Hidden Missiles are all good until you play against an Akuma or Dormammu. My Doom would consistently come in with about 50% after my other characters were doom simply because the assist call is so easy to punish.Doom goes in front of you and stays there for ages, a sitting duck.I do think the missiles and arrows are brilliant zoning together but its too much of a risk. Assists are normally used to keep you safe, but missile assist is almost a liability to protect.Missiles+arrows also has more of a blind spot that they dont cover and if your opponent advances through that blind spot they can get Task and doom for massive damage.
With plasma beam, yeah you lose some advantages of the hidden missiles, but the plasma beam is much more versatile. In terms of zoning it is really good when paired with arrows.Tasky has three directions to fire his arrows in on the ground and three in the air.Combining all the trajectories of Task’s arrows along with Plasma beam means you can pretty much control 3/4 of the screen.Go into training mode, call the plasma beam assist then fire some vertical ground arrows with Task, or call plasma beam assist and do diagonal air arrows. You dont have to be a genius to see how much space on the screen that takes up. Ground and most of the air is covered INSTANTLY.
You can accomplish this with Hidden missiles aswell but this is where the next big plus of the plasma beam comes in.The mixup you get from plasma beam is alot better.Calling plasma beam then simply crossing them up already creates a mixup.When a character is coming in after a snapback or death you can call the beam, dash under and that shit is difficult to block especially if you mix between what sides you land on.
Plasma beam also helps a quick and safe approach by calling plasma beam then wavedashing all the way across the screen.Its much better for rushdown.
So there you have some reasons why plasma beam is better in my opinion.It’s just more versatile in the fact that you can use it for both rushdown and zoning.
I have also created an aerial attack/air grab option select with the plasma beam+Task.Basically if you like to challenge your opponent in an air to air situation with jumping H alot, this is good for you:
What you do is regular jump up then hit :df::h:+:a1:,:s:
What will happen is you will combo jumping H,S if it hits and the S will leave them in a juggle state and because you pressed the doom assist at the same time as the jumping H earlier, the beam will juggle them. Then you can dash up just do the mighty swing bread and butter for about 5k if you end in super(assist scales the damage, but you can get 7k if you can carry them to the corner and do an arrow lift with your other assist, in my case Haggar).
Because you held Downforward in the air it will tech your opponents grab if they were going for one.If they block then you get free pressure.Pretty simple option select but it forces people to block your aerial attacks basically, it will at least stop them from challenging you.