
>taskmaster thread
>implying we wont copy/steal
Good setups man. real nasty stuff
Slowly I have found that you guys are 100% correct. Learning every single match up has been nuts. Been playing all weekend and my defense has leveled up but I still struggle over somethings.
@leafcolonel- Those videos are useful, I kinda sopped using the unblockable because I always mistime it. If you throw out swordmaster you can Advance guard. Also you can guard cancel it and punish the headbutt. When I hook my ps3 up again, ill hit the lab again and practice the set up again.
The Jam Session will cover the advancing guard and they have to time the guard cancel. Taskmaster still has the option of doing a counter super after the guard cancel although not ideal.
So i run Task/Dorm/Doom and ive recently just ran into the cockblock of Vergil/Disruptor teams. I keep geting put into the 15sec block strings against vergil and as long as the vergil spaces out rapid slash i cant throw him out of it.
Any tips?
you should be able to do pick ups with air aim master H and Dorm. same with properly setup Doom Missiles. As long as you can protect Doom, Taskmaster can definitely keep control with multiple arrows and missiles.
yeah teleport/beam is pretty aggravating in this game =\
for dealing with Vergil. Is he on point at match start? if yes, we got a problem. if not, I suggest you actually snap his ass in. Dorm’s Dark hole or even hidden missiles should be able to setup an Unblockable Sword Master and then you kill him, burn Xfactor if you have to. Vergil is terrible on incoming that’s his biggest weakness.
Also. if you land a combo, you can always go for a Meter stealing side exchange or a down exchange. Perfect time for this is when you already have two meter. no the opponent must guess: “Are you gonna steal my meter? Or are you going to down TAC for a bar to get Dorm in for a free Dark Dimension?”
Ya its vergil on point vs task on point thats the issue. If vergil is 2nd its not to bad but on point it feels like i can never get my assist off even when his diasrupter is on cooldown still haas a good birthday rate.
Any advice on a Task\Spencer\Vergil team.
I’ve taken a liking to Molecular shield assist in my Task(a)/Doom(y)/Dante(a) team.
Some notes:
I was wondering if anyone else has been using this assist effectively with Task? Any interesting set-ups or quirks?
Spencer should start, Vergil second, Tasky brings up the rear.
Tasky can help Spencer get in with arrows. if Spencer needs a finish, Vergil can mop up. If Spencer needs a break and you have an opportunity for hard tag, swap him out for Taskmaster. Tasky should be able to protect Rapid Slash assist to push opponents away. OTG arrows + Rapid slash should be feasible too.
Someone told me once before that if you’re just using an assist for combo extension, it’s probably no good. I think you should stick with Beam or Missiles.
Taskmaster can zone. With Missiles (for chip) or Beam (Cover Task up arrows, setup chip.) combined with Jam Session, Taskmaster will be able to control a lot of the screen and irritate the opponent with chip damage and hits from arrows/assists, so that when they finally make that one mistake it will be child’s play for taskmaster to finish them off with his own combo/hyper.
Doom’s Beam/Missiles assist allows you to control the nuetral, which is far more important than a combo extension. Heck you could do a combo and setup missiles to force them to block and eat Sword Master.
If you are going to run Task/Doom you might as well use Plasma Beam or Missiles. I think Rocks is a decentish assist for teleport left/right shenanigans since it’s slow, but for neutral coverage and screen control Plasma Beam and Missiles are far far better.
rocks convert throws, but plasma beam controls horizontal space better and makes you ridic safe on the ground. While missiles help control vertical and gives you tod’s
You’re right in that Plasma Beam and Missiles help you control the neutral; it’s why I ran those assists depending on the match-up. However every time I got a kill and I used jam session on incoming to follow up with a low/throw, I couldn’t get very much mileage out of the throw option. Taskmaster’s throws are such a large part of his game, and being able to kill off a throw confirm->combo->TAC into Doom is very attractive to me. Formerly I ran Task/Dante/Hawkeye, which could confirm off the throws with ease, but couldn’t really ToD without using X-factor. Molecular shield solves that problem with the trade-off of being arguably less effective than arrows in the neutral. But let’s not forget what it can do:
Again I agree that both Missiles and Beam are amazing, but perhaps Molecular shield shouldn’t be written off so quickly.
