Team Fortress 2 - Heavy Update, New Maps, New Mode are all live now!

Two things:

  1. There’s going to be another minor update today. This will probably feature the end of the ubercharge exploit, which was only partially fixed last time.

  2. TF2 is now $19.99 on steam. I dunno for how long.

TF2’s price drop is permanant…:tup:

It was 7$ shipped on buy.com yesterday if you were a first time “Google Checkout” user. 17$ shipped otherwise.

Go to Well or Granary

It’s extremely easy.

Today’s TF2 fix…

Got this from another forum…regarding the next class exclusive achievement pack.

Next one

[details=Spoiler]I know what class gets the unlockables next
Old topic title: Divining the future through use of GCF scape

First off, all credit goes to ghl for finding this, please direct all praise to him.

Now, Steam keeps most of it’s content in packages called .gcf. If you get a program such as GCFscape, you can open one up and poke around inside. the one that concerns us today is a file found in the Team_fortress_2_contant.gcf, in tf/resource/tf_english.txt. This text file contains almost all of the display text in the game, the map descriptions on the chalkboard, the words that pop up when you look at a player, ETC.

What matters to us is a block of the text a fair ways down in the document. This section lists information about total completed achievements somewhere in the game. The first part is as follows:

Quote:
“Achievement_Group_All” “All (%s1 of %s2)”
“Achievement_Group_0” “General (%s1 of %s2)”
“Achievement_Group_1400” “Medic Pack (%s1 of %s2)”

The “All” section is the combined total of the Medic achievements and the General achievements that are already released. In this, we can see that Valve has already inserted a fair amount of back-end for the coming update, as they said they would. But the most interesting result of this investigation is the final line of the block.

Quote:
“Achievement_Group_1600” “Pyro Pack (%s1 of %s2)”

Exclamatory remark! Could this mean that the Pyro unlockables are next in line? I, personally, am going to go talk to my bookie.

Edit: This thread has not garnered the attention that I expected. I believe this is because the topic title does not pander to the base needs of the unwashed masses. Therefore: I have changed the title.

Pyro is Next Class update[/details]

Makes sense cause the developer was complaining a bit about how pyros currently weren’t ambush classes soo much as run foward and flame everyone until they are dead or you are dead class… I’m hoping for like a napalm dispenser or something that coats the floor and creates hot burnny death for some time.

The developer complained about the Pyro? Really? Is there an article where they expressed those feelings?

I would think that Valve would go in the order of least played to most played when it comes to who gets achievements. Pyros should get the incendiary rockets back.

THere is an article somewhere. I think it was on shacknews… but I don’t remember.

There are a lot of things they can do for pyro. I am really hoping for an exploding tank when he gets blown up.

or a jet pack that uses a lot of fuel.

Or flames infection.

jet pack

I think one thing that could really help pyro is a reversal of how flamethrower damage works.

More damage per second for a shorter time period as far as afterburn is concerned. Right now it does 15 damage per each ammo and 5 dmg/sec for 10 secs of afterburn.

Leave the 15 dmg per each ammo, but fix the hit detection and change the afterburn to 10 dmg/sec for 5 secs.

That would make the Pyro a lot better imo. And those stats are without crits considered. But yeah, fix the fucking hit detection.

Also, even though Pyro is listed as an offensive class and an “ambush/hit and run” type character, most people fail to realize how he is supposed to be played. He’s kind of like the Spy in the sense that after you accomplish your task (kill the fucking medic!), you are most likely going to die unless there is no one else around - barring a crit spree. Pyro is more useful and helpful (though they will never be an mvp) to be a spy-checker and just hover around the front lines and being buddy with the engies/medics and posting up at corridors. If a medic gets an uber, it’s most likely going to be used with hte pyro except for certain circumstances. I know if I’m on defense (where you probably have more sentries, thus there is a chance for more spies, thus you need a pyro to check them), I love giving my uber to a Pyro to ambush the offense at a choke point. There are less sentries that need to be destroyed on defense and pyro is fast enough and doesn’t need to reload that you can get through the enemy front lines and cause some chaos back at their spawn.

The game says the Pyro is an offensive class, but in all honesty I think he is better suited in a defensive role, helping to spycheck and waiting for the medic’s ubercharge to go break up the front lines.

I recently learned that unless you can spycheck invisible spies, spies are still one step ahead until they start to make their ultimate move (killing medics/engies and sapping).

Pyros need to be even more stealthy than spies to become the offensive class Valve probably intended. I would think they would take a different route, then come flank behind. Problem is if he gets spotted from a mile away, he becomes useless and must retreat since he has no long-range fire. Even close range is dangerous since Flamethrower loses to a lot of other primary weapons in terms of effectiveness.

I think the hit-detection is rather similar to the spy facestabs. It’s all netcode from there. At this point they should just widen the flames to remedy this.

I don’t have a problem with the flames hit detection but maybe thats just me. Pyros are good and all but to me it’s usually more of an annoynace than anything else… I think they need to fix it so Pyros are more usefu than Spy checks and Uber rush.

I love the tension when a match starts. And your trying to rush and not use your uber too early and make it all through okay.

I also love it when you go on a big kill streak and you keep trying to push it and then you die.

I love knowing that when I kill people especially as a sniper that I may have just ruined that kind of streak!

TF2 is great.

Update with news on the Pyro changes…

Oooooooo…buuuuuuurn!

Interesting weapon concept. It should be beautiful if it has a quick draw time. But I’m much more interested in these other significant changes. Hopefully it means better flame hit-detection.

God damn, that’s brutal.

Looks like Pyros are gonna get the buff everyone wants.

/does the axe guitar for this news

Blue fire so we can harness the power of the sun please.

I’m looking forward to running tag team Pyro bullshit. You burn. I chop.

sweet axtinguisher is awesome… Cannot wait for that shit.

Edit: I hopep pyros get a sprint.