Am I the only one that DOESN’T like plasma beam with Task? I’ve been playing it for a month or two and i just don’t like it compared to some of his other top assists, I feel like no matter how much I try to like it I always go back to my other characters+assists.
Everyone has preference. I like it just because it gives me the 2 things I would need for a point team in 1 assist…coverage and lockdown. Plus you can get a lot of converts but at the end of the day, it is attached to Doom lmao. I still kind of like disrupter more for Task but that would be for my point Task team that I’m trying to develop.
I liked it because it let me extend anywhere on the screen, like if you mistime your launch in the corner and cross over to the other side for example, which happens a lot. You can always dash > swing + Doom assist > downward arrow > shield skills > sharp sting. Plus it’s good for zoning if you do jumping horizontal arrows with it, it covers most of the screen pretty well. I don’t like it as an opener assist with shield skills (like I use Akuma) since it scales so bad, but it’s really nice after a bnb combo to extend for an additional chunk of damage and meter.
I would use Doom but I just don’t like him last… Akuma is too oppressive with Task to drop for me, and Doom/Akuma isn’t that great. Maybe if I learned TAC infinites, but meh.
Idk man…Task Doom Akuma actually sounds like a good look. TAC infinites, 2nd best beam, plus you have Akuma to help out with some lockdown. That could be really good.
Yeah it is a very good team. I might try it again soon, but Spencer DHC is realllllly nice since it ToDs off any hit with Task basically and helps him extend/mixup with slant shot. If I could wrap my head around TAC combos I’d play it. The other bad part of the team though is that the DHC from Task to Doom kinda sucks if you hit them midscreen with a hyper, or get a happy birthday midscreen snipe. That’s why I used to play Task/Akuma/Doom (missiles) more since missiles are pretty good with Akuma, but it felt a little fragile.

Yeah it is a very good team. I might try it again soon, but Spencer DHC is realllllly nice since it ToDs off any hit with Task basically and helps him extend/mixup with slant shot. If I could wrap my head around TAC combos I’d play it. The other bad part of the team though is that the DHC from Task to Doom kinda sucks if you hit them midscreen with a hyper, or get a happy birthday midscreen snipe. That’s why I used to play Task/Akuma/Doom (missiles) more since missiles are pretty good with Akuma, but it felt a little fragile.
Well just do what works for you. What I would suggest is practicing/finding corner carries off of your hit confirms. Task can corner carry basically from everywhere on screen…even from about midscreen off of throws with the right assists and fortunately, I think tatsu is one of them. It won’t solve the happy birthday/sniping problem but it’s better than nothing. Also, I think I remember seeing someone post a video showing you can get a fullscreen convert off of raw super if missiles connect. I can’t play with missiles though…it just doesn’t suit my style.
I personally hate missiles with Task. I dont think he offers the best protection for Doom missiles. Having the ability to TOD with Task off of a missile extension is nice, but I love being able to snipe assists like with legion arrow>chaotic flame. Plasma beam is great becuase of its durabilty and how it can over power your opponents assist calls, it can also protect Task somewhat and aid in his zoning, but since I already run Dorm with Dark hole, Dark hole provides a lot of these roles already as well as triple arrow(and I gain the speed of triple arrow). Plasma beam defintely allows Task to control the neutral more though. Slowly but surely Ill move away from the taskmaster+hawkeye duo that I love so much, im currently looking into Magneto, Morrigan, and Dante to replace them.
Task/Dorm/Morrigan sounds really interesting. I’d like to see that in action.
Oh, and reason for posting.
I gots a new team, so that means a new combo video.
So, I did learn a bunch of new stuff right after this vid (Task DP+L in the bolts extension, Strange corner throw into more optimized flame loops), but that’s for later. This team is surprisingly awesome for Task, better if Task is second, but he’s first until I figure out the team/matchups with them more. Still on week 2-ish.

Task/Dorm/Morrigan sounds really interesting. I’d like to see that in action.
Oh, and reason for posting.
I gots a new team, so that means a new combo video.So, I did learn a bunch of new stuff right after this vid (Task DP+L in the bolts extension, Strange corner throw into more optimized flame loops), but that’s for later. This team is surprisingly awesome for Task, better if Task is second, but he’s first until I figure out the team/matchups with them more. Still on week 2-ish.
Wow this team looks like a lot of fun! I dabbled with Task/DP earlier in the year, and am kind of looking to learn Strange for my 'dok, and this looks like a great team for it.
Thanks for the vid, I’ll be sure to look into it more after EVO! ( ^_^)b
Don’t have more vids at the moment, but I have some theory I can’t test since I’m in another state.
Task/Strange, but Strange second, let’s say for hypotheticals that Task hits, and DHCs to Vishanti for the kill, then strange puts up an eye that hits meaty and tags in Task. If the other assist set up unblockables, thinking Cart, Cold Star, Tenderizer, Jam, maybe Dark Hole, wouldn’t that be a guaranteed hit? If they get hit by the eye you can easily convert.
lets take my third character out of the picture for a moment since my third character doesnt really provide anything except a “gtfo” assist, and its not really great at that anyways.
What characters / assists are the best for Taskmaster? Aside from Doom / Dante / Akuma. Anyone?