I want to use Spencer, Taskmaster and Felicia in the same team. What’s the best order?
Also, I know Felicia/Task works well due to Task’s assist and DHC potential but does Task/Felicia work too?
I feel like Felicia is very much like Wesker but with out a teleport. With Felicia/Task you get a pretty nice point character that benefits from arrows at a mid range. With Task/Felicia you don’t get as much but you get interesting pressure up close and a pretty scary x-factored character on the back end.
By all means, don’t let me stop you. Doom, unlike say, Haggar, has 3 good assists and there is merit to using Molec Shield. It may be more useful then the others in certain matchups.
Team order looks fine to me…
I’ve just recently switched to Taskmaster-a/Vergil-y/Magneto-a and I’m really happy with almost everything about the team. DHC’ing from full Taskmaster BNB into full spiral swords follow-up is awesome, but I’m finding that Magneto, while he helps Vergil a lot, doesn’t really help Taskmaster with much besides picking up OTG followups after a throw. I’m thinking of switch to a different anchor, and I am really envious of some of the lockdown assists that my friends use (Drones/Tatsu). I’m not sure who would be a good anchor that compliments both Taskmaster and Vergil. I want to be able to set up more of Taskmasters fuzzyguards and/or unblockables, but I really can’t bring myself to cut Vergil.
The biggest problems I’ve been having have been against teams that use Drones or Spencer/Tatsu style rushing. Any suggestions? Jam session would be my dream assist, but I don’t really like Dante and I haven’t heard the best things about Dante anchor. I’m leaning towards Sentinel (drones) or Akuma (tatsu) right now.
Trade Vergil for Drones and put Sentinel in Anchor, even though it’s not his best position, he can still get the job done… all while providing one of the best assists for both Tasky and Magneto. With that, you can guarantee ToD’s off almost any confirm while being either meter-sufficient or meter positive (in Tasky’s case). Vergil doesn’t provide much support for Magneto at all, but using disruptor allows for 600k+ damage off any throw with taskmaster (using Drones to extend the combo damage). With Sentinel/Magneto, you get insane rushdown a la RayRay and you get the luxury of killing off assists whenever you have at least 2 meters (HSF into death for assist).
Can you clarify on how I’m supposed to one touch kill with Taskmaster DHC’ing into Magneto? Right now, going from normal Taskmaster BNB ending in OTG j.236H (full charge) -> Vergil A1 hit -> land, 236+H (1 hit), 236+LM -> spiral swords I get an extra 300-350k DHC’ing into the Vergil. I don’t think Magneto can compare to those numbers. I really do like Magneto for the pickups on throws, etc, but it Akuma helps just as much with that. If I can get some reasonable damage DHC’ing into Magneto I’m all for it
Magneto doesn’t even DHC that well with Task, you get a crappy 60k-90k in the corner where Task combos usually end, and you have to rely on Task linking double supers if Magneto is next on the DHC order and there is no way you can possibly DHC into Tempest. Vergil Extension adds a lot of damage too at the end of combos, I don’t think that is even the optimal Extension and you can probably add more damage by ending it in Shield skills xx H Arrows(full charge) into straight super. I do agree that Tatsu is better than Disruptor for Task while still being godlike with Vergil, so you might want to go Task/Vergil/Tatsu.
Yeah, I totally agree. If I was going to keep Magneto and go with drones I’d go with Magneto/Vergil/Drones. I’ll have to try out the extension you suggested - sounds sick! Vergil is just too much of a workhorse to cut, and if the point character doesn’t use the wall/ground bounce then it doesn’t get better than DHC’ing into spiral swords, killing a character, then getting roundtrip mixup on the incoming character.