so, the team tournament got me thinking, what combinations of characters do you think are best/worst.
unfortunately I wont be able to participate but I have been playing random team battle mode online.
top combinations
wolf/wolf: double laser spam w/bayonet assist.
pit/ike, bowser/ike, fox/ike, falco/ike. pretty much any character that can hold the opponent in place and let ike deliver the killing blow.
I hate team attack, you might as well be playing FFA.
As for good teamups, Marth and Ike is effing strong, as is Meta Knight and Ike. Meta can easily hold them for an F-Smash, Eruption, whatever you wanna do to kill them ridiculously early.
TA on makes you choose your fucking spots tho. Can’t just whail on that lazer spam unless you wanna fuck your teammate up.
Bowser/D3 = Team King Fatties, one rolls you up the other lights you up. They both smoke you.
Serious, D3 has dat chain grab and bowser has a top grab game (not throwing but as for actually grabbing the oppenent) get stuck in between them. Bowser’s grab and flame breath have the ability to trap asses and D3 slides in with just as much KO power and and or projectiles (those waddles, lol) Jet hammer KOs at around 17% on a mid weight like character, Bowser can build up to around 40-50 with his flame breath alone. D3’s inhale to a Bowser spamming some FABs is just assholish
Well, team attack makes 2v2 tournaments more skill based, as you can’t just throw out your strongest moves and hope for the best. That’s my opinion though; nothing says “step up your game kid” more than accidentally fsmashing your partner :lol:
With team attack off there are potentially way to many infinites and abusable strategies.
For instance, one person can grab an opponent and the other can do a rapid A combo to keep them locked in infinitely, or one player can grab/do any attack that keeps the enemy immobile like rapid A combos/Pit’s >B/MK tornado, and the partner can do something like Falcon punch or another big damage, big radius move like Warlock punch, Snake Fsmash, PK fire, Lucas Usmash, etc. without any risk to their partner. Grab > partner attack combos can still be done with team attack on, but spacing is much tigher so as you don’t hurt your partner, and you can’t hit with big radius moves like explosions and whatnot.
Also, projectiles become too good with team attack off, since you can shoot thru your opponent. If you have two characters with good projectiles, on a team like Pit/Falco, they can just camp at one edge of the stage and spam projectiles and make it near impossible to approach. Also, you can projectile through your partner and make their approach impossible to defend against. Using the same Pit/Falco team Falco could SH blaster through Pit as Pit does his >B, making it impossible to go above or roll through Pit’s attack.
Basically, with team attack off there isn’t much defensive strategy, it’s just spamming whatever high priority/damage moves you can and hoping you do more damage quicker than the other team. Moves that are laggy and punishable normally can become 100% safe with your teammate attacking through your hitbox.
With team attack on it also allows you to work more closely with your partner. For example, Lucas/Ness can use their teammate’s projectiles to heal themsevles with PSI magnet. You can also save your opponent from not making it back to the stage if their upB falls short by hitting them with a weak attack such as a projectile to give them their UpB back. You have to be more careful so as not to hit your opponent, but it adds more layers of strategy. If you’re just throwing out random attacks hoping they’ll hit, it’s a lot less skilled.
Grab combos were a big part of Melee teams, but with grabs being easier to break out of it’s really only useful at high % to get the kill. Typical combo with most teams is, grab > Uthrow into the other character’s aerial.
Also, footstool jump is very useful in teams. You can footstool your teammate out of a potential death blow. Timing is tricky, but it works. Other methods include hitting them with a weak attack/projectile, or sometimes just being in their path works as hitting you can reduce their knockback by just enough to survive.
That’s what makes 2V2 matches using team attack on so much fun; there’s a whole lot more strategy involved in keeping your teamate alive/assisting them.
I love playing 2V2 matches, it’s a lot of fun IMO.
G&W can be a great partner due to his Uair and his bucket. His Uair can help keep his partners alive because the wind pushes them up. Pit can also be a good team player because of his magic shield; I’ve blocked attacks from Giga Bowser with that shit.