capitalize off Abel’s great damage.
Immense Power Lv.1 (Connect 3 special moves) Each hit of Abel’s Change of Direction counts as a Special.
Onslaught Lv.1 (Connect 3 special moves) Same as above. Builds meter for Steve and Abel to use for switch cancels and stronger combos.
Steve
Immense Power Lv.1 (Partner connects with one launcher) Abel will be hitting a launcer whether the opponent likes it or not, why not maximize my damage?
Onslaught Lv.2 (Partner connects with one launcher) Same as above. Let’s me build a good amount of meter so I could switch cancel Abel back in at the end of the combo or simply switch him in off a blocked Song Fang. Abel can also combo off of a Sonic Fang that hits which is a bonus.
Fortitude Lv.1 (Block 5 times) People are going to be pressuring me at some point. Jump ins aren’t a problem as I can simply Quick Spin underneath or go for a Weave into Shoulder Rush and Uppercut. OR just do a Weaving A into a Magic series/block. I wouldn’t do the Weaves all the time though as they’ll start countering it. Just don’t forget about it. Use those Weaves! But some of the time i’m just going to block first and activate the gem, once it’s activated I can risk a weave or a counter and see how they react. If I get hit, the gem will soften the blow!
These gem builds are constantly getting changed though, this is just what i’m currently using/testing out.
I’ve just started using Steve however so I could be playing him completely wrong, he’s fun regardless and I love the character.
Sorry about the wall of text!