i dont know about anyone else… but ive been using thc to kill tron/haggar since forever… (i remember mentioning it in a DJ01 thread about how to counter haggar/tron)
one bad call = lose a character.
imho thc’s best use is to kill badly called assists.
but this new renegade tech is f’kin sweet, never thought of those kinds of ramifications.
Bump, I really think this is going to be more useful in UMVC3. Especially when you are using Strider, Firebrand, Hawkeye,etc. Some of those characters hit like flies, and they can actually hit harder with THC. Not to mention characters like Firebrand don’t have a unscaled damaging super.
Just for testing purposes I tried doing a THC with the different characters on point and found that there’s a huge variance in how much damage the THC does depending on who started it. Any idea what mechanic was causing this? BTW we’re talking of a variance of ± 80,000 damage.