As far as Ivan and Gold Waffle Iron go, I have no clue how that balance will play out at all. Only balance I can think of is Super Armor (Colossus Iron Body Version), Double Defense, and 1.5X Attack Power. Any thing other than that will probably = LOW TIER. They’ll be playable but not high level play unless they have something that they can use to compete. And this just reminds me how bad Joe needed a Battle Mode Six Machine Super. These are gonna be the characters that get high play as soon as we all play for experiment purposes until the lot starts to tier whore. Now all that’s left is finalize who I’ll main.
thanks couldnt tell i figured it would be but you never know.
yes please pm those coupons. on another note though im not sure who to main myself. i definitely know im gonna MAKE chun li top tier but aside from her im lookin real hard at karas, mega, ken, viewtiful, and that one chick with the two goons.
I’m gonna main Yatterman 1 (despite his long Yatterwan supers, his Kendama lightning trap allows him to combo with his supers making them viable) and Megaman for a while before I figure out which character I am more comfortable with.
I got a good idea who I’ll main. It’s just choosing who. I know Jun and Joe are auto mains. I might run Karas, Ken, Polymar, Trigger, Morrigan, Saki, Batsu and Soki and make some kinda team from those characters. But this is all subject to change as soon as I get it anyway.
Batsu might be in jeopardy a bit, since I’m almost certain that they’re going to nerf his Ryuusei Kick so that you can’t run away for ludicrous periods of time. At EVO, S-kill came up to me and asked me to do several seconds of the runaway on camera, since he thought it was ridiculous and needed to be removed. I haven’t seen any footage of Ryuusei Kick since then, but it’s safe to say that it’s been nerfed. I imagine it probably just has slower recovery now, doesn’t bounce on block, or just doesn’t go at such a long angle anymore.
Soki has excellent range and autoguard on several attacks, but he didn’t seem to be able to do much of anything off his launcher (one of the best in the EVO build, next to Chun). We weren’t able to figure out how his level 3 super worked, so perhaps that will end up being his trump card in the full game (remember, we didn’t even have a movelist at EVO).
Morrigan feels a little slower than usual, but she didn’t get much play time at EVO. She’s definitely got some tricks up her sleeve with her ground dash, though.
Polymer was another character that wasn’t used to his full potential due to our lack of anything resembling a movelist, but he looks like he’ll be a solid character as well. The “ducks” add cancel points to some of his specials, so he can do some impressive combos if the player takes the time to charge them up.
I can’t comment on the other characters, since they weren’t in the EVO build. I’ll be sure to type up more character analyses when the full game comes out.
It’s really a bummer that they added all of those characters a mere week or two after EVO. Oh well, I guess I’ll enjoy the game more when I don’t know a ton about the entire cast, anyway.
I’ll be doing combo videos and whatnot when the time comes.
Not that I know of, outside of stuff that we posted right after EVO in the first thread. Just wait for the full game to come out. They’ve already changed the game quite a bit since then, so some of what I say might not even apply anymore. I’d really hope that that’s true, as some of the characters felt really handicapped in the EVO build (especially Yatterman with his ridiculously slow supers).
Just to let everyone know, I’ve been reading around, and for those that are thinking about getting Animal Crossing for the Wii…I would wait on it. That game has an update. I don’t know what kind or it will affect the Homebrew channel (or even if you have beta 9 of Homebrew channel and updated to the latest 3.3U (October 23rd), I can’t tell you that it will screw up Homebrew channel). I read it also on http://www.snk-capcom.com/forums/showthread.php?t=28876&page=52 post number (#) 771.