lets take my third character out of the picture for a moment since my third character doesnt really provide anything except a “gtfo” assist, and its not really great at that anyways.
What characters / assists are the best for Taskmaster? Aside from Doom / Dante / Akuma. Anyone?
Disruptor/Unibeam/Log Trap. All allow effective horizontal control and support his arrow game and footsie game well along with covering Shield Skills. I’m not sure about Unibeam, but Disruptor allows you to pick up off his air throws and ground forward throw too. Hawkeye’s Triple Arrows is also good. Can you tell us who your 2nd character is?
Im basically trying to make a Jill team, but im trying to think of some characters / assists I can use with her aside from stride, iron man, etc. I would throw doom on there, but both of his horizontal assists lift the opponent off their feet. Sentinel is an option, but Jill has a hard time covering him. Im thinking Jill / Task because arrows are great for her to help her get in and I prefer task in general to hawkeye. I feel like Task has higher damage output and in general can play the upclose game better
That makes it slightly more difficult to pick a team as the assists Task likes in general, are pretty similar to how Jill’s going to use Horizontal Arrows. You can mess around with beams/bolts/Jam Session/log trap.
Honestly I don’t recommend using Task other than point unless you really really love Task arrows assist(or your character abuses it rather well ie Vergil/Wesker/Spencer). The less assists he has to support him as a character the fairer he plays. He’s ok 2nd with a good assist, but you will sacrifice things that give him matchup troubles(ie lose air control or weaker ground control).
Task vs Hawkeye is an interesting debate but I honestly think neither are great outside of point. Hawkeye’s support value outside of Greyhound is garbage(bad DHCs, no TACs) plus some of the worst incoming options in the game, Task isn’t much better in that department but has a more useful THC and damage on his DHC. Hawkeye’s keepaway game is better and more oppressive and he abuses XF3 better, Task is all around jack of trades that doesn’t do anything particularly cheap enough(outside of Shield Skills and well “calculated” throw OSes).
Okay, guys. I’ve got a question.
Taskmaster/Deadpool/Strange is solid, but I’m making shit cheaper. One of my biggest problems is my honest play.
So, Taskmaster/Strange/Dante is my new idea. I like it, and I’m learning Dante currently, day2, but my biggest thing is a possible unblockable incoming setup.
Basically the Nemo idea, DHC to get the kill, EYE OF AGAMOTTO, then tag, dante, and unblockable. The headbutt hits right before jam ends, so no throw scaling, a bit of jam scaling, and you go into shield skills and the regular Task bnb, it’s awesome.
One problem, I can either shield skills or dash when launching the Dante assist after I tag in, dashing works if they advancing guard at all, free 850-870k, but if they don’t advancing guard at all, they can jab through on the way down.
Now, the shield skills version hits them when they don’t advancing guard, but it gets the lame throw scaling and all that.
Anyone messed around with this idea? It’s odd, and I’m not sure if I can get this into a legitimate unblockable yet, more like a mixup than anything. Also, the lower I place the eye, the more time I get, enough that I can do the dash version on all kinda of blocking, but I also don’t get meaty hits on dashers/fliers/doublejumpers.
Leafcolonel, I know you’re the Task/Jam guy, any help you could throw my way?
I’m so I’m thinking about working on a Task/Dante/Frank team and I was wondering if anyone else has experience running them in that order. I’m not sure if this is well known, but corner pressing with Task lets you DHC into Devil Trigger and do Cold Shower xx Stinger into a Skydance hard knockdown to tag in Frank for lvl 4 and two meters. Because of HSD you can’t just do the sj.Mf.H sj.H M Shot BnB, but a combo with a couple normal jump Spidey Swings and an sj.Spidey Swing leaves you enough hit stun to do it easily.
I know that there’s some really dirty Task stuff with Jam Session, and if Frank’s leveled and died (meaning I’m left with Task/Dante), there’s a very good it was against an XF3 character–meaning the Dante THC + Xfactor guard break could be useful on a regular basis. Obviously Frank with Chainsaws/H. Arrows/Jam Session is pretty stupid, and I’ll admit that’s my main motivation.
Frank also builds ridiculous meter (often my combos are about 1.5 meters positive after killing) and I know Task is fantastic at burning bars.
A search of this thread turned up that someone (maybe Marvelo?) was running this team about a year ago, but I’m not finding much about it and nothing current. Anyone have thoughts on that team? I’m particularly interested in how reliably I’ll be able to confirm into a Spidey Swing combo since that’s pretty crucial for getting Frank leveled early.
I appreciate the help, my Task experience is limited to the lab
@Duke
Unfortunately(but fortunate for the metagame), Viper and Task’s unblockables will not reach and hit opponents meaty on incoming. Meaning they can mash pushblock and then double jump/airdash out of your setups(or simply pushblock Task out). You can still create a 50/50 by mixing it up with meaty jumping MH to catch their escape or Shield Skills + assist into unblockable. Tenderizer has a gap that lets the opponents body fall down so unblockable loops exist with Task and Viper plus tenderizer but not Jam Session or other assists.
Damn, when I shield+jam, they can normally pushblock me so my unblockable doesn’t hit, I’d prefer to do the L version because that’s the one that barely scales (timing is so the last hit of jam launches them a bit, and I don’t have to do that terrible sharp sting thing to scale my damage), I know the M version pushes Task further, or do I just have to be closer when I skillz?
It depends on the pushblock timing really. Also, yeah the scaling is disgusting, but you can always XFactor out of it if you want the kill, which is a good thing to do vs certain characters like Vergil. I wouldn’t rely on getting that timing where the headbutt hits just right before Jam Session pops them up all the time.
Task/Bolts/Jam seems like a very strong and solid task team though. Allows you to abuse a lot of Task’s strengths really well. I don’t know if Bolts helps throw pickups though.
Bolts is only really useful for air backthrow pickups, but if I really wanna kill off a throw while Jam’s not available, I can Throw with Task, DHC to Strange pillar and Xf, and I can kill Thor with the resulting combo while gaining the two meters back, with a bit of extra meter gained back.
Bolts is better for zoning and closing space really really fast. Right now I’m a lot better at using bolts than using jam for Task, but regardless I’m having fun with this team.