Yesterday, while in the shower I thought about THC a little. And no, it wasn’t about weed.
Everyone has said (including the guidebook) that Storms’ hail storm becomes a one frame super when you THC it, so I decided to mess around with it a little. I had visions of THC frame killing Wesker’s who try launcher against me.
But it didn’t work.
It also didn’t work against Magneto’s Disrupta or Akuma’s sweep.
It also couldn’t even punish Tron’s Launcher (-20)
Not only that, but faster hypers behind me in the THC like Chaotic Flame couldn’t punish Tron’s Launcher!
What gives? I figured it was Storm’s startup. (something that was supposed to be gone)
Then I tried Dormmamu and could only punish things that Dormmammu can usually punish w/ Chaotic Flame.
But wait! I could punish Wolverine’s launcher! (It’s -9). Chaotic Flame can’t normally punish it (it’s 8+3)
Then I figured it out
**When doing Team Hyper Combos, all pre-freeze startup is tied to the pre-freeze startup of the point character’s THC super. Post freeze startup remains unchanged. **
That means, when point dormammu starts a THC with Storm’s hail, storm’s hail essentially becomes (8 startup frames of chaotic flame+ 1 frame Storm super activation post flash) a 9 frame super.
So what can I do with this?
Well, first is to look at Pre Flash super startups for characters supers that are in THC’s (no cinematics or level 3’s, sorry)
4- Bionic Lancer (has startup invulnerability) (DAMAGE)
4- Magnetic Tempest (has startup invulnerability-getting nerfed)
5- Hyper Charging Star (has projectile invulnerability)
5- Giant Haggar Press **(DAMAGE) **(OTG)
5-Gamma Crush (invincible) (DAMAGE)
6-Gamma Tsunami (OTG)
6- King Kobun (DAMAGE)
8-Mach Speed (invincible)
8- Phoenix Rage (invincible)
8- Chaotic Flame
10- Machine Gun Spray (invincible)
10- Shadow Servant (invincible) (OTG)
10- Hoyokosen (invincible)
12-Hyper Stars and Stripes (invincible)
13- Rage Trigger (invincible)
14- Burst Time (invincible)
**And these are the supers that start on the 1st frame post super flash. **
NOTE: some of these supers have range issues or take more frames depending on how far away the opponent is.
0- Hyper Stars & Stripes (invincible)
1-Hail Storm** (nearly full screen) (OTG)**
1-Okami Shuffle ** (nearly full screen) (hard knockdown)**
1-Million Dollars (longest super in game, combo opportunities after)
1-Hyper Psionic Blaster
1-Magnetic Shockwave (OTG)
1-Proton Cannon *
note (the physical cannon hit of the proton cannon hits during the super flash, and is weird. When used by itself, it’s 3 frames)
So what do I do now?
1st is to pick your point starter w/ a fast starting hyper. invincibility really helps here, because it allows you to blow through attacks and eat those assists for breakfast.
Bionic Lancer is really in a class of it’s own by the way. Not only is it incredibly fast, it puts that 250k right up front of your combo, allowing for 600-700k THCs. Gamma Crush/Haggar Press come in later, and do less damage.
Remember, assists matter for the THC hyper selection!
For example, Akuma’s Tatsu assist makes him do Messatsu Gou Shoryu.
You need Hyper Grav assist to do Magnetic Tempest in a THC.
2nd is to pick an appropriate full screen hyper.
Hail and Okami shuffle are really tops here, for obvious reasons. Proton Cannon and Million Dollars are good too.
3rd is to pick the flavor/damage super. It can be something like Chaotic Flame, Chris’s Grenades (causes all sorts of weird shit), or whatever. It’ll probably come from one of these lists anyway, to maximize how much you can use the technique.
Why/When would I use this?
Hmm… when would I use a 4 frame invincible startup, screen filling super that can do 600k damage easily?
answer? whenever you want. That’s usually one dead ass akuma assist without even having to use Xfactor